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Think of the original Macintosh in 1984. How it was revolutionary, but limited. Think about what it grew into up until now. I remember. I was there. I felt the excitement, and I feel it with the Vision Pro, too.

In today's dollars, the original Macintosh would cost $7000.

A desktop computer faced none of the usability issues and subjective comfort and enjoyment that basically all current VR/AR implementations still suffer from.

When they get something as capable as the AVP into a form factor more akin to the Meta Privacy Disaster Glasses it will have a way higher chance of serious mainstream uptake.

Even then .. it has challenges that a desktop computer didn't.
 
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Why update it with an M4 or M5 tied to the R1 to only then update it again in 12 months with an R2?

Just wait and ship the new model with M5 and R2.

This makes sense. What I have now works fine now. I don't see faster helping it much at all unless it has software that demands the extra power. So, they need to do a push on the software also.
 
Do we also get a apple cleaning cloth r2 so we can clean our diving helmet more efficiently, aka we think you are going to love it
 
If it had remained in the lab for another 5 years, none of the other companies would have had anything compelling to copy in the interim! It defined spatial computing and that’s a term the competition actually uses now. It defined default interaction without controllers, and that’s an expected feature set for any new headset (pinchy, pinchy). It defined a look, form factor and UI that everyone’s copying (some even copying the icons). It defined level of quality for pass through where a jelly-like real world was unacceptable. Meta improved theirs just so it wouldn’t look so bad compared to Apple. It’s not perfect, but it’s a LONG way from when the first AVP was sold!

Apple’s done more for the AR/VR industry in almost 2 years than companies that have had products for sale for years longer. Most of the above was absolutely possible on devices before AVP, but they just didn’t do it until Apple showed the way.
Nobody cares about that, because nobody (other than complete nerds or fake tech influencers) cares about wearing an effing heavy set of goggles to watch or do things, or looking like a member of the Devo band. No matter how much it costs, no matter how “light” it is, such contraptions will still be as useless and annoying as 3D movie glasses.
 
That’s the cost of a well-spec’d Mac. :)
Haha, I suppose that's true for others. I'm a lightweight and for me if I add 1TB of storage and 24 GB of RAM to an M4 iMac, that fits my needs :) So, if some version of AVP came in around $2K or less, that's a price I personally could stomach.
 
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If it had remained in the lab for another 5 years, none of the other companies would have had anything compelling to copy in the interim! It defined spatial computing and that’s a term the competition actually uses now. It defined default interaction without controllers, and that’s an expected feature set for any new headset (pinchy, pinchy). It defined a look, form factor and UI that everyone’s copying (some even copying the icons). It defined level of quality for pass through where a jelly-like real world was unacceptable. Meta improved theirs just so it wouldn’t look so bad compared to Apple. It’s not perfect, but it’s a LONG way from when the first AVP was sold!

Apple’s done more for the AR/VR industry in almost 2 years than companies that have had products for sale for years longer. Most of the above was absolutely possible on devices before AVP, but they just didn’t do it until Apple showed the way.
I have to agree. 10 years from now, there will be an absolute revolutionary VR headset/glasses that will have all its roots tied back to this device. Not many will remember that then...
 
I use mine every day. I love my virtual 6-foot wide screen. The only way I will go back to using the desktop with the 27" screen is kicking and screaming. Anyone who thinks this is dead is someone who can only imagine using it for gaming. It has been a huge productivity boost for me.
Yah the virtual desktop has been a game changer. Wish it was part of the original release, maybe more people would have used it.
 
You can take the reduced power usage for the same performance (improving efficiency) or give it the same power for more performance. Often companies will elect to gain performance as opposed to taking the reduced power usage.
Or both, as needed. I've noticed my M4 Air will consume as little as 2-3 watts when I'm not doing much with it, but is capable of ramping way up to 10x that if something demanding is happening. The Apple Silicon chips are really good at dividing things out between performance cores and efficiency cores as appropriate.
 
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A desktop computer faced none of the usability issues and subjective comfort and enjoyment that basically all current VR/AR implementations still suffer from.

When they get something as capable as the AVP into a form factor more akin to the Meta Privacy Disaster Glasses it will have a way higher chance of serious mainstream uptake.

Even then .. it has challenges that a desktop computer didn't.
They're not directly comparable but the Mac was definitely a trajectory product. You have to plant a flag and start from somewhere and Apple really did nail so many important aspects of the Vision Pro experience in a similar fashion to the Mac. The real challenge started the moment they released the first gen.

They need to work harder and faster to refine, fine tune, miniaturise and move forward to the lighter weight and inevitable XR glasses devices that are born from this to counter the core issues from the current incarnation.

The current product is a bit of a dev kit, Mac Pro, glimpse at the future kind of product right now. The category is going to need further efficiency and miniaturisation gains for every single key component combined with the rapid development and deployment of AI to reach the full potential.

A cheaper, lighter Vision Air is still a potential stepping stone to that future but we are probably still 6-10 years away from the real end product they want to serve up. Similar to Apple's years/decades long push for the iPhone to be a seamless slab of glass.
 
