Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.

alaman64

macrumors member
Original poster
Jan 10, 2017
49
26
I have a very powerful PC with a 4090 for my job, so I figured let's try to get steam VR working. Bottom line it finally works, it's stable, I can play any game I want, colours are best of seen, and it takes advantage of the big res panels of the AVP. Getting there took a while.

For those interested here's a great post on reddit.

Getting Started with ALVR on Vision Pro

Once you get ALVR working (which is a 10 minute job), you've got access to steam vr, play any game you want.

Controllers are the next big issue, you can use your hands, but it's very shaky and hard to point at menu items, you can try joycons, still shaky, but you have triggers, (very small). I returned those. I was so close yet, yet so far! So I searched on line for a used HTC vive, they come with 2 base stations, 2 wand controllers, the headset, and you can find them used for about $150. Then you need OpenVR space calibrator to sync the HTC controllers. You can buy 2 dongles to pair the base stations 2 or you can use the Vive headset as a Bluetooth receiver and bypass the dongles. (just make sure to unplug the HDMI from the Vive headset)

I should have read the manual, because setting up the base stations, was the hardest part, They would track, then they wouldn't track, it was a complete waste of time. Long storey short, the base stations need to face each other, at a slight angle. And they need to see your hands, I had them initially facing me, so they could not sync. I do sit down gaming mostly, so that was a bit tricky. And they drift a bit so, be expected to recalibrate every 3 or 4 gaming sessions.

Then to get this working at its peak, you need wifi 6 (has to run at 5GHZ) . I was luck in that my pc has a built in wifi 6E ethernet card, so I turned my PC into a hotspot. So it doesn't have to share the bandwidth with other devices in the house, it goes straight PC to AVP.

If trying to set this up, and are having problems, let me know, Will do best I can to help.
 
I have a very powerful PC with a 4090 for my job, so I figured let's try to get steam VR working. Bottom line it finally works, it's stable, I can play any game I want, colours are best of seen, and it takes advantage of the big res panels of the AVP. Getting there took a while.

For those interested here's a great post on reddit.

Getting Started with ALVR on Vision Pro

Once you get ALVR working (which is a 10 minute job), you've got access to steam vr, play any game you want.

Controllers are the next big issue, you can use your hands, but it's very shaky and hard to point at menu items, you can try joycons, still shaky, but you have triggers, (very small). I returned those. I was so close yet, yet so far! So I searched on line for a used HTC vive, they come with 2 base stations, 2 wand controllers, the headset, and you can find them used for about $150. Then you need OpenVR space calibrator to sync the HTC controllers. You can buy 2 dongles to pair the base stations 2 or you can use the Vive headset as a Bluetooth receiver and bypass the dongles. (just make sure to unplug the HDMI from the Vive headset)

I should have read the manual, because setting up the base stations, was the hardest part, They would track, then they wouldn't track, it was a complete waste of time. Long storey short, the base stations need to face each other, at a slight angle. And they need to see your hands, I had them initially facing me, so they could not sync. I do sit down gaming mostly, so that was a bit tricky. And they drift a bit so, be expected to recalibrate every 3 or 4 gaming sessions.

Then to get this working at its peak, you need wifi 6 (has to run at 5GHZ) . I was luck in that my pc has a built in wifi 6E ethernet card, so I turned my PC into a hotspot. So it doesn't have to share the bandwidth with other devices in the house, it goes straight PC to AVP.

If trying to set this up, and are having problems, let me know, Will do best I can to help.
Hmm this would be amazing to try out. I just started gaming with Steam Link a few days ago and it's amazing to play games with a huge screen with no lag! I use to have the Valve Index and it was great for VR gaming but there wasn't much content I liked so I sold it. Now I am thinking about getting the Index controllers and 2 base stations to try this out. Half-Life Alyx was the only game I was really impressed with.. I might dabble in this at a later time as VR gaming isn't a priority for me.
 
Is it possible the measure the latency? What numbers are you seeing?

I own an Index but I would love to switch to the Apple Vision Pro with its better screen. I had an Apple Vision Pro in March but returned it due to lack of software; this could make me buy it again.
 
Is it possible the measure the latency? What numbers are you seeing?

I own an Index but I would love to switch to the Apple Vision Pro with its better screen. I had an Apple Vision Pro in March but returned it due to lack of software; this could make me buy it again.
I've attached a screen shot from alvr, latency is 108ms, that's at quality P4. The quality presets range from p1 (lowest latency to p7 highest latency)
 

Attachments

  • latency.jpg
    latency.jpg
    300.6 KB · Views: 124
I've attached a screen shot from alvr, latency is 108ms, that's at quality P4.
Thanks! I'm really glad you're enjoying the experience, but.... that is a huge amount of latency for virtual reality. Usually VR headsets target 20ms or less for the entire chain.
 
Can we directly connect the VP using Ethernet->usbc using the developer strap?

That could help a bit..
 
Can we directly connect the VP using Ethernet->usbc using the developer strap?

That could help a bit..
Only thing is that the Developer Strap only connects to Mac's with Apple Silicon. Someone would have to write up some complex application to just get the AVP to interact with a Windows Machine. There isn't many people even developing native apps for the AVP yet so I don't think it would happen anytime soon. If we had 3D on Steam for MacOS maybe it would be more in reach.
 
I got it down to 68ms, by changing a few settings
Better, although on my Quest 3 even the 38ish ms I'm getting feels about the highest I'd want to go. Still not good enough for playing Beat Saber, but other things are acceptable
 
it probably can get better, but at that point it won't be worth it, as the compression artifacts of lowering the quality will ruin the picture. But it works well flow games like flight sims
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.