This is one of the first use cases outside of gaming that intrigues me. Everyone else keeps mentioning niche jobs requiring advanced education, which is like 0.01% of the population.
Right. And I don't believe these will solely be for those very niche uses. Modern Apple wants products that sell in large numbers and very profitably. There's much easier fish to fry for 'mo money' than to spend 6 years and whatever amount of money building something for tiny segments of the population... unless this is akin to a hypothetical billion dollar iPhone Ultra Mach III in 18K Gold/Platinum two tone with diamonds, where a very small niche of buyers can rain enough revenue & profit to justify the focus. I have zero expectation that the goal of this is those tiny niche segments.
All of the rest of your post, I'll fully acknowledge as possible because you, me and about everyone else here are speculating what ifs on a rumored product that might itself be a bunch of what if speculation heard enough times to win a MR article. Your "what ifs" are as good as anyone else's. If they prove to be the ones that arrive in reality, my own enthusiasm for how I imagine this product will crash down with the reality of it.
So I'll offer some counterpoint through my what if filter to some of what you offered to show another take of the same. I fully grant my takes could be completely wrong... but it's all speculation when imagining anything about rumors anyway. Counterpoint is not to prove you wrong- there is no proving anyone right or wrong on a pile of rumors and speculation- but to simply show another way of seeing such things. For every negative offered by anyone imagining anything, someone else can imagine a positive about the same. To quote a classic Beatles bit: "It's getting better all the time"... "it can't get no worse."
The problem with that is coding every app to take advantage of it.
Not sure why new coding is necessary. In reality, I can throw my desktop screen to my big screen TV (airplay), take my keyboard and mouse to it and pick up this note using that very different size, shape, resolution display. No new coding necessary. I can move this window over and into an iPad- a very different size, sharp, resolution and orientation screen and continue on it. If I'm doing a presentation for a client, maybe I plug a MB into their projector and now this great big screen on the wall or sometimes a stage is my monitor- a very different size, shape, resolution, type, etc screen.
To interact with apps in new ways like winks/blinks/arms flailing/etc, YES- new coding necessary. But in my vision of this concept, this is mostly a screen hanging on our face. Airplay to it like I can to my TV. With some woodworking skills, I could probably hang my iPad in front of my face at a distance that the screen is not blurred. That close, it would look relatively huge but there it would be. And if I use keyboard and mouse on that iPad screen, it will work with no new coding. That would look terrible as that is not the rumored 4K for each eye. But the point is that a screen hanging on our face could be just a "dumb" screen like the one on our desk or on our laps.
What if Word bugs out one day and I can't get it to sit in front of other "windows" in this VR desktop?
If you can buy the above- which you can fake now with Airplay- what do you do now if Word bugs out. Maybe you have to restart your Mac in the worse case? Maybe you have to restart the Goggles in worst case here. Just because the screen is mounted on our head shouldn't change the "bugged out" app remedies.
I get what you are saying if these require an entirely new UI involving eye gestures or something. But in my own vision of using them as previously described, this is simply hanging a monitor on my face... like an iPad or my TV or my desktop monitor. And all fixes of software issues get resolved the same way we would resolve them in reality now.
What if it works just fine sitting in your office, but you go to the Den or Kitchen or a place with less clean lines?
If VR, what's happening around you doesn't show at all. These control entirely what you are seeing. If AR, point is applicable. There are places where using a laptop doesn't work fine. For example, I just had a major flight for the holidays and there simply was not enough room in front of me to open the laptop and use it. Sometimes tech just doesn't work in places we might want to use it. What do we do now? Something else until we get to a place where we can.
I've seen these weird backgrounds in Zoom calls flip out over a new hair style, obviously that won't matter, but clean lines seem to be preferred for interposing an AR background. I remember back to iChat AV, with the first backgrounds for video calls.
I agree. Again then, board that flight with me. I'm in those tight quarters. The seat in front of me is too close to use a laptop. I have a tray table for a horizontal surface but I need more depth to sit a laptop on there and get to work. I wanted to work on that flight and should have booked a more spacious seat.
