An a12x chip (2018) is roughly on par with the performance from an Xbox one S, when considering raw CPU and GPU benchmarks. And, the a12z is no doubt an improvement on that.
The PS5 is sporting 8core AMD CPU at 3.5Ghz and claims 10TFLOPS from the GPU (10x what was in the XBox one S)
Given
* apple’s need to really improve GPU performance to relieve the Mac Pro on ARM
* the increasingly undeniable CPU performance advantage the a series already has over x86
* the size of the mobile gaming market
* the slow speed of major console refresh vs apple’s ability to release new hardware annually (iPhone schedule)
it’s fairly safe to assume that apple will be technically capable of releasing an AppleTV with more power than a PS5 well within the lifecycle of Sony and MS’s upcoming consoles.
And, then release a few subsequent versions, each more and more powerful, well before the next gen of the big consoles comes along.
What are the missing pieces of a strategy which puts Apple wiping the floor with the PS6 generation?
I expect some better gaming engines would be needed. Is there a mindset to shift at the AAA game studios? Would the size of the mobile gaming space will help here; along with Xcode as a dev environment.
I’m making a big assumption that Apple can deliver a MacPro with phenomenal GPU performance. Will they??
Finally, the PS3 was RISC based and used custom(ish) silicon... could a PS6 generation console be ARM based anyway? I wouldn’t want to be holding intel stock today.
The PS5 is sporting 8core AMD CPU at 3.5Ghz and claims 10TFLOPS from the GPU (10x what was in the XBox one S)
Given
* apple’s need to really improve GPU performance to relieve the Mac Pro on ARM
* the increasingly undeniable CPU performance advantage the a series already has over x86
* the size of the mobile gaming market
* the slow speed of major console refresh vs apple’s ability to release new hardware annually (iPhone schedule)
it’s fairly safe to assume that apple will be technically capable of releasing an AppleTV with more power than a PS5 well within the lifecycle of Sony and MS’s upcoming consoles.
And, then release a few subsequent versions, each more and more powerful, well before the next gen of the big consoles comes along.
What are the missing pieces of a strategy which puts Apple wiping the floor with the PS6 generation?
I expect some better gaming engines would be needed. Is there a mindset to shift at the AAA game studios? Would the size of the mobile gaming space will help here; along with Xcode as a dev environment.
I’m making a big assumption that Apple can deliver a MacPro with phenomenal GPU performance. Will they??
Finally, the PS3 was RISC based and used custom(ish) silicon... could a PS6 generation console be ARM based anyway? I wouldn’t want to be holding intel stock today.