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And just like that, a few hundred thousand people suddenly became developers with totally legitimate use cases! ;)
 
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My suggestion to anyone who gets one.

Don't drop it.

Don't get it wet.

And don't ever EVER use it after midnight.

Too cutting edge for me right now. I'll be more interested in what comes of it 3-5 years from now. From what I've seen it's going to be as groundbreaking as the iPhone.

Once the units start getting into the hands of people outside Apple, there's no telling what they will think up to do with it. The possibilities are limitless. I know that sounds like hyperbole.

But 5 years down the road, this thing will be light as a feather, half the price, and doing stuff we can only imagine today.
I'm not as optimistic about it, but I generally agree with your take. I'm very interested to see what sort of first generation apps are produced and how the public responds to them. Unlike the iPhone, where the public didn't really have expectations, this launch is bursting with expectations.

Personally, I can't see wearing something like Vision Pro for extended periods of time. That part is pretty much a deal-breaker for me, and many others I suspect. Will developers be able to convince us that wearing one is worth it? I'm very curious to find out.

Watching the Vision Pro launch video, what really struck me is the potential to improve the lives of people with vision issues, mobility issues, etc. I think a lot of older people will buy it. The combination of being able to comfortably sit or lie down, have a huge, easily-readable screen and minimal physical movements to interact with the device...that's powerful.

Vision Pro obviously has amazing potential for gaming as well, but I'm less optimistic about that given Apple's horrible track record in gaming. Yes, yes, gaming is huge business on the App Store, but App Store gaming is rather lame, consisting of mostly throw-away games that look like they fell into a time portal in the 1980s and emerged here on the App Store. No one buys an iOS device because it's an amazing gaming device. Vision Pro could be the device that finally gives Apple gaming cred, if the right developers get behind it.

I would never use Vision Pro for fitness, but I don't live in a city. When I go for a hike, I'm hiking a real trail up a real mountain. There's no place for Vision Pro (or anything like it) in that environment for me (although given my close proximity to the bay area, I fully expect to bump into someone wearing one on the trails soon). If my cardio consisted of a staring at a wall in a gym, I might wear one there, although I wonder about the actual experience of using it in such a situation.

Can one be in full immersion, walking up a trail, while on a treadmill, or will that be disorienting? I can imagine people losing their balance and falling, especially if they (instinctively) want to stop and look around on the "trail". Riding a stationary bike is probably more stable. Stop pedaling and the bike stops, unlike a treadmill, but it still seems problematic. There's absolutely no advantage to wearing one while lifting weights. So I'm not completely sold on the fitness angle overall, but curious to see what developers do in this area.

It will be very interesting to see this first generation of third party apps. Apple's built-in media/entertainment features and the huge virtual screens will be enough of a selling point for some people, but highly compelling third party apps are critical for making Vision Pro (and its descendants) a mass market success (like the iPhone).
 
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And just like that, a few hundred thousand people suddenly became developers with totally legitimate use cases! ;)
I'm a registered developer, and could apply for it. But I don't have a use case, and probably wouldn't get accepted if I did. (I only do in-house corp development) It'd be cool to see if I could do anything with it, but Apple wouldn't get their money out of it with me.
 
Watching the Vision Pro launch video, what really struck me is the potential to improve the lives of people with vision issues, mobility issues, etc. I think a lot of older people will buy it. The combination of being able to comfortably sit or lie down, have a huge, easily-readable screen and minimal physical movements to interact with the device...that's powerful.
That would be my primary interest too. I'm not sure the UI as shown in the demo is up to the task -- yet, but there are possibilities I'd like to see happen.
 
Personally, I can't see wearing something like Vision Pro for extended periods of time. That part is pretty much a deal-breaker for me, and many others I suspect. Will developers be able to convince us that wearing one is worth it? I'm very curious to find out.

There seems to be a lot of people who feel the same way and it truly boggles my mind why anyone would? As a free thinking, free willed human being, you can always, you know, take it off and take a break. Even when I'm just sitting at my desk (or even on a couch), I have to get up and get away for a moment every once in a while.

Apple is extremely mindful of fatigue while using their devices. Loud noises, lack of physical movement, display brightness, etc. You don't think it'll let users know they should probably take it off and take a small break, maybe even do a little neck stretching routine?
 
This must be geared towards developers who don’t have any active projects.
I would apply for it, I just don’t have any time to 100% develop for it. 🤷‍♂️
 
I really wonder what the rules are going to be for apps.
My prediction for now Apple are going to be (1) very strict on the type of apps it want devs to produce.
In years to come this will soften a lot.
I do hope they don't come down to aggressive (2) against the fun/entertaining experience side of things which they showed none of in their presentation.
(3) The lack of 3D controllers is of course going to hamper game development a lot.
Wonder how long before Apple release their own haptic feedback 3D controllers for apps that really need them?

1. They said hundreds of thousands of iPad apps will work without any changes. Not sure how "limiting" that is? What they really want is for all of those developers to update their apps for the VP user interface.

2. They literally showed watching movies, playing a game, watching live events in their presentation, and interactive 3D models.

3. Why do you think it won't support VR controllers? It already supports normal game controllers. And why do you think there won't be some novel, natural method of interacting in a virtual environment, without the need to use controllers? I'd guess gesture recognition would be much more versatile and allow for a much better experience, then a hand controller.
 
There seems to be a lot of people who feel the same way and it truly boggles my mind why anyone would? As a free thinking, free willed human being, you can always, you know, take it off and take a break. Even when I'm just sitting at my desk (or even on a couch), I have to get up and get away for a moment every once in a while.

