Apple & VR...?

Discussion in 'iPhone' started by rockitdog, Jan 8, 2016.

  1. rockitdog macrumors 68020

    Mar 25, 2013
    Is Apple doing any work in the area of VR. Seems like VR is bigger than ever but I'm not hearing anything about Apple getting involved. Anyone have any insights?
  2. throAU macrumors 603


    Feb 13, 2012
    Perth, Western Australia
    Apple do not comment on products prior to release.

    VR is still in the early test and early adopter phase with other vendors.

    You'll hear about Apple VR when they have something to sell.
  3. lagwagon Suspended


    Oct 12, 2014
    Calgary, Alberta, Canada
    Yes they are. It was even covered in an article on this website.

    Here is the link.
  4. whtrbt7 macrumors 65816

    Jun 8, 2011
    VR and AR are still very early in development for commercial sale. The biggest issue with the technologies are the cost to benefit ratio. VR cameras/ 360 cameras are still really expensive and the software stitching can be somewhat buggy/heavy on the artifacts. Couple that with specialized viewing equipment and the ballgame changes quite a bit. It's also why home 3D TV viewing is extremely limited. Google and Samsung are doing a lot of work in the space right now which is great but the adoption rate is still pretty abysmal. I think Apple would rather spend more resources towards their wireless charging and holographic display tech.
  5. macrumors regular

    Nov 25, 2015
  6. geoff5093 macrumors 68020


    Sep 16, 2014
    Dover, NH
    Even the biggest Apple fans wouldn't want a giant glowing Apple logo on the front, not sure why the render was created with one.
  7. mrex macrumors 68030


    Jul 16, 2014
    im sure the logo is the thing, not the device itself.
  8. Andres Cantu macrumors 68030

    Andres Cantu

    May 31, 2015
    Rio Grande Valley in South Texas
    2018 at the earliest. Apple is always at least two years behind.
  9. Quicklite macrumors regular

    Dec 1, 2011
    I think it's one of those things that's too early to jump in. MS & Sony did the gaming stuff (Xbox connect, etc), etc - it's a bit far from Apple's core imo.
  10. macrumors regular

    Nov 25, 2015
    I wanted it very much...:rolleyes:
  11. maketheone Suspended


    May 24, 2016
    Don't know wheter nowadays's VR fits Apple phones yet. But sure it is in the corner.:D
  12. GrindedDown macrumors 6502a

    Jun 4, 2009
    Las Vegas
    I would think we are a few years away from apple making any vr announcements. A few bottlenecks are internet speed for connectivity and processing power for graphics, which in some regards (like macbook) apple lags in. One other bottleneck is the consumers ability to easily capture vr content right now. Cameras for consumers are only now. Beginning to make it to market.

    I think if facebook launches a vr platform for connecting with friends and family (as rumored), we may see apple move to market.
  13. agentsmithone macrumors member

    Jun 4, 2008
    At work, I just had to test all VR options, mobile apps, etc including Google Cardboard. The short of it is that the best experience is to be had on Android phones and Windows PCs for now. Apple has no answer other than paving the way via APIs in iOS. I had the company compromise and buy VR tech that is cross platform and can be exported easily and compatible with Cardboard type headsets. I hope Apple decides to answer soon, even if it's something tepid like added features in the Video player and a headset added to the Apple Store.
  14. Newtons Apple, Jul 27, 2016
    Last edited: Jul 27, 2016

    Newtons Apple macrumors Core

    Newtons Apple

    Mar 12, 2014
    Jacksonville, Florida
    You would think not but to some here, they would love that glowing Apple.
  15. lugworm macrumors 6502


    Apr 4, 2011
    "AppleReality". Remember, whatever came before, apple will reinvent it.
  16. cynics macrumors G4

    Jan 8, 2012
    Are we talking a VR system from Apple in general or specifically in relation to the iPhone?

    I would say in their Mac ecosystem its a bust before they even gets started. They don't have the software support to take advantage of the hardware they don't have (at least VR gaming).

    As far as the iPhone. No experience with that personally but the current resolution, especially on the none plus models seems a bit too low...and by a bit I mean a lot.

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