VR would eliminate the seat(s) in front of me. It would eliminate the whole plane. The sky through which I'm flying. The Earth below. Bluetooth keyboard would sit just fine on that tray table. The too-close seat in front of me would have my expansive desktop monitor simulated as if I'm at my office doing my thing. Hands would feel a keyboard. AR "seeing" the keyboard and my hands could superimpose them under my monitor (like a Pokeman or IKEA furniture), guy in front of me is now my desktop. I could get work done on a preferred screen size while actually still jammed into a relatively tiny amount of space.
Then there is the possibility of interruption and having to take the thing off to interact?
I work in an environment where people wear ear mufflers to focus on what they are doing or even headphones to listen to music while they do their work. When someone shows up, they take them off to have a chat. It doesn't seem to be an onerous chore.
With eyes obstructed by these eye headphones, how could that work? Apparently, there are cameras on this thing, when someone shows up, an alert pops to let you know someone is there, shows you who it is. You remove these and have a chat. It seems like it would be the same chore to me.
I don't work alone, so I will be constantly interrupted.
In team environments with lots of interactions, I don't see these being used much. In such settings the traditional screens seem much more applicable. These do not replace existing setups, just augment them... like a laptop augments a desktop for more mobile (full) computing. These certainly do seem like a tool for solo-focus... like going into an office, closing a door, putting phone on DND and having a very focused period to do nothing but get things done.
I am just giving you moments that I see that others may not think about until after they've bought it and now they are trying to have a conversation with a headset on that may be blocking eye contact with the other person.
I have zero perception these are on anyone's head full time. I envision these like a different kind of laptop. Pull it out to do some computing work and focus your eyes on the screen to get that work done. Stop looking at that screen to interact with others. I'm not sure I want to try to talk someone in the same room wearing this on their head. However, I also tend to not want to "disturb" someone who can't look up from a laptop screen or desktop screen while we are having a conversation either.
If they are wearing Goggles while having a conversation with me, we are probably doing FaceTime VR or something and thus both interacting that way. Else, I expect humans to stop looking at their screen whether on their desk, in their lap and/or strapped to their head to have an in-person conversation. If they don't, I opt to have the conversation another time. Obviously, whatever they are doing is too important to look away now.
Maybe you work alone, and that will be an added benefit. But I am constantly having visitors at my desk, and am always having to get up and ask a quick question. There's a consistency and reliability in not having to take a helmet off.
Then I would say Goggles as envisioned in this concept are not for you. Again, I imagine these as another kind of laptop... unhinged if you will... for times when one is not at their primary workspace. If they are at their primary, they are probably already equipped with the traditional computer + screen. So they keep working as they do now.
On the other hand, when they are away from that space, they may have a need for some computing too. Again, fly with me in that airplane. No room for the desktop. None of the people with which we interact are on there with us. Let's get some work done ourselves. No room for a laptop. Maybe VR creates the room.
Plus, what about travel? Yes, that means you can bring these extra Monitors, so to speak, with you, but battery life. What is it? Rumored 2 hours? Is that long enough?
2 hours would be a huge disappointment. But that's a rumor like first iPad will cost $999. Rumors can be very pessimistic and very optimistic. For my longest typical flights, I would need about 5-6 hours if I wanted to use these the whole time. If reality ends up at 2 hours, that's a big disappointment for this use case.
Plus, with a VR monitor, super sized even, that's a lot of neck movements with added weight. Are you not thinking about the eventual head and neck aches from this?
Unless you are envisioning a new UI that requires eye/head/arm movements as required, I don't see this either. Let's fake it to illustrate. Take your phone or tablet and snap a picture of your desktop as it is right now from where your eyes typically view that equip. That's a VR slice in time image of your screen, keyboard and mouse.
If you mount that phone or tablet stable- like your head is when using your existing desktop, it doesn't move with head movements. If you bring it as close to your face as possible without it blurring and you start moving your face around, it is holding in the same position no matter where you move your head. If your eyes couldn't see the movement in the peripheral and you didn't feel yourself moving, it would look the same even if you actually rotated your face 180 degrees.
