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2024 Update, OLED also massively amplifies 60-vs-120-vs-240 visibility. This is clearly apparent on bigger mobile screens, especially the new OLED 120Hz iPad.
Instead of 1.1x improvement, it became a 2.0x improvement:
On LCD, 60-vs-120 (especially mobile screens without overdrive) is only 1.1x difference to many human eyes because of slow pixel response. The current GtG of Apple LCDs almost doubles LCD motion blur relative to 0ms GtG. While 60-vs-120 on OLED is much more linear scaling (like a true 1/60sec shutter vs 1/120sec shutter).
The motion blur of 60Hz vs 240Hz for mere application scrolling/panning/etc is so dramatic, that TechSpot commented:
TechSpot [240Hz OLED monitor for office use]: "
The 240Hz refresh rate at 4K is much better than I was expecting for productivity work. Relative to the 144Hz LCD I was using, the combination of a higher refresh rate and faster response times makes this QD-OLED much nicer to use for everyday tasks."
While beyond flicker fusion threshold, you have scrolling motion clarity that improves with refresh rates very linearly on OLED (similarly to camera motion blur 1/60sec shutter vs 1/120sec shutter vs 1/240sec shutter vs 1/480sec shutter).
(scrolling, panning, documents, maps, browsers, anything that executes a large pan-movement on screen, assuming framerate=Hz smoothscrolling)
OLED refresh rate benefits visibility scales much more linearly rather than tiny-incrementally.
Researchers discovered 120-vs-480 OLED was more visible to humans than 60-vs-120 LCD.
So, 120-vs-480Hz OLED is more like VHS-vs-8K, whereas 60-vs-120 LCD is more like 720p-vs-1080p.
After OLED replaces LCD, apparently 480Hz is not just for games -- it's even ergonomic for scrolling, especially for people who get motionsick by scrolling motion blur (even Reduce Motion doesn't fix that portion)
I think Apple discovered this when they did this patent. Only now in 2024, mainstream writers are now discovering 240Hz is no longer for games, with OLEDs massively amplifying human-visiblity of refresh rates even for plain scrolling.
4K was a $10K luxury and power hog in 2001, while today it's a mainstream feature in cheap TVs and phones are retina resolution with little power penalty. Likewise, high Hz will become more efficient, to the point where it's mainstreamable. It's quite possible Apple found ways to make higher Hz more efficient over the long term, through these patents.
Thus, for OLED-amplifying office ergonomics reasons accoladed above, I suspect the first 240Hz Apple product will be a MacBook OLED, possibly with a future M5 CPU. 240Hz is more ergonomically beneficial to laptop-sized screens than tiny phone screens, since it's a larger field of vision forces more display motion blur into your eyeballs.
The usefulness of 240Hz (in non-gaming) is much more than expected;
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