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They're not directly comparable but the Mac was definitely a trajectory product. You have to plant a flag and start from somewhere and Apple really did nail so many important aspects of the Vision Pro experience in a similar fashion to the Mac. The real challenge started the moment they released the first gen.

They need to work harder and faster to refine, fine tune, miniaturise and move forward to the lighter weight and inevitable XR glasses devices that are born from this to counter the core issues from the current incarnation.

The current product is a bit of a dev kit, Mac Pro, glimpse at the future kind of product right now. The category is going to need further efficiency and miniaturisation gains for every single key component combined with the rapid development and deployment of AI to reach the full potential.

A cheaper, lighter Vision Air is still a potential stepping stone to that future but we are probably still 6-10 years away from the real end product they want to serve up. Similar to Apple's years/decades long push for the iPhone to be a seamless slab of glass.

You're getting a lot of things right, but also baking in a lot of assumptions.

The main thing that is very debatable is the assumption that there is a desirable end point for the masses with this type of product (VR/AR).

That very much remains to be seen.
 
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You're getting a lot of things right, but also baking in a lot of assumptions.

The main thing that is very debatable is the assumption that there is a desirable end point for the masses with this type of product (VR/AR).

That very much remains to be seen.
Of course, any time you read the tea and plot forward assumptions will have to be made 😁

The category as a whole has definitely been stoking interest and capturing imaginations for a long time, which suggests there is strong interest but the implementation, format and/or price point have not reached the tipping point yet.

Get the majority of that Vision Pro experience in to something comfortable that tucks neatly in a pocket and doesn't cost $3500 and it tackles a lot of the feedback / issues with the current implementation. Weight, size, comfort, looks, price.
 
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Of course, any time you read the tea and plot forward assumptions will have to be made 😁

The category as a whole has definitely been stoking interest and capturing imaginations for a long time, which suggests there is strong interest but the implementation, format and/or price point have not reached the tipping point yet.

Get the majority of that Vision Pro experience in to something comfortable that tucks neatly in a pocket and doesn't cost $3500 and it tackles a lot of the feedback / issues with the current implementation. Weight, size, comfort, looks, price.
The Vision Pro nails some key concerns in terms of usability and GUI plus it has a few solid use cases such as watching movies on a 200" screen, remotely exploring high fidelity environments or working as a spatial computing space for Mac productivity but the size, weight and price run counter to all of those use cases.

So that gives us a solid steer on the things that need to be tackled as quickly as humanly possible.

It's getting late here in the UK so can't delve into this right now but I actually think the product needs to be bolder and leapfrog our existing computing paradigms as quickly as possible too. That's the second phase stuff. The use cases people don't know they want or need yet.
 
Not sure when the next version will come. It will for sure have the latest chips in it. Would like to see lower price tag and wider availability.
 
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I love my Apple Vision Pro and use it every day. I will trade my AVP for a new model.
All this bashing I suspect is coming from people, who are upset they can't or don't want to afford it. If the AVP would be the same price as an iPhone I assume the same people would praise it.
 
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Think of the original Macintosh in 1984. How it was revolutionary, but limited. Think about what it grew into up until now. I remember. I was there. I felt the excitement, and I feel it with the Vision Pro, too.

In today's dollars, the original Macintosh would cost $7000.
And yet at the price point, the original macintosh sold well below expectations - apple expected a million units sold they only got 250,000

The Macintosh is a multi-functional computer able to do work, play, and creative tasks. The Vision Pro? its largely just a gee-whiz type of device - A solution looking for a problem no one asked for.
 
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who are upset they can't or don't want to afford it.
You are correct in my not wanting to afford it. Spending $3,500 on something that performs worse than my $1,200 Studio is an easy decision — no thanks. Just because you can work on a spreadsheet with the Vision Pro doesn’t mean you should, or that it’s an efficient way to do it.
 
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You are correct in my not wanting to afford it. Spending $3,500 on something that performs worse than my $1,200 Studio is an easy decision — no thanks. Just because you can work on a spreadsheet with the Vision Pro doesn’t mean you should, or that it’s an efficient way to do it.
Agree if it's only one spreadsheet, but can you work with three or four on your Studio Display? I have the same monitor as you. Switching desktops and resizing windows to handle multiple spreadsheets and other documents is far less efficient than using my AVP's ultra-wide virtual display, which I do almost daily. I can't duplicate the experience of watching 2D and immersive videos on large screens, looking at panoramic photos that nearly fill my field-of-view, or enjoying spatial photos on a large screen, using any other device, whether I'm alone at home or flying. I also prefer reading documents and practicing presentations on the AVP, sitting in a comfortable chair and using hand gestures to control what I'm seeing. All this makes the AVP very much worth it to me. You're so focused on bashing it that you refuse to recognize that there are valid use cases that boost efficiency and provide enjoyment.

Having said that, I think Apple somewhat oversold the spatial computing paradigm when the AVP came out. I think they should have emphasized its value for consuming content more than they did, and visionOS was so limited compared to what it has become. Personas were cartoonish, and there were many other limitations. Apple also should have put more resources into developing head straps that make the device more comfortable, as several third parties have.
 
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