Why does Nintendo, Sony (PlayStation), Microsoft (XBox)?Apple doesn't do this for macOS, why should they feel entitled to do this for iOS?
Why does Nintendo, Sony (PlayStation), Microsoft (XBox)?Apple doesn't do this for macOS, why should they feel entitled to do this for iOS?
I honestly doubt that. It's clear that companies like Epic and Hey are not willing to pay Apple a single cent, so they will still complain however low Apple's cut is, so long as it is a number greater than 0.The amount of money at stake here makes it very hard to come up with a good solution. If Apple's fee was not 30% but some smaller reasonable number 5% or 10%, they probably wouldn't be in this soup to begin with. Also they need to taper that fee as the revenue goes up. Kind of like how volume discounts work.
Nobody is asking for that. Developers already pay 99 dollars a year for the Developer Program, which according to Apple includes "all the tools, resources, and support you need to create and deliver software to over a billion customers around the world on Apple platforms"So you think Apple should just allow everyone to distribute their apps on the App Store for free?
I think the CTF is Apple trying disincentivize developers from leaving the App Store. We’ll see how long it survives.There should not be a CTF that is scaling w/ the number of users for Apps that are fully outside the Apple App Store
Their costs to provide tools and software to Developers outside their own App store don't increase with the user installs.
That's Apple trying to "have it all" still
No. The entire purpose of the DMA is to allow distribution OUTSIDE the App Store.So you think Apple should just allow everyone to distribute their apps on the App Store for free?
There wouldn't be app developers without the rich ecosystem.
Also original iPhone shipped to millions without any apps.
Apple doesn't do this for macOS, why should they feel entitled to do this for iOS?
What if, hear me out, they didn’t force people to use their app store?So you think Apple should just allow everyone to distribute their apps on the App Store for free?
So you’re saying iPhone is a game console? OK then commission should only apply to games.Why does Nintendo, Sony (PlayStation), Microsoft (XBox)?
Yes there would they would be developing for the web or another platform.
It's a perfectly fine example. Emulators aren't illegal.Well GBA4iOS isn't exactly a good starting point. Apple don't allow emulators as a rule, not because emulators are illegal as such but the ROMS, including the GBA ones, are illegal. So at no point would they be allowed to distribute them anyway so the only distribution market is outside of any legitimate app store, licensed or otherwise. Apple would not offer any signing or distribution even by proxy for this and they probably shouldn't.
But that's beside the point. Pick a better app and there might be a better negotiating position!
Sell your app for the price of the new fee. Or, implement a download limit to what you can afford to cover.
That doesn't address why the two should be treated differently. Why is Apple entitled to a cut of app proceeds from its phone platform vs its desktop computing platform.Because the Mac existed as an open platform for more than 20 years before the iPhone was released. Different platforms are different, surprise surprise.
The DMA more or less prohibits this. No, they should make their money through device sales and sales of their own online services, like they already do, and like they do for the Mac. I’m sure they won’t starve.
There is that constant elephant in the room. Apple is being singled out for behaviour that other companies have been getting away with for way longer (Nintendo was the one who pioneered the 30% cut; Steve Jobs merely took the cue for the iOS App Store).Why does Nintendo, Sony (PlayStation), Microsoft (XBox)?
Context also matters. I believe the developer who asked the question had one of his apps (Clips, I think) rejected by the App Store, and he also runs an alternate App Store.I think the CTF is Apple trying disincentivize developers from leaving the App Store. We’ll see how long it survives.
Isn't this fee for apps that are distributed outside of Apple's app store?So you think Apple should just allow everyone to distribute their apps on the App Store for free?
How come they seem to be fine providing those tools without additional fees on the Mac, and have always done so? How come Android is fine without requiring fees for sideloading?Not sure where you're quoting from, but it is abundantly clear that the annual developer fee provides access to such resources but does not cover the cost to Apple of providing those resources. $99/year is a pittance and serves only to prevent spam and abuse of the system.
As already explained extensively, here and elsewhere, the CTF covers Apple's decade-plus of work on the iPhone/App Store, Xcode, APIs and SDKs, developer sessions, documentation, regulatory compliance, marketing...
Nintendo, Sony, and Microsoft shouldn't be able to exact a share in revenue of games distributed outside of their app stores either.Why does Nintendo, Sony (PlayStation), Microsoft (XBox)?
It’s a synergy. And to remain a fair synergy, Apple can’t have total control over the monetization when they already have control over the platform. That’s the aim of the DMA.There wouldn't be app developers without the rich ecosystem.
My gut feel is that if Apple thought they could get away with getting a cut of app revenue from Mac apps, or even from free, ad-supported apps like Facebook, they would. So if Apple could have their way, macOS would be more like iOS, rather than the other way around. Which is what we are seeing with the Vision Pro right now.That doesn't address why the two should be treated differently. Why is Apple entitled to a cut of app proceeds from its phone platform vs its desktop computing platform.