Apple is extremely mindful of fatigue while using their devices. Loud noises, lack of physical movement, display brightness, etc. You don't think it'll let users know they should probably take it off and take a small break, maybe even do a little neck stretching routine?
You're jumping to a lot of conclusions about me. Get over yourself already. Of course I know that I can remove it and take a break. D'uh. Did you really even need to write that?

My opinion stands. I can't see myself wearing it for extended periods of time. I'm not about to put it on and take it off many times a day. That process is not remotely analogous to getting up from one's desk for a quick break. Furthermore, I don't currently have some device pressed against my face when I'm sitting at my desk working. I'm willing to wear something for a specific purpose. I don't love wearing ski goggles, but skiing without them is pretty awful, so I wear them. I'm not willing to wear a VR headset for 8+ hours every day so that I can have a big virtual monitor.

So yeah, I can't see myself wearing something like Vision Pro for extended periods of time...unless developers give me a very compelling reason to do so. Which was the point of my original post, something you obviously missed in your Kool-Aid induced need to defend Apple from some imaginary slight.
 
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You can bet some dev is gonna break the rules and lend it out to some YouTuber for 15 minutes of fame.
Yeah, the issue is you can't really convey your experience as a reviewer through a YouTube video. This is something one must experience. We'll get a lot of "Oooh's and aaah's and this is unbelievable" but that doesn't tell me anything.
 
Zuck wants to fiddle a DevKit so bad.

Meta, Facebook, Instagram, WhatsApp, Threads, and Oculus all ordering one for each.
 
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I have a twenty year old AppleScript Studio app I’m rewriting in Xojo and need to make sure my app’s windows look really good floating six feet tall in my living room. I’ll take my dev kit now thanks
 
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You're jumping to a lot of conclusions about me. Get over yourself already. Of course I know that I can remove it and take a break. D'uh. Did you really even need to write that?

My opinion stands. I can't see myself wearing it for extended periods of time. I'm not about to put it on and take it off many times a day. That process is not remotely analogous to getting up from one's desk for a quick break. Furthermore, I don't currently have some device pressed against my face when I'm sitting at my desk working. I'm willing to wear something for a specific purpose. I don't love wearing ski goggles, but skiing without them is pretty awful, so I wear them. I'm not willing to wear a VR headset for 8+ hours every day so that I can have a big virtual monitor.

So yeah, I can't see myself wearing something like Vision Pro for extended periods of time...unless developers give me a very compelling reason to do so. Which was the point of my original post, something you obviously missed in your Kool-Aid induced need to defend Apple from some imaginary slight.

First of all, my comment was not personal attack against you and I'm sorry if you took it that way (I just happened to respond to your post). As I stated, I've read many comments about how uncomfortable it would be to wear for an extended period of time, and it seems no one even considers (mentions) the fact that you someone can in fact take it off and take a break. Neither do they (or you) consider that you someone might not have to use it for an extended period of time to get any meaningful or productive use out of it. So yeah, the "you" was not about you in particular it was about a collective "you"; prejudice people who form opinions before getting all the facts, in this case, never having even used the device.

Also I was not trying to "defend" Apple as I never assumed your comment was some slight towards Apple, it was purely based your pessimistic opinion, so your rant about "Kool-Aid induced need" is immature and asinine.

And for the record, I can definitely see myself using this type of device (if it works as advertised), but I do agree with you, I also don't think it would be something I could or would use all day.
 
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I have access to the dev kit, I have applied for the VP "loaner" but haven't heard anything about it yet. Do they only give the loan to US based devs?
 
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3. Why do you think it won't support VR controllers? It already supports normal game controllers.

Many VR controllers are tracked by the headset itself. There are infrared LEDs on the controller, and the headset (or external cameras for the original Rift and original PSVR) calculate where the controllers are. The headset has to know the precise layout of the LEDs for the tracking to work. The timing of the blinking of the LEDs and the cameras must be synchronized. Exposure must be set correctly. Often the camera interleaves two different exposure times, so they can use the same cameras for tracking the environment and tracking the controllers.

Other controllers can track themselves, such as with Valve's lighthouse system that uses passive beacons that are detected by the controllers, or the Quest Pro controllers that have onboard cameras. The issue with these is that you now have to align two different tracking systems.

Maybe some of these issue can be solved, but it isn't as straightforward as support for a traditional bluetooth gamepad.

And why do you think there won't be some novel, natural method of interacting in a virtual environment, without the need to use controllers? I'd guess gesture recognition would be much more versatile and allow for a much better experience, then a hand controller.
On an iPad, multi-touch can be more versatile than a stylus. But the precision and control of a stylus is important for many tasks. Heck, you don't even need to bring the iPad into it. Most artists use a brush when they could technically use their fingers (though I do know an artist who makes very nice portraits using his fingerprints).
 
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1. They said hundreds of thousands of iPad apps will work without any changes. Not sure how "limiting" that is? What they really want is for all of those developers to update their apps for the VP user interface.

2. They literally showed watching movies, playing a game, watching live events in their presentation, and interactive 3D models.

3. Why do you think it won't support VR controllers? It already supports normal game controllers. And why do you think there won't be some novel, natural method of interacting in a virtual environment, without the need to use controllers? I'd guess gesture recognition would be much more versatile and allow for a much better experience, then a hand controller.
Thank you for stating all the facts, lots of people were not paying attention to the keynote when all of this was addressed. Apple was working with some Developers beforehand, people should have a open mind and think about all the posibilities that can and will be developed. I would love this for School pulling up and my research and typing a paper with out all the clutter, it would make it so much easier and for enterprises customers, people that work with spread sheets is a game changer. all the possibilities are just endless, I am saving up now so I can get one when they put them for sale. 😎😎😎😎😎😎😎😎😎😎😎😎😎
 
If a developer wants one of these to go missing that could happen and it could be sold at auction in 15 years.

Just saying.
 
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