You own the physical part of the device, not the software.It’s not their device, it’s MY device. I paid for it and I own it; not Apple.
You own the physical part of the device, not the software.It’s not their device, it’s MY device. I paid for it and I own it; not Apple.
They should go make their own devices and OS and not just make games and Unreal Engine. It'll take them plenty of R&D but I'm sure after they're around for another 20-30 years maybe they can do it. Til then, they should piggyback on Apple/Google and others that had the foresight.
They should go make their own devices and OS and not just make games and Unreal Engine. It'll take them plenty of R&D but I'm sure after they're around for another 20-30 years maybe they can do it. Til then, they should piggyback on Apple/Google and others that had the foresight.
It's not the only option, just the popular one developed over many decades. Many of these corporations are publicly traded and were created and built in a capitalist society. Society can choose to be shareholders or they could participate in many open source projects that have their caveats and limitations as they don't have the same incentives such as profit and paying dev's to create all things necessary.Thank you for your perspective.
I'm not sure society overall agrees that we must submit to this as the only option for how things are handled here.
Does Safari (or any other browser) apply or no?It still doesn't make sense that companies can use iOS and bypass their payment method. Design your own damn OS if you want to use their device as the driving force for free.
I'm talking specifically about Apple Inc., a publicly traded for-profit company who spent over $150 million and had over 300 full time engineers working for over 3 years just to create the FIRST iPhone and thousands of prototypes and creating the original first multitouch sensors that didn't exist before. They deserve to protect what they created.I'm sure very many feudal lords had similar thoughts several hundred years ago.
Wait, that’s not how it works. It would be more like the restaurant demanding IKEA give them shelf space for free just because they have a table. Apple built and owns the App Store. Why should anyone get to demand free space in it? That would be like me inventing a table and demanding IKEA stock, display and sell my product for free. IKEA would be like… LOL. No…It still does not make sense that Apple can charge a few for its "intellectual property". That's like IKEA getting a few if an IKEA table is used in a restaurant and arguing, without the table the customer would have to eat food from the floor.
If you buy something via the browser does that constitute using Apple’s IP and should there be some compensation for that? What is the difference between a Safari and a 3rd party app? And if this really is about us usage of Apple’s IP, what about apps that pay Apple nothing? aren’t they also using Apple‘s IP?I wonder what "reasonable" will end up meaning here?
I am fascinated to see what they come up with, especially the "some" amount of compensation for IP usage alone.
And if this really is about us usage of Apple’s IP, what about apps that pay Apple nothing? aren’t they also using Apple‘s IP?
Apple built and owns the App Store. Why should anyone get to demand free space in it?
I'm talking specifically about Apple Inc., a publicly traded for-profit company who spent over $150 million and had over 300 full time engineers working for over 3 years just to create the FIRST iPhone and thousands of prototypes and creating the original first multitouch sensors that didn't exist before. They deserve to protect what they created.
So which is it? The annual fee that devs pay or the commission on purchases?I presume they are covered by the annual fee all App Devs pay?
So which is it? The annual fee that devs pay or the commission on purchases?