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What's with this new obsession with hot-dog characters? Am I missing something?

Everywhere I look on social media there's a friggin' hot-dog on my screen.
 
Next step is Apple VR glasses, it has to be.


Now that people are becoming more comfortable and familiar with concepts like AR and VR I expect Google Glass is going to come roaring back. Can't wait to see what kind of improvements they might have made.
 
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In the end can someone explain to me what the practical purposes of this technology will be? Besides games, the most obvious ones are first person shooter types, training, military remote applications and entertainment what do these VR technologies do for us?

Isn't actually participating in reality more enjoyable than some virtual thing?

I guess it's kind of like all the "friend" people have via their Facebook pages.

Imagine a classroom where all the students have iPads, as well as the teacher, whose iPad serves as a "master" for the linked student iPads. The class is currently studying the American Revolution, the signing of the Declaration of Independence, the crossing of the Delaware... and the teacher uses an app on the iPad to call up the appropriate scene in AR on a table in the room, or a section of the floor. While the teacher is talking about key events and people, the students see the same scene on their iPads, with the ability to walk around or even through the scene, able to get closer to specific points of interest which, in addition to playing out in real time (unless the teacher pauses to focus on a detail), have additional "pop-up" informational windows with other details of note.

Or what about biology classes where, instead of dissecting a live frog or what have you, the students have an iPad sort of suspended above the "operating table" and use virtual scalpels and other instruments to dissect a virtual frog?

Or studying world studies, where you can take a virtual tour inside the classroom, perhaps even just on your desk, of faraway places you might be studying, witnessing the culture, the people, the landscape, the architecture.

As the spouse of a teacher, I can tell you that the scenarios described above would be adopted without hesitation.


The only thing limiting the usefulness of the technology is the imaginations of those designing for it and the willingness of those it's designed for to make use of it... Sadly, every time one of these articles is posted, I'm reminded of how little "we" are willing to look beyond our daily norm and see the possibilities of things we don't yet have. People complain that there's nothing new or innovative in tech, and then when something innovative comes along, people complain that they see little to no application for it.
 
A lot of fun applications are ahead of us, but I still don't see this becoming mainstream as long as you have to put a headset on.

I'm hoping it remains a niche product. The last thing I need is to see stuff that ain't there.;) I can see fun applications for this on a breathalyzer test. Anyone with BAC over .01 will see pink elephants.:D
 
Medical uses are actually small compared to being able to market the technology to the masses. Just think of the price of a medical unit made in the thousands compared to the public's millions or more.

I may be a bit of a cynic, but the manufacturers aren't doing this to make life easier or a medical procedure more efficient. It's about dominating an emerging market niche.

But, I really don't like 3D movies either, those glasses give me a headache.
Oh sure, I don't think you're disagreeing with me. Medical research and testing is just a VERY high margin field, compared to consumer products.
 
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The only thing limiting the usefulness of the technology is the imaginations of those designing for it and the willingness of those it's designed for to make use of it... S

In a perfect world you are correct.

This whole discussion reminds me of the old TV Show, 'Star Trek Next Generations', where they had a reality holo-deck and used the simulations to solve their problems. I would comment, while watching, that more than likely the deck would be used for entertainment and porn. Well guess what happened with the use as the show and its spin-offs matured? They even came up with an addiction tied to holo-deck and its false reality.

My point is most of the use of VR will not be helping us live better, longer and more fulfilled lives. Just like we're interacting here on the web, while I believe we are all real people, many often write things they would never say face to face.

Let's stay real.

BTW I am not against simulation and it's benefits. In sports, and real world situations I use simulations to prepare for what may be expected. While it won't make an expert it will prepare and keep the mind clear for the real events and situations faced. Experience, combined with simulation, is a huge and important way to achieve ones goals.
 
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Wow. Just, wow.
[doublepost=1500396572][/doublepost]
Lighter and more natural than what?

And what are these political reasons?

The Oculus Touch offer more natural use than the big joystick/dildo controllers of the Vive.

Political reasons between people at the top. But I believe the problematic CEO of Oculus had left and they will develop drivers for Macs if the hardware for VR exists. This was stated in fact last year as you all may remember.
 
I said it once before and repeat it here, Apple has something up their sleeve, probably something major, like AR in Apple Maps.
Mark my words.
I've had similar thoughts. Apple likes playing the long game, and often seems to introduce features or platforms that are like sleeper cells, massive potential being put in place for later activation on a huge scale.

Exciting stuff.
[doublepost=1500397144][/doublepost]
The Oculus Touch offer more natural use than the big joystick/dildo controllers of the Vive.

