Or one good current gen game. The other thing to consider with the ATV is that there will also be a lot of free games as well. So what your not paying for on games can pay for a controller.
That's not even taking into account the perceived value of games. For example, my next game has been over two years in the works. If it was releasing on a console/handheld digital store it would be priced at least £14.99. But with the state of the AppStore these days it'll either cost less than a bar of chocolate or be free.
Not so many years ago no one thought there would be much of a market for games on a phone with nothing but a touchscreen. Now it's a multi-billion dollar industry that is steadily eroding the dedicated gaming handheld market. Apple currently has arguably the biggest gaming platform on the planet with iOS.
Gaming on the Apple TV is going to happen and if history has taught us anything with Apple, it'll happen in a big way. Even in a market dominated by Sony, Microsoft and Nintendo Apple will make an impact. Apple also has the ability to offer something none of those companies currently do, or at least not well. The ability to play a game on your tv and then seamlessly continue where you left off on your phone or tablet.
There will be those who see it as an inexpensive all in one box that can cater to all their media and gaming needs. There will be people like me, who want to play a variety of games on a variety of systems.
I probably had a point when I started typing this, but I forget what it was. Bloody medication, I shouldn't be allowed near a keyboard when I've had my pills 😀
I see your point - and I don't disagree that the ATV will probably enjoy some success with gaming.
I don't think it's appropriate to compare Apple's success with iPhone gaming to the ATV though. There are a few major differences:
- Gaming on the iPhone introduced a new genre of games to mobile. Passive easy games existed before, but mostly as flash games in the browser, and they were not previously available on mobile. In this sense, the other mobile gaming platforms at the time (Nintendo mostly) were not direct competition, and Apple filled an unfulfilled demand. Was a Sodoku game ever as successful on the Gameboy as it was on the iPhone, for example? Or one of the dozens of bubble polling games? None of this was surprising even back then - people on this forum were clamoring to be able to play flash games on the iPhone everyday. I don't see a similar unfulfilled demand in the living room gaming market (the big 3 have pretty much every square inch covered), and Apple doesn't seem to be offering a new genre of gaming. Indeed, it looks like they are trying to mimic the Wii.
- In mobile, users aren't really willing to have more than one device. A user is faced with the choice of iPhone or Gameboy, but not both; they chose iPhone obviously. In the living room gaming market, users are perfectly willing to have 2 or 3 or more devices. Thus, people aren't going to put away and stop using their consoles because they got the new ATV, like they did with the Gameboy/PSP when the iPhone came out.
One factor I am unsure of, is how well users will react to advertising on ATV. As far as I understand, right now there isn't an iAds API for tvOS. However, I am sure the free games will have ads using other means of advertising. I think developers will have to be careful to strike a good balance between ad revenue and annoying the user.
Finally, you can't really compare this whole thing to modern consoles. If someone already has a modern console, odds are they aren't going to game on the ATV at all because they are at least a somewhat serious gamer or really want to play the next iteration of same franchise game. Those are not the folks that Apple can go after.
I think Apple needs to sell this as a value proposition. This is why I think they are requiring developers to make games that work with the remote only, and the controller is optional. If the controller is required, the value proposition is ruined.