Apple Watch Games

Discussion in 'Apple Watch Apps' started by bobob, Apr 11, 2015.

  1. bobob macrumors 68030

    bobob

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    #1
    Back in January, MacRumors had a front page article on Letterpad, one of the first Apple Watch games form developer NimbleBit. I was surprised at just how contentious the idea of games on the new Apple Watch platform could be - - the thread is filled with comment after comment expressing incomprehension and ridicule.

    Personally, I take a more optimistic view of the future of Apple Watch games with the understanding that they will have to be tailored to take advantage of this new platform's limitations (and unique strengths such as the Taptic Engine). One of the primary reasons I have pre-ordered a first generation Apple Watch is to have the opportunity to watch this new gaming platform evolve from scratch.

    The big news this week in Apple Watch gaming was the announcement of the first RPG - - Runeblade - - here's the trailer! Especially intriguing is the revelation that:
    [​IMG]

    To get a bit of an introductory sense about the breadth of Apple Watch gaming, here is an article on 7 Apple Watch Games We Can’t Wait to Play and a more philosophical piece Apple's Smartwatch Can Be A Games Platform – And Here's Why.
     
  2. bbeagle macrumors 68040

    bbeagle

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    #2
    3rd party Apple Watch games cannot be used without an iPhone. That's a current restriction of the Watch APIs. The game cannot run natively.
     
  3. bobob, Apr 11, 2015
    Last edited: Apr 11, 2015

    bobob thread starter macrumors 68030

    bobob

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    #3
    Runeblade developer Everywear collaborated directly with Apple - - perhaps they were granted native access because Apple wants to showcase a game which demonstrates the Apple Watch's potential.

     
  4. bbeagle macrumors 68040

    bbeagle

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    #4
    Perhaps.

    I'm guessing the additional APIs which allow developers to write native apps will be presented at the developer's conference (WWDC) in June. It looks like Runeblade was given early access to it, maybe to test how it works while Apple develops it.....

    What I think would happen is that the game will be presented at WWDC showing developers what they can do with the new APIs, and then released later. I don't think this game will come out before then.

    The watches won't be available to the majority of people until summer anyways, with the shipping estimates Apple gave, so there is really no rush to get this out until WWDC or an Apple event in September/October.

    (Oddly - the GUI they show can be done with the current Watch SDK, so I don't get it)
     
  5. Cindori macrumors 68040

    Cindori

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    #5
    The real problem with Apple Watch games can be found in the lower part there.

    [​IMG]

    And no, these developers were probably not granted "native access". They are just using marketing words. What they mean is that you can launch and play the game from the Watch without ever picking up the phone. But as all other Watch apps, they are located and processed on the phone's hardware.
     
  6. bobob thread starter macrumors 68030

    bobob

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    #6
    You have crafted a very convincing argument - - I'm impressed!

    Unfortunately, it is incorrect. As it states in the trailer I linked to above, Runeblade is being released this month. It's a launch title.
     
  7. bbeagle macrumors 68040

    bbeagle

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    #7
    I get that Runeblade SAYS it's a native app. The proof, I guess, is if I can run the game with my phone turned off. We'll see when it's released.

    I watched the trailer. It looks like the game can be made with the current Watch SDK, so we'll see... but intriguing if a game maker has access to something the rest of the developers don't.
     
  8. CharlieCat666 macrumors regular

    CharlieCat666

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    #8
    Back in the early 2000's/late 90's there were these cool handheld gaming things called "Scannerz" or something like that. They had a scanner on them (obviously) and you'd scan barcodes to "catch" these little monsters and you could battle them with your friends like Pokemon.

    Anyway, I always liked the idea of using real world interactions/objections/places/things within a game. Maybe a game that incorporates exercise? Perhaps an RPG where you gain xp for calories burned or where you need to walk/run/bike a distance in the real world to do so in the game.

    I'd love to see a game that harnesses the obsessive Pavlovian level-up addiction from games like World of Warcraft and puts it into something actually productive.
     
  9. bobob thread starter macrumors 68030

    bobob

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    #9
    A little less surprising - - the inevitable first card game on the Apple Watch...

    Blackjack Mini

    [​IMG]
     
  10. cardfan macrumors 65816

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    #10
    It may as well be called battery waster. For games, wouldn't you just pull out the iphone?
     
  11. bobob thread starter macrumors 68030

    bobob

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    #11
    ...and you call yourself a cardfan!?! ;)
     
  12. gorkt macrumors 6502

    gorkt

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    #12
    I don't really see a market for typical iPhone style games with the watch. What I could see would be using the watch to accent a iPad/iPhone game, perhaps with taptics.

    I wonder if the watch could be utilized for some sort of geocaching/scavenger hunt type game or sport, where the watch would light up or buzz when you get near a tagged object. I don't know....just spitballing.
     
  13. DreamPod macrumors 65816

    DreamPod

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    #13
    Only one of the many articles about Runeblade says it is native, so I'm thinking that The Verge was mistaken. As for "working directly with Apple", that probably just means they were one of the companies invited to test their app in Apple Labs.
     
  14. sulpfiction macrumors 68030

    sulpfiction

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    #14
    That game looks absolutely horrible. and the trailer even worse. Leave gaming to the phone. And no, not going to be native to the watch. You'd get about 10mins of game play before a fully charged battery would be dead!
     
  15. bobob thread starter macrumors 68030

    bobob

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    #15
    The first football (first sports game?) game for the Apple Watch: Football Twos

    [​IMG]

    Here's the trailer.
     
  16. jabingla2810 macrumors 68020

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    #16
    Apps on the watch are ideally used for seconds, not minutes, and even then the battery just gets to the end of the day.

    I think people playing these games on the watch are going to find their battery is dead by lunch.
     
  17. The Doctor11 macrumors 603

    The Doctor11

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    #17
    Trivia crack's new update supports Apple watch.
     
  18. Chiguy12 macrumors member

    Chiguy12

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    #18
    Why would you need games on a tiny screen if you have a phone? I rather save my battery on important notifications and useful features.
     
  19. bobob thread starter macrumors 68030

    bobob

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    #19
    The 5 gaming genres that are perfect for the Apple Watch (And they're probably not the ones you're thinking of)

     
  20. Runt888 macrumors 6502a

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    #20
    I can definitely see Apple giving early access to the native SDK to certain developers from a testing and demo perspective. I have a very hard time seeing them allow developers to release actual products with a pre-release SDK (as in, there's no way they would allow that).
     
  21. bobob thread starter macrumors 68030

    bobob

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    #21
  22. ledzepfan1981 macrumors regular

    ledzepfan1981

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    #22
    Can't wait for Runeblade, it's on my wanted Watch apps list.
     
  23. billchase2 macrumors 68000

    billchase2

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    #23
    Looks like it's time to create an Apple Watch folder.
     
  24. bbeagle macrumors 68040

    bbeagle

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    #24
    Yes - I agree... Apple has never done this before.

    They have given developers pre-release access, but never allowed them to use this to publish an app before the public APIs were available.

    My guess is that this game is using the same APIs other developers have, and this game is NOT native.
     
  25. VSMacOne macrumors 601

    VSMacOne

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    #25
    Rules is pretty fun, but I'm not sure how much playing I will do on the Watch. That's what my phone is for.
     

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