If Apple reverses course and allow Devs to build controller only games, I might.
I don't see it making much difference to be honest. Sure supporting the remote limits input options when using it, but all we have to do is make a simplified control scheme for the remote and offer an expanded scheme for the full controllers. I say simplified, in reality it'll probably be more complex with just the remote.
Ultimately the best experience will be with a full controller, so as long as developers take the time to support them (and it's hardly time consuming) it will be worth owning one.
Take a racing game for example, for remote support you could have auto acceleration, motion steering and still have the touchpad and a couple of buttons for say, camera and braking.
Hardly ideal but it works for iOS games and it'll suit some people.
But then fire up your controller and you have full console style analogue steering, accelerating and braking. Buttons for camera, handbrake and so on.
It's a double edged sword. Not forcing compulsory remote support limits the potential audience for developers, not everyone will want to fork out for them and we know Apple isn't exactly keen on fragmentation of its user base. On the other hand, allowing controller only games would free us from having to find ways around the limitations of the controller and focus on one perfect control scheme.
Personally I would love to see Call of Duty iPad game ported to ATV. But that game would definitely need a controller.
Any hints on what your game is???
Does anyone know whether the Playstation Dual Shock 3/4 controllers will be compatible? I know they connect via bluetooth and work with Macs.
I don't really see a need for gaming on the ATV for the casual gamer, and hence no need to buy an expensive controller.
Today, one can get a last-gen XBOX 360 (S or E models even) with two wireless controllers and a decent hard drive for less than $100 easy, in like-new or new condition. Then you can enjoy a back catalog of 100s of great AAA, franchise, etc. games for $5-$10/game on half.com or amazon marketplace. The graphics will probably be better than on an ATV for most of the games. Or if you subscribe to xbox live gold, the free titles they are giving away right now are worth the price alone. This is enough to keep gamers like me, who previously didn't want to spend the time or money on a modern console, happy for 5+ years. I highly doubt I will ever run out of xbox 360 games to play. There are fun single-player games and easy party-games - the width of the catalog is huge as well. I went with xbox 360, but the PS3 offers pretty much the exact same thing, and the WiiU will be at that price point in terms of games and hardware soon.
Clearly serious gamers who want the latest and greatest graphics and games aren't interested in last-gen console games, but those people aren't interested in ATV games either. But for casual gamers, last-gen consoles offer everything we want: low price gear, low price games, massive catalog of games, and easy to use. I see zero incentive to buy into gaming on ATV.
What about if you can play your already owned iOS games at some point? That may or may not happen but that would be an awesome reason to buy one.
Nearly all my iOS games are casual puzzle games to kill time on the train. Even still, in the very unlikely even that my various touch-screen-based puzzle games are somehow adapted to the TV and controller format, it's just not worth paying $50 for that game controller.
$50 buys 10 really good last-gen console games.
Or one good current gen game. The other thing to consider with the ATV is that there will also be a lot of free games as well. So what your not paying for on games can pay for a controller.
That's not even taking into account the perceived value of games. For example, my next game has been over two years in the works. If it was releasing on a console/handheld digital store it would be priced at least £14.99. But with the state of the AppStore these days it'll either cost less than a bar of chocolate or be free.
Not so many years ago no one thought there would be much of a market for games on a phone with nothing but a touchscreen. Now it's a multi-billion dollar industry that is steadily eroding the dedicated gaming handheld market. Apple currently has arguably the biggest gaming platform on the planet with iOS.
Gaming on the Apple TV is going to happen and if history has taught us anything with Apple, it'll happen in a big way. Even in a market dominated by Sony, Microsoft and Nintendo Apple will make an impact. Apple also has the ability to offer something none of those companies currently do, or at least not well. The ability to play a game on your tv and then seamlessly continue where you left off on your phone or tablet.
There will be those who see it as an inexpensive all in one box that can cater to all their media and gaming needs. There will be people like me, who want to play a variety of games on a variety of systems.
I probably had a point when I started typing this, but I forget what it was. Bloody medication, I shouldn't be allowed near a keyboard when I've had my pills
I see your point - and I don't disagree that the ATV will probably enjoy some success with gaming.
I don't think it's appropriate to compare Apple's success with iPhone gaming to the ATV though. There are a few major differences:
- Gaming on the iPhone introduced a new genre of games to mobile. Passive easy games existed before, but mostly as flash games in the browser, and they were not previously available on mobile. In this sense, the other mobile gaming platforms at the time (Nintendo mostly) were not direct competition, and Apple filled an unfulfilled demand. Was a Sodoku game ever as successful on the Gameboy as it was on the iPhone, for example? Or one of the dozens of bubble polling games? None of this was surprising even back then - people on this forum were clamoring to be able to play flash games on the iPhone everyday. I don't see a similar unfulfilled demand in the living room gaming market (the big 3 have pretty much every square inch covered), and Apple doesn't seem to be offering a new genre of gaming. Indeed, it looks like they are trying to mimic the Wii.
- In mobile, users aren't really willing to have more than one device. A user is faced with the choice of iPhone or Gameboy, but not both; they chose iPhone obviously. In the living room gaming market, users are perfectly willing to have 2 or 3 or more devices. Thus, people aren't going to put away and stop using their consoles because they got the new ATV, like they did with the Gameboy/PSP when the iPhone came out.
One factor I am unsure of, is how well users will react to advertising on ATV. As far as