120Hz on Apple's flagship phones is still lacking. It was disappointing on the 13 Pro where it premiered and it's still disappointing on the 17 Pro.
For starters, I know Variable Refresh Rate is used to extend battery life, but it is very obviously overly aggressive. I constantly see it drop to 60Hz for a moment, often when you first unlock the screen and launch an app. If anything, it seems way more aggressive on the 17 Pro than the 13 Pro. Any time the screen is on and recently touched it should shoot straight to 120Hz immediately. Also, the difference in battery life 120Hz makes vs. 60Hz is overall negligible anyway.
If you feel that you can't tell the difference between 60Hz and 120Hz on your phone, try enabling Low Power Mode or "Limit Framerate" in the Accessibility options to see the phone force the refresh rate to 60Hz. The difference should be obvious, and once you can spot the difference, you'll have an easier time knowing when your screen's refresh rate dips.
So many third party apps are still locked at 60 FPS, sometimes even 30 FPS. Why? Isn't the whole point of the App Store app review process so Apple can enforce quality standards? I'm not talking about random no-name apps either, but big ones that everyone uses.
Safari comes, by default, with an option in Feature Flags that limits the visuals in Safari to 60 FPS. WHY WOULD THIS BE ON BY DEFAULT?
Why does it seem like Apple actively restricts the 120Hz that we paid for? If this is all because of people complaining about battery life, then give those of us who want performance over battery life the option for best visuals all the time.
For starters, I know Variable Refresh Rate is used to extend battery life, but it is very obviously overly aggressive. I constantly see it drop to 60Hz for a moment, often when you first unlock the screen and launch an app. If anything, it seems way more aggressive on the 17 Pro than the 13 Pro. Any time the screen is on and recently touched it should shoot straight to 120Hz immediately. Also, the difference in battery life 120Hz makes vs. 60Hz is overall negligible anyway.
If you feel that you can't tell the difference between 60Hz and 120Hz on your phone, try enabling Low Power Mode or "Limit Framerate" in the Accessibility options to see the phone force the refresh rate to 60Hz. The difference should be obvious, and once you can spot the difference, you'll have an easier time knowing when your screen's refresh rate dips.
So many third party apps are still locked at 60 FPS, sometimes even 30 FPS. Why? Isn't the whole point of the App Store app review process so Apple can enforce quality standards? I'm not talking about random no-name apps either, but big ones that everyone uses.
Safari comes, by default, with an option in Feature Flags that limits the visuals in Safari to 60 FPS. WHY WOULD THIS BE ON BY DEFAULT?
Why does it seem like Apple actively restricts the 120Hz that we paid for? If this is all because of people complaining about battery life, then give those of us who want performance over battery life the option for best visuals all the time.