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It's their chokehold on useful software distribution and the fact that they not only have to approve the app's safety and functionality (at which they frequently fail) but also whether they want to allow it at all for anticompetitive reasons.


It's for UX reasons. I as a consumer don't want this option. I goto Apple for simplicity. Either I can buy this app or I can't. There is no "if you install this store" which introduces complexity most consumers don't want.
 
Developer here, this is not what happened. Too many people think that these app stores are free to run and they're not and can't get over the fact a fee is needed to keep things afloat.

Think of the App Store like a mall, you pay a fee to be in the mall, except the App Store also gives you payment processing, tax information, app analytics, refund handling, etc all bundled with that fee.
Which is great if you use all of that.

Now think about that non-profit cat adoption agency that was in the corner of the mall. They don't need any of that infrastructure that the mall is offering, but are being forced to pay for anyway. It's essentially Apple telling an entire subset of software developers that their software isn't wanted here.

And worse, I think, is that those software developers are the ones who do it because they love writing software, not because they want to make money. So you end up missing well written gems that are on every other platform.
 
Which is great if you use all of that.

Now think about that non-profit cat adoption agency that was in the corner of the mall. They don't need any of that infrastructure that the mall is offering, but are being forced to pay for anyway. It's essentially Apple telling an entire subset of software developers that their software isn't wanted here.

And worse, I think, is that those software developers are the ones who do it because they love writing software, not because they want to make money. So you end up missing well written gems that are on every other platform.


That analogy holds no water. If it's not making money then it doesn't pay any fees aside from the yearly developer fee.
 
Developer here, this is not what happened. Too many people think that these app stores are free to run and they're not and can't get over the fact a fee is needed to keep things afloat.

Think of the App Store like a mall, you pay a fee to be in the mall, except the App Store also gives you payment processing, tax information, app analytics, refund handling, etc all bundled with that fee.
Another developer here, that comparison is not entirely true because apple has no reason to keep it all wall gardened. Mac still allows you to download from anywhere. This is just pure greed. Allow other apps to be downloaded without the app store, for no fee or something like 2% is fine. Anything more is greed.
 
"Apple should keep Apple Maps free, despite having thousands of cars driving in most cities, hundreds of employees, and many engineers updating the global data every year to compete against Google who has billions in Maps budget"

is a ridiculous assertion.
Not necessarily.

Apple's success model so far was based on providing premium experience to the customers at premium hardware price. All of that effort in updating Apple Maps (which they are outsourcing, not that it really matters) is baked into the cost of their hardware and base services.

Google's model was providing subsidized services and (to some extent) hardware and then using these services and hardware to serve ads and collect data.

Apple is now seemingly moving closer to Google's model. On one hand I realize that the market has been stagnating for a while now (the entire smartphone market is less than 20 years old and it had experienced explosive growth for much of that time, the slow down and maturing was to be expected). On the other hand, they risk blurring the distinction between iOS and Android to the point it is hard to justify paying "Apple Premium", especially since their services, once you take away privacy advantages (which may not have all been there to begin with), honestly, suck.
 
Not necessarily.

Apple's success model so far was based on providing premium experience to the customers at premium hardware price. All of that effort in updating Apple Maps (which they are outsourcing, not that it really matters) is baked into the cost of their hardware and base services.

Google's model was providing subsidized services and (to some extent) hardware and then using these services and hardware to serve ads and collect data.

Apple is now seemingly moving closer to Google's model.

Judging by the experience from many users, the data Apple Maps has so far has not resulted in a premium experience. If Apple Maps takes you to the wrong location, how can you call that a premium experience?
 
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What alternative did I have? My option was to sell my app via Apple or not at all.

I, like most others, subsequently chose not at all. It's why the Apple Watch and Apple TV have almost no app library compared to iOS - after Apple burned everyone on the iOS App Store, nobody put the effort into making apps for any other Apple platform.
Your logic might not accurate. The alls that makes sense for those devices are all there and i am glad they are not saturated. Apps on watch is something i always hated since the ui is so tiny. That usecase is very small and fraction. On apple tv, as of now, there is no service that i am missing. At the same time like others said, you are free to put your app on website. What you are saying is you designed a product exclusively for apple based on the guidelines, frameworks and contracts you agreed to and now saying they are monopoloIng? Ever thought of launching as android exclusive?
 
Another developer here, that comparison is not entirely true because apple has no reason to keep it all wall gardened. Mac still allows you to download from anywhere. This is just pure greed. Allow other apps to be downloaded without the app store, for no fee or something like 2% is fine. Anything more is greed.
We will have to agree to disagree because I can tell you're not speaking from a point of any kind of experience, especially with that "2%" number.
 
Your logic might not accurate. The alls that makes sense for those devices are all there and i am glad they are not saturated. Apps on watch is something i always hated since the ui is so tiny. That usecase is very small and fraction. On apple tv, as of now, there is no service that i am missing. At the same time like others said, you are free to put your app on website. What you are saying is you designed a product exclusively for apple based on the guidelines, frameworks and contracts you agreed to and now saying they are monopoloIng? Ever thought of launching as android exclusive?
When there is a duopoly there is no choice. Google is just as bad as Apple as far as gatekeeping and restrictions. And again its always the apple fans that argue with us actual developers who are telling you point blank Apple has absolutely treated developers like trash and abused us for years because we dont have a choice.

And your response is "no u" like come on.
 
Developer here, this is not what happened. Too many people think that these app stores are free to run and they're not and can't get over the fact a fee is needed to keep things afloat.

Think of the App Store like a mall, you pay a fee to be in the mall, except the App Store also gives you payment processing, tax information, app analytics, refund handling, etc all bundled with that fee.
And you have 2.5 billions visitors or persons passing by every day... I would likely pay a commissionn fee to sell to these customers. On the other side, Apple could have dropped down the commission percentage over time. I don't think the store was working at "break even".
 
The word "agreed" is doing a lot of work here--emphasis on greed. I think this more like extortion. The developer community is integral to apple's longterm health and positive branding. I think it would behoove the company to lower the pay-to-play fees.

They did and it's insanely reasonable and you all keep glossing over it. 15% for Apple Small Business program. Even at 30% it was a huge bargain but those who never worked in software before that time forget the insane amount of cost it took to sell software before the stores existed, and that Indies were basically forced to go with a publisher who took usually around 95% of your sales if you were lucky. Some publishers took as high as 98% *and that was the norm*. "
 
Whose infrastructure were those developers FORCED to use. With a mac I can use my own infastructure to push apps to my users. On iOS I dont have a choice, I HAVE TO use Apple's app store.
So if you didn't have to use their store, you'd pony up and create your own store? Or would you pay someone else to be on their platform? There is a cost to distribution. it's not free. So do you have a problem with it not being free or do you think a 15% fee is too high?
 
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