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They should go make their own devices and OS and not just make games and Unreal Engine. It'll take them plenty of R&D but I'm sure after they're around for another 20-30 years maybe they can do it. Til then, they should piggyback on Apple/Google and others that had the foresight.

Thank you for your perspective.

I'm not sure society overall agrees that we must submit to this as the only option for how things are handled here.
 
They should go make their own devices and OS and not just make games and Unreal Engine. It'll take them plenty of R&D but I'm sure after they're around for another 20-30 years maybe they can do it. Til then, they should piggyback on Apple/Google and others that had the foresight.

I'm sure very many feudal lords had similar thoughts several hundred years ago.
 
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Thank you for your perspective.

I'm not sure society overall agrees that we must submit to this as the only option for how things are handled here.
It's not the only option, just the popular one developed over many decades. Many of these corporations are publicly traded and were created and built in a capitalist society. Society can choose to be shareholders or they could participate in many open source projects that have their caveats and limitations as they don't have the same incentives such as profit and paying dev's to create all things necessary.

It is quite easy for 'society' to have a corporation take all the risks and burden of creating something from nothing and perfecting it over many years and then wanting everything with no risk on their part.
 
It still doesn't make sense that companies can use iOS and bypass their payment method. Design your own damn OS if you want to use their device as the driving force for free.
Does Safari (or any other browser) apply or no?
 
I'm sure very many feudal lords had similar thoughts several hundred years ago.
I'm talking specifically about Apple Inc., a publicly traded for-profit company who spent over $150 million and had over 300 full time engineers working for over 3 years just to create the FIRST iPhone and thousands of prototypes and creating the original first multitouch sensors that didn't exist before. They deserve to protect what they created.
 
It still does not make sense that Apple can charge a few for its "intellectual property". That's like IKEA getting a few if an IKEA table is used in a restaurant and arguing, without the table the customer would have to eat food from the floor.
Wait, that’s not how it works. It would be more like the restaurant demanding IKEA give them shelf space for free just because they have a table. Apple built and owns the App Store. Why should anyone get to demand free space in it? That would be like me inventing a table and demanding IKEA stock, display and sell my product for free. IKEA would be like… LOL. No…
 
I wonder what "reasonable" will end up meaning here?



I am fascinated to see what they come up with, especially the "some" amount of compensation for IP usage alone.
If you buy something via the browser does that constitute using Apple’s IP and should there be some compensation for that? What is the difference between a Safari and a 3rd party app? And if this really is about us usage of Apple’s IP, what about apps that pay Apple nothing? aren’t they also using Apple‘s IP?
 
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Let's just get real: Neither Apple nor Epic needs more money and this 5 year battle has only benefited lawyers. No matter who wins in the end (and we are still years away from this being over it feels), we lose because all the legal fees for both these companies are being paid for on our dime as users of their products.

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I'm talking specifically about Apple Inc., a publicly traded for-profit company who spent over $150 million and had over 300 full time engineers working for over 3 years just to create the FIRST iPhone and thousands of prototypes and creating the original first multitouch sensors that didn't exist before. They deserve to protect what they created.

Yea, 20 years ago. They have been paid back for all that work 100, or more, times over. They are not owned anything for that endeavor at this point.

Same reason why we have time limits on patents.
 
I presume they are covered by the annual fee all App Devs pay?
So which is it? The annual fee that devs pay or the commission on purchases?

Of course Apple could have avoided all of this if they took Phil Schiller’s advice back in 2011. Imagine if they had reduced the commission for everybody to 10 or 15%. Apple ‘services’ would still generate a ton of money and developers wouldn’t be so sour on Apple.
 
Sweeney isn’t going to be happy lmao
Good, why hasn’t he fought Nintendo, PlayStation, or Xbox that also charge a 30% cut 🤔
 
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