God I HOPE it plays that Mogwai song. I'll sleep in that GD thing if that's the case...My suggestion to anyone who gets one.
Don't drop it.
Don't get it wet.
And don't ever EVER use it after midnight.
God I HOPE it plays that Mogwai song. I'll sleep in that GD thing if that's the case...My suggestion to anyone who gets one.
Don't drop it.
Don't get it wet.
And don't ever EVER use it after midnight.
I'm not as optimistic about it, but I generally agree with your take. I'm very interested to see what sort of first generation apps are produced and how the public responds to them. Unlike the iPhone, where the public didn't really have expectations, this launch is bursting with expectations.My suggestion to anyone who gets one.
Don't drop it.
Don't get it wet.
And don't ever EVER use it after midnight.
Too cutting edge for me right now. I'll be more interested in what comes of it 3-5 years from now. From what I've seen it's going to be as groundbreaking as the iPhone.
Once the units start getting into the hands of people outside Apple, there's no telling what they will think up to do with it. The possibilities are limitless. I know that sounds like hyperbole.
But 5 years down the road, this thing will be light as a feather, half the price, and doing stuff we can only imagine today.
I'm a registered developer, and could apply for it. But I don't have a use case, and probably wouldn't get accepted if I did. (I only do in-house corp development) It'd be cool to see if I could do anything with it, but Apple wouldn't get their money out of it with me.And just like that, a few hundred thousand people suddenly became developers with totally legitimate use cases!![]()
Why not after midnight? I do some of my best work at night.And don't ever EVER use it after midnight.
That would be my primary interest too. I'm not sure the UI as shown in the demo is up to the task -- yet, but there are possibilities I'd like to see happen.Watching the Vision Pro launch video, what really struck me is the potential to improve the lives of people with vision issues, mobility issues, etc. I think a lot of older people will buy it. The combination of being able to comfortably sit or lie down, have a huge, easily-readable screen and minimal physical movements to interact with the device...that's powerful.
Personally, I can't see wearing something like Vision Pro for extended periods of time. That part is pretty much a deal-breaker for me, and many others I suspect. Will developers be able to convince us that wearing one is worth it? I'm very curious to find out.
I really wonder what the rules are going to be for apps.
My prediction for now Apple are going to be (1) very strict on the type of apps it want devs to produce.
In years to come this will soften a lot.
I do hope they don't come down to aggressive (2) against the fun/entertaining experience side of things which they showed none of in their presentation.
(3) The lack of 3D controllers is of course going to hamper game development a lot.
Wonder how long before Apple release their own haptic feedback 3D controllers for apps that really need them?
You're jumping to a lot of conclusions about me. Get over yourself already. Of course I know that I can remove it and take a break. D'uh. Did you really even need to write that?There seems to be a lot of people who feel the same way and it truly boggles my mind why anyone would? As a free thinking, free willed human being, you can always, you know, take it off and take a break. Even when I'm just sitting at my desk (or even on a couch), I have to get up and get away for a moment every once in a while.
Apple is extremely mindful of fatigue while using their devices. Loud noises, lack of physical movement, display brightness, etc. You don't think it'll let users know they should probably take it off and take a small break, maybe even do a little neck stretching routine?
Yeah, the issue is you can't really convey your experience as a reviewer through a YouTube video. This is something one must experience. We'll get a lot of "Oooh's and aaah's and this is unbelievable" but that doesn't tell me anything.You can bet some dev is gonna break the rules and lend it out to some YouTuber for 15 minutes of fame.
I dare say having a vision PRO is all that counts.Having a vision is all that counts!
You're jumping to a lot of conclusions about me. Get over yourself already. Of course I know that I can remove it and take a break. D'uh. Did you really even need to write that?
My opinion stands. I can't see myself wearing it for extended periods of time. I'm not about to put it on and take it off many times a day. That process is not remotely analogous to getting up from one's desk for a quick break. Furthermore, I don't currently have some device pressed against my face when I'm sitting at my desk working. I'm willing to wear something for a specific purpose. I don't love wearing ski goggles, but skiing without them is pretty awful, so I wear them. I'm not willing to wear a VR headset for 8+ hours every day so that I can have a big virtual monitor.
So yeah, I can't see myself wearing something like Vision Pro for extended periods of time...unless developers give me a very compelling reason to do so. Which was the point of my original post, something you obviously missed in your Kool-Aid induced need to defend Apple from some imaginary slight.
3. Why do you think it won't support VR controllers? It already supports normal game controllers.
On an iPad, multi-touch can be more versatile than a stylus. But the precision and control of a stylus is important for many tasks. Heck, you don't even need to bring the iPad into it. Most artists use a brush when they could technically use their fingers (though I do know an artist who makes very nice portraits using his fingerprints).And why do you think there won't be some novel, natural method of interacting in a virtual environment, without the need to use controllers? I'd guess gesture recognition would be much more versatile and allow for a much better experience, then a hand controller.
I still wouldn't be able to afford it 😩Well, IF I were a developer…
they provide "loaners", free of charge. that means you have like 9 months or so to evaluate and see if you should or not save for it ...I still wouldn't be able to afford it 😩
Thank you for stating all the facts, lots of people were not paying attention to the keynote when all of this was addressed. Apple was working with some Developers beforehand, people should have a open mind and think about all the posibilities that can and will be developed. I would love this for School pulling up and my research and typing a paper with out all the clutter, it would make it so much easier and for enterprises customers, people that work with spread sheets is a game changer. all the possibilities are just endless, I am saving up now so I can get one when they put them for sale. 😎😎😎😎😎😎😎😎😎😎😎😎😎1. They said hundreds of thousands of iPad apps will work without any changes. Not sure how "limiting" that is? What they really want is for all of those developers to update their apps for the VP user interface.
2. They literally showed watching movies, playing a game, watching live events in their presentation, and interactive 3D models.
3. Why do you think it won't support VR controllers? It already supports normal game controllers. And why do you think there won't be some novel, natural method of interacting in a virtual environment, without the need to use controllers? I'd guess gesture recognition would be much more versatile and allow for a much better experience, then a hand controller.