Take 2: sit as you normally do now with screen in front of you. Now rotate your head/bod right 90 degrees. Your actual desktop doesn't move. It's now to the left of your view. You might see a bit of it far left in the peripheral vision. Rotate 90 more degrees. Now you are looking in the opposite direction. Your screen is completely behind you.
Virtualize the same in the Goggles. Turn right 90 degrees and the computer screen is now far left. Turn 90 more and it is behind you. Screen is not moving around to stay centered, nor are you having to regularly move your head around to chase a screen that seems to be shifting around on its own. It's as rigidly placed as your reality screen is on your actual desk.
Now, if you want to play 3D world games where the bad guys are all around you, you have to be whipping your head around to figure out where they are. But that's also virtual reality... presumably better than having to scroll the view on a flat gaming screen around to look in all directions. That's immersive game playing.
But I don't see using Goggle like a any-size screen for laptop-like work requiring any more head/eye movements than using a laptop... UNLESS maybe you choose to use 3 ultra-ultrawides side by side "in there" and you want some key information at the far left of screen 1 and the far right of screen 3. But you would control that and must have some reason for using a screen that wide.
At my desk, I can level my monitor to always be at eye sight, but what you're implying is the circular command center from Mass Effect or Matrix.
Nope. Exactly the same. Put whatever size monitor I need for the work I want to do exactly where I want it and "lock" it there. There is no circular command center unless I have some reason for wanting a massive circular screen from left periphery to right... like an Omnimax screen for example.
Instead, I could imagine Apple allowing us to put on goggles, take a snapshot of our favored setup in the real world, cut out the usable screen from that image and fill that space with a virtual screen. Done well, it might mostly fool us into thinking we are at your primary desk using our primary screen exactly as we do now.
Is that possible? Yes. For client video work, I often take a snapshot of some desktop (or even stock photography desktops), chop out the part of the screen where content would appear as a "hole" and then lay video the client would like to simulate showing on a desktop screen in that hole. There's little to doing that and it looking very real... like video was shot of a video running on that screen. This is not a big leap from that.
How will it know which window you are looking at all the time? And what happens as you think and your eyes wander around?
Again, I perceive you are adding a layer of imagination of some kind of new UI. If this is just a faux screen like the one on your desktop, it knows which window you are looking at because you've used a mouse to bring that window to the front so you can do whatever you are trying to do.
VR is trying to deliver reality. The reality of how we work with a screen now can be virtualized. I can toss my favored Mac screen contents to all kinds of other screens now. And on those other screens, I get to the right window the same way I do now. I would guess this would be the same.
And HUGE QUESTION.....during the winter months, I am constantly itching at my eyes. Wouldn't it get hot or foggy in there at some point? What about eyes itching, eye fatigue from staring at a screen VERY close to your eyes? I suffer from bad vision caused by staring at computer screens all the time. Imagine how much more damage and how much faster it will occur at that distance?
My #1 worry (too). Battery life is #2. #3 Can Apple actually deliver what I'm imagining with something in 202X?
This is a real concern. I just watched Avatar in 3D and that's 3 hours in a lowest-tech "headset" if you will. By the end, my eyes did feel "funny." Apple will have to address these particular concerns if they want to marginalize this issue.
If eyes struggle staring at lit pixels on a desktop or laptop screen for long periods, they will probably struggle staring at lit pixels in this thing. However such people deal with it now but continue to use computers is probably how they will deal with it in Goggles. For me, that means regular work breaks away from screens (so regular work breaks with Goggles off).
I'd be willing to buy it for this alone, indeed. Everything else sounds like a kids toy taken to the extreme.
Amen brother!
You have many valid, "what ifs" above and they could prove to be up to great faults in what actually shows up. I hope my counterpoint is received similarly. As yours could be what actually arrives, mine could too. Or maybe these will only be for slicing 3D bricks in half as an Apple-branded Oculus +. Nobody knows. It's all rumor and speculation right now. There may be no Goggles at all and this has something to do with the rumored Car.