Political reasons between people at the top. But I believe the problematic CEO of Oculus had left and they will develop drivers for Macs if the hardware for VR exists. This was stated in fact last year as you all may remember.
GTK, thnx!
 
As an Oculus Rift user I just need to add that the experiences can be very nauseating. Google Earth VR I could only handle in 15 minute doses.

AR is better because you still feel rooted in reality, especially if your looking at mixed reality on a screen.
 
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In the end can someone explain to me what the practical purposes of this technology will be? Besides games, the most obvious ones are first person shooter types, training, military remote applications and entertainment what do these VR technologies do for us?

That question reminds me of the Monty Python's Life of Brian. "What have the Romans ever done for us!" .... "All right, but apart from the sanitation, the medicine, education, wine, public order, irrigation, roads, a fresh water system, and public health, what have the Romans ever done for us?"

And I think you mean the Augmented Reality technologies.

AR = Additive to Reality
VR = Replacement of Reality.

It's also kinda like what people were saying about the iPad when it was announced. "What would people use this over-sized iPod Touch for?" To which I responded at the time "basically everything." Which is how I look at AR, "what won't I use it for." Don't dismiss "training" as a small thing.

Take anything that has 2D instructions, and create it as 3D animated guide, then sync that to the real world object. Suddenly all those YouTube DYI repair and home maintenance videos look comically dated. Any manufacture that has full 3D CAD of its products could produce an interactive AR manual/repair guide.
 
"Shame Apple don't make any computers that are good enough to power such a headset."

iMac Pro should do the job later this year. But I agree Apple has ("have" for you UK folks) neglected the high end.

Or a current Mac and an eGPU
 
Imagine a classroom where all the students have iPads, as well as the teacher, whose iPad serves as a "master" for the linked student iPads. The class is currently studying the American Revolution, the signing of the Declaration of Independence, the crossing of the Delaware... and the teacher uses an app on the iPad to call up the appropriate scene in AR on a table in the room, or a section of the floor. While the teacher is talking about key events and people, the students see the same scene on their iPads, with the ability to walk around or even through the scene, able to get closer to specific points of interest which, in addition to playing out in real time (unless the teacher pauses to focus on a detail), have additional "pop-up" informational windows with other details of note.

Or what about biology classes where, instead of dissecting a live frog or what have you, the students have an iPad sort of suspended above the "operating table" and use virtual scalpels and other instruments to dissect a virtual frog?

Or studying world studies, where you can take a virtual tour inside the classroom, perhaps even just on your desk, of faraway places you might be studying, witnessing the culture, the people, the landscape, the architecture.

As the spouse of a teacher, I can tell you that the scenarios described above would be adopted without hesitation.


The only thing limiting the usefulness of the technology is the imaginations of those designing for it and the willingness of those it's designed for to make use of it... Sadly, every time one of these articles is posted, I'm reminded of how little "we" are willing to look beyond our daily norm and see the possibilities of things we don't yet have. People complain that there's nothing new or innovative in tech, and then when something innovative comes along, people complain that they see little to no application for it.

Lol, no offense (as that sounds WONDERFUL & I dearly wish there was a chance...)- but you must live somewhere where education gets MUCH more funding than here in America.
There is a 0.0% chance of that happening here.
Literally hundreds of thousands of dollars payed to developers to produce scene after historical scene, for the incredibly marginal benefit of kids looking at 3D virtual imagery of the history they’re learning about?
C’mon now... can you even imagine that being pitched at a budget meeting? Lol.
No. As usual, education will get “trickle-down” tech. The 1st to use this new tech will be those w/ the deepest pockets...
The game companies can afford to put a LOT into this, fancy hotels seem quick to adopt new tech to continue attracting the clientele they’re accustomed to, etc.
 
Lol, no offense (as that sounds WONDERFUL & I dearly wish there was a chance...)- but you must live somewhere where education gets MUCH more funding than here in America.
There is a 0.0% chance of that happening here.
Literally hundreds of thousands of dollars payed to developers to produce scene after historical scene, for the incredibly marginal benefit of kids looking at 3D virtual imagery of the history they’re learning about?
C’mon now... can you even imagine that being pitched at a budget meeting? Lol.
No. As usual, education will get “trickle-down” tech. The 1st to use this new tech will be those w/ the deepest pockets...
The game companies can afford to put a LOT into this, fancy hotels seem quick to adopt new tech to continue attracting the clientele they’re accustomed to, etc.

