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Taiwan's Commercial Times this week reported that Apple's Vision Pro headset will be updated next year with Apple's R2 chip. The report said the chip — along with A20 chips for iPhones, and M6 chips for Macs — will be fabricated with TSMC's latest 2nm process.

apple-vision-pro-chips.jpg

The current Apple Vision Pro is equipped with Apple's M2 chip, which serves as the device's main processor, along with an R1 chip for input processing.

Apple's description of the R1 chip:
M2 delivers unparalleled standalone performance, while the brand-new R1 chip processes input from 12 cameras, five sensors, and six microphones to ensure that content feels like it is appearing right in front of the user's eyes, in real time. R1 streams new images to the displays within 12 milliseconds — 8x faster than the blink of an eye.
By moving to a 2nm process — the R1 chip is likely 3nm — the R2 chip would have even better performance for input processing.

According to previous rumors, the Apple Vision Pro will be updated as soon as this year, with an M4 chip or M5 chip, a new head strap that improves comfort, and potentially a Space Black color option. This report is the first to mention an R2 chip for a future model, but it is unclear if the 2026 timeframe for that upgrade is accurate.

Article Link: Apple Vision Pro Rumored to Receive R2 Chip Next Year
 
For a platform I was SO EXCITED for leading up to the keynote, it's weird where it's landing. It definitely feels it was forced out the door when it should have remained in The Lab for another 5 years. Easily. Clearly, Tim was under intense pressure to deliver an '07 iPhone moment (as if those can be fabricated). Prob is, the market conditions were nowhere near that of 2007 mobile phones. There was no HUD market to push against really. Still way too niche.

I'm all for its continued development. I think the concept and platform have real promise. It is just way ahead of it's time, current tech, market needs/conditions, etc. And the price point.... Oof. That's gotta soften 50% before this thing stands a chance in the market. Starting at $1,499 feels more like where they need to land, optically.
 
Good thing I always double-check the original source (via automatic translation).

Nowhere in the source it’s explicitly and univocally said that the R2 (and, hence, a new R2-equipped Vision Pro) will be out next year.
 
Am I the only one thinking about this little guy when reading R2?
View attachment 2551649

Maybe they could team up with Disney for a R2-D2 themed Vision Pro 2 with R2 chip. But knowing Disneys licensing fees (e.g. Lego Star Wars sets), that would probably add another 500 bucks to the already hefty price tag. 🙈
R2D2 would most likely spit that out.
I can hear that droid chirp now....
"the chances of that chip's survival are 725 to 1."
C3PO: "Actually, R2 has been known to make mistakes from time to time!"
 
I just finally got around to doing the demo at the Apple Store. I was really impressed with the experience and it did live up to the hype. But... the weight was immediately noticeable, and the price is still pretty far out there. I'd be willing to shell out around the price of a well-spec'ed Mac for this, but not $3.5K.
 
By moving to a 2nm process — the R1 chip is likely 3nm — the R2 chip would have even better performance for input processing.
Shouldn't moving to a smaller process give it more power efficiency rather than better performance?
 
I mean... Meta just announced Meta Glasses with a Display for $799...

Dude, Apple's falling (and I'm a die-hard fan). Latest iPhone line-up sucks. iPhone Air with only 1 camera? Pro with aluminum (have you seen the dents reviewers already getting)? Liquid Glass? Not are they not innovating anymore, but they're ACTIVELY ruining products.
 
For a platform I was SO EXCITED for leading up to the keynote, it's weird where it's landing. It definitely feels it was forced out the door when it should have remained in The Lab for another 5 years. Easily. Clearly, Tim was under intense pressure to deliver an '07 iPhone moment (as if those can be fabricated). Prob is, the market conditions were nowhere near that of 2007 mobile phones. There was no HUD market to push against really. Still way too niche.
If it had remained in the lab for another 5 years, none of the other companies would have had anything compelling to copy in the interim! It defined spatial computing and that’s a term the competition actually uses now. It defined default interaction without controllers, and that’s an expected feature set for any new headset (pinchy, pinchy). It defined a look, form factor and UI that everyone’s copying (some even copying the icons). It defined level of quality for pass through where a jelly-like real world was unacceptable. Meta improved theirs just so it wouldn’t look so bad compared to Apple. It’s not perfect, but it’s a LONG way from when the first AVP was sold!
EDIT: The industry also didn’t swing mightily towards OLED until AVP was released. Now, pretty much every upcoming headset will have it.

Apple’s done more for the AR/VR industry in almost 2 years than companies that have had products for sale for years longer. Most of the above was absolutely possible on devices before AVP, but they just didn’t do it until Apple showed the way.
 
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I mean... Meta just announced Meta Glasses with a Display for $799...

Dude, Apple's falling (and I'm a die-hard fan). Latest iPhone line-up sucks. iPhone Air with only 1 camera? Pro with aluminum (have you seen the dents reviewers already getting)? Liquid Glass? Not are they not innovating anymore, but they're ACTIVELY ruining products.
Can I twist a dial and watch a movie on Meta Glasses from the top of Avengers tower? That was introduced almost two years ago, where’s the competition?
 
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I just finally got around to doing the demo at the Apple Store. I was really impressed with the experience and it did live up to the hype. But... the weight was immediately noticeable, and the price is still pretty far out there. I'd be willing to shell out around the price of a well-spec'ed Mac for this, but not $3.5K.
That’s the cost of a well-spec’d Mac. :)
 
If it had remained in the lab for another 5 years, none of the other companies would have had anything compelling to copy in the interim! It defined spatial computing and that’s a term the competition actually uses now. It defined default interaction without controllers, and that’s an expected feature set for any new headset (pinchy, pinchy). It defined a look, form factor and UI that everyone’s copying (some even copying the icons). It defined level of quality for pass through where a jelly-like real world was unacceptable. Meta improved theirs just so it wouldn’t look so bad compared to Apple. It’s not perfect, but it’s a LONG way from when the first AVP was sold!

Apple’s done more for the AR/VR industry in almost 2 years than companies that have had products for sale for years longer. Most of the above was absolutely possible on devices before AVP, but they just didn’t do it until Apple showed the way.
All excellent points. And it's not like it's a lost cause - heck no. The R&D that has gone into VP is valuable beyond just VP. I guess I just look forward to a time when the market is ready for a new way to interface with our tech. Keyboard, mouse, stylus, touch, spatial. Bring it.
 
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