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The Vision Pro should be judged in perspective; it is the first true generation of a device category totally different from the others (I do not consider the other visors either because of obvious technological limitations or because they are outside the Apple ecosystem). Buying it now means spending a lot for a device that perhaps is still immature but gives you a glimpse into the future and should be judged as so. Obviously the common user today is unlikely to buy it (given also the deliberately high price and the "habit" factor) but to consider it useless (without having often even tried it moreover) seems to me premature. The road is set and I believe that in the coming years many of us will wear smaller and smaller visors just as today it is impossible to leave the house without a smartphone (who would have said that 15 or 20 years ago?). The sharp divide between us and the computer/smartphone etc. will become more and more tenuous until it becomes imperceptible. Today the Vision Pro sells you (at a high price) a glimpse of tomorrow. I conclude by saying that my "concern" is about, on the contrary, the dependence that this kind of device will create in us as much as and more than the smartphone. And yes, I have FOMO (it is not available where I live).
 
I don't really see it this way. The Macintosh came about 10 years after the Xerox Alto, and technology had changed drastically in that period of time, allowing Apple to make a similar computer way smaller and cheaper. The Xerox Alto nailed almost everything, except the price.

The same exact thing happened with the iPhone! Smartphones existed before the iPhone, but the tech was a bad bottleneck. Apple launched just as capacitive touchscreens became an economical and practical technology for phones - the iPhone was the second phone ever to have one. So it was a technical advancement allowed by evolution of technology and perfect timing.

I think the Apple Vision Pro is coming from the same thing - the concept has already existed for a while - it's the same as an Oculus/HTC Vive/SteamVR headset except with way more sensors and a powerful portable processor - because the technology to make these things a reality is finally here.

Now, they may not have made the perfect launch - that's fine, they rarely do. The iPod didn't become a mass-market hit until the 3rd or 4th gen. I remember it being called "the modern nerd's pocket protector" lol. The iPhone also took a couple of years to gain traction due to the lack of popular features at launch, awkward pricing structure, and AT&T exclusivity (among other things). The Apple Watch also sucked at launch - the tech wasn't quite there and the value proposition sucked. I remember that because I had an s0 apple watch lol. The Apple Watch S0 was a large jump from the smartwatches that existed before it launched, but it wasn't like the concept of a smartwatch didn't already exist.

I wouldn't call the Vision Pro a product without precedent at all. I think its situation is most similar to the S0 apple watch.

From watching the MKBHD review last night, I'd go further and say, it reminds me a lot of Microsoft's Hololens product. The floating app windows are very similar. Hololens was also incredibly expensive at $3000 (and then later $5000!), and it launched 8 years ago. I think I'm looking at the vision pro as an evolution of hololens. That makes the most sense to me.

The difference is that back then the average consumer had a phone or pda before the iPhone and nowadays the average consumer doesn’t have nor want a VR headset
 
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People want to be seen with Apple stuff. It stands out. Says ‘something’. Latest MacBook. IPhone. Whatever. It’s ‘cool’. Current AVP isn’t. But it might be after a couple of iterations. Then it’s big time.
 
For those with Apple Vision FOMO (either living outside the US or financially the product is not accessible), how are you handling it?

For those without FOMO and didn't order, how are you looking it at it that keeps you level?
Not a problem for me. I have learned to live without a lot of things which I want even more than an Apple Vision pro:
  • Private Jet
  • Beach House in Hawaii
  • Porsche 918
  • Various Lamborghinis
 
The difference is that back then the average consumer had a phone or pda before the iPhone and nowadays the average consumer doesn’t have nor want a VR headset

Sidebar: showing my age and preference for physical, proprioceptive-oriented buttons (not haptic mimickry) — requiring little to no optical involvement for at least a portion of using a function — I’d still rather have, in 2024, a modern, stylus-based PDA to do actual, PDA-oriented tasks, discrete from telephony and a microtransactional, app-based ecosystem/garden/citadel, without having to rely on a glass slab to attempt to cover everything in a compromised, 65-per-cent-as effective, software-based manner. It would, as with my last PDA, return to being an everyday carry device and would allow for fewer attentive distractions.

For context, this remark stems from a discussion we were having last day around the use of glass UIs in, specifically, motor vehicles.

That is: glass UI/UX has no place in the guise of operational safety wherein use of tactile, physical buttons (and associated, proprioceptive muscle memory) allows for safer operation of ancillary, vehicular functions whilst in motion (when visual processing needs to be on surroundings and the most essential telemetry). I am also reminded of this locally whilst glancing at food delivery cyclists (as I also use a bicycle for local transport) who are looking down at their handlebar-mounted glass phones whilst in motion, whose optical input on their surroundings gets severed for the length of time they’re looking down and also readjusting (their depth of field, gathering of bearing, etc.) from having looked down/away.

tl;dr: UI/UX designers, in a contemporary overreliance on glass (and related: AR layering), have devalued the importance and utility of tactile, physical, statically-placed controls which make the most of two other senses — touch and proprioception — when it’s absolutely necessary for visual-optical attention to be focussed on the surrounding environment. In the rush to glassify everything, we devalue these other invaluable senses in the name of seeing how far we can push the glass-oriented UI envelope (of which an AR environment is certainly included here)
 
I've watched lots of YT reviews, read all the reports on here, even the ones highlighting the light leave and glare issues but I still have FOMO. It's made worse by the fact the AVP is not available in Australia so I can't even go try one out.

Maybe the only positive in that they might make it better by the time it is released here.
Like someone said in a video I watched yesterday: this is the worst model Apple Vision Pro that Apple will release. Every future release will be better than this one.
 
we should directly jump to neuralink.

would save us the eye strain and burning. also less displays meaning more battery life.
 
i had a lot of motion sickness initially with it. that went away, tough. your body adjusts to it over time.

but i still had the issue that my eyes burned after using the psvr2. You're basically looking at a light source non-stop without moving your eyes to something else.

apple's screentime app shows i use my macbook pro about 7 hours a day as average.

So here are my concerns:

  • eyes burning after using it many hours a day, will that happen?
  • it has m2. why it doesn't have latest m3, i don't understand, it feels initial model will be obsolete by the time it is delivered
  • i fear it will be thrown out to somewhere and not used anymore (playstation vr2: i didn't even plug it since last june) . it sucks to have a 4-5k device as e-waste.



Hate to reference to my posts but it looks like this is pretty common now.



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