100%. no console fanboy will admit it, but both the last two (or more in xbox?) generations of console are just PCs.
a fixed spec per generation, but they’re still just PC hardware for the most part. i mean there’s already 2 generations each of ps4 and ps5 (pro/normal) and games already accommodate that.
with the current market problems, older generation hardware is certainly going to stick around because replacing it is going to be expensive. both to manufacture and purchase.
the modern consoles aren’t a whole development methodology change from generation to generation any more (e.g., from genesis to saturn or ps1 to ps2, ps3, ps4 etc. all those jumps involved massive changes to the development environment). the new ones are just a faster version of the same basic architecture. and even if they weren’t, nobody is writing direct to hardware any more, its all via higher level APIs, so the hardware specifics are less relevant anyway.
porting to a new machine is nowhere near as hard now, it’s mostly just a graphical detail slider. given everything is written in C/C++ and using high level graphics APIs with off the shelf 3d engines, its mostly just a recompile and some IFDEFs.
vs. say back in the day when the difference between ps1 and saturn (for example) involved an entirely different rendering pipeline (triangles vs. quads), entirely different CPU architecture, number of processors, writing your own rendering engine direct to hardware, etc..