I've also used it many times to success and many other times I've found out that it didn't work. Just depends on the instance, which obviously isn't good enough.
Then the differences are more extreme. If there's this much data missing when it looks condensed, imagine how much is missing when it's uncompressed.
Quite a lot, hmm?
Here's another visual: MP3 is green, AIFF is blue. Two condensed waveforms superimposed on one another.
MP3 has moved major peaks back a little bit and removed too many for this music sample to be enjoyable for me.
And I swear I did not mess up the repositioning.
The main advantage of using competing lossless formats is that they are supported by ALL devices on any platform.
This is key. And especially appropriate how massive the market share is compared to a single device centred around the closed source iOS.
Wife: What's so funny?
Me: (Do I try to explain this?)
Well, FLAC doesn't work on ALL devices, now, does it? The rather large Apple platforms, I imagine.
Why doesn't Apple support FLAC? I imagine the key is in the GNU license. If they accepted FLAC, all of iTunes would belong to the Free Software Foundation, no?
Sure, of course, some compression is possible without data loss. ALAC files are roughly 50% of uncompressed.
.zip is lossless. If it wasn't all your programs would break after going through compression/decompression.
Think of this: AAAAAAAA compresses to 8A which can be uncompressed to AAAAAAAA without any data loss.
arn
To me, XLD is the Handbrake of audio conversion, in that it does a great job of utilizing your computer's hardware to fullest extent. I haven't tried it on a 12 core Mac Pro, but on a dual core Sandy Bridge 2.7 i7, it uses all four cores. iTunes, on the other hand, only uses one at a time. Entire albums (in FLAC) are converted in seconds.
There is no missing information detectable here dude. When you zoom out audio waveforms to this degree, each pixel becomes the equivalent of several milliseconds of information. Seems small, but at 44 KHz you have 44 levels per milisecond. A 30s track, shown at 1000 px width, will represent 1320 changes in intensity with a single pixel width line. Audacity visualizes these by taking an approximation of the average intensity within that period. These approximations can change dramatically simply by shifting phase; which is likely what you see. Phase shifts of several ms are sonically indetectible but would show up as varying spikes in your graph.
Try zooming in. I think you'll see that as your wavelengths increase, the differences will decrease. Each of the "spikes" you think you see (and I see as many in green as I see in blue)
Remember this is a graph of relative intensities. The higher the spike, the louder the sound. No lossy compression technique works by making music less intense -- on the contrary, it keeps the most intense bits, and dropping the least intense bits. Therefore, it wouldn't make any sense for a lossy compression technique to display what you think you see in terms of "less spiky" music (and indeed it's all chalked up to Audacity's dithering of the waveform to fit in your display window). If you want to see compression, zoom in a lot -- you should see a slight sawtoothing or squaring of waveforms. That's what lossy compression is, conversion of sonic complexity from a series of changes in intensity to a map of nearly equivalent sin waves.
An insanely high percentage of people think Bob Dylan sings the Stealers Wheel song "Stuck in the Middle with You."
But these "huge" files are being downloaded everyday. FLAC is hugely popular. Nobody said there can't be alternatives, 256 kbps for disposable stuff and ALAC for the stuff worth keeping.
This is great news.
I love the Apple Losless Codec. Hopefully it'll kill MP3 at some time in the future.
Either way lossless audio is still for the minority