I actually live in America, as well. In fact, in the 47th ranked state for spending on education. I know how little they get for the classroom, and how much teachers' families have to spend out of pocket to get even the basic supplies a classroom might need. I also know that, when they do invest in hardware, they don't invest in the proper support/packages to enable the optimal classroom experience. For example, the school district at which my wife teaches bought classroom sets of iPads last year, but failed to also invest in the education package or get their IT personnel trained on how to implement classroom usage.

So, while I know that there are hurdles to this, I think there is a ton of potential. And I hope that we position ourselves to take advantage of this potential in the near future.
 
I actually live in America, as well. In fact, in the 47th ranked state for spending on education. I know how little they get for the classroom, and how much teachers' families have to spend out of pocket to get even the basic supplies a classroom might need. I also know that, when they do invest in hardware, they don't invest in the proper support/packages to enable the optimal classroom experience. For example, the school district at which my wife teaches bought classroom sets of iPads last year, but failed to also invest in the education package or get their IT personnel trained on how to implement classroom usage.

So, while I know that there are hurdles to this, I think there is a ton of potential. And I hope that we position ourselves to take advantage of this potential in the near future.

Your mouth to god's ears!

I'm glad to see Apple's continued & increasing interest in education (Swift Playgrounds comes to mind...); it would be nice to see our country focusing on the potential, as you say.
 
In the end can someone explain to me what the practical purposes of this technology will be? Besides games, the most obvious ones are first person shooter types, training, military remote applications and entertainment what do these VR technologies do for us?

Isn't actually participating in reality more enjoyable than some virtual thing?
Augmented Reality is very different from Virtual Reality. VR is more like a video game, or for things that can be controlled like a video game, where you're looking at something remote (or even imaginary) that has no connection to the room you're currently sitting in. That could be, say, piloting a drone (whether a commercial quality drone for personal or business use, or an armed combat drone for the military, or a heavily instrumented scientific rover/drone on the moon or inside a nuclear reactor, places where it's difficult or dangerous for people to be) - being able to look around from the point of view of the remote vehicle, as though you were really there, would be extremely useful.

AR is all about overlaying information on top of reality. This is arguably both harder to do well (because now the computer has to recognize things in order to attach information to them) and more compelling for many uses. Disregard all the PokemonGO-style creature-in-my-living-room demos for a moment...

Imagine wearing glasses that overlaid useful information on top of reality - you're still there, you're still putting 98% of your attention into the things in front of you, you are very much participating in reality, but now you've got a helper. Some university lecture classes can have 300 students in them - imagine the professor looking out at the class, the first week, and the AR software and glasses (either with an included camera or coordinating with cameras in the room) recognize that a dozen students have their hand up, recognizes their faces, looks them up, and discretely displays their names across their shirts. Makes it easier for the teacher to interact with the students. Maybe it blinks in red the name on the student way to one side whom you've missed calling on for the last 5 questions.

Imagine turn-by-turn directions given the same way, with a discrete line appearing on the ground (that really looks pinned to the ground, aside from the fact that it's glowing) leading you to the place you're trying to find, which also has a big glowing virtual flag floating over its front door in your view. Finding a restaurant in a town you're visiting, this would be helpful. Now imagine the same thing inside a large hospital, helping a new nurse/doctor/tech find their way around, down countless identical-looking hallways and wings and floors, to the right room where they're needed, by the most efficient path. That could occasionally save lives.

In 20 years, everyone will be wearing contact lenses that give an AR overlay on reality all the time (just the way everyone carries around a smartphone today). Maybe most of the time it won't show anything. Or maybe you'll have it set to make every wall of your house appear to be painted a different color of the rainbow (and to always show bunny ears on your boss). That's up to you. But the things Siri(and similar) currently says out loud... in the future that kind of information will be whispered in your ear, or discretely displayed "in front of your eyes". For an interesting look at the ramifications of such AR, check out Vernor Vinge's novel, Rainbows End.
 
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In the end can someone explain to me what the practical purposes of this technology will be? Besides games, the most obvious ones are first person shooter types, training, military remote applications and entertainment what do these VR technologies do for us?

Isn't actually participating in reality more enjoyable than some virtual thing?

I guess it's kind of like all the "friend" people have via their Facebook pages.

As the consumer? You download the Ikea app, select which piece of furniture you are putting together, and you now have a AR avatar building it in your living room. You can slow it down, rewind, increase the size, walk around it, place it next to the real furniture you are putting together. Tire Changing 101, AR Cooking with Bobby Flay, Sacking Suckers with Julius Peppers, Snowboarding with Shaun White, and Cleaning Puke out of Your Carpet (must have app after either the football or snowboarding experience) AR videos will follow.

Anything and everything you want to watch as a consumer will ultimately be available in an AR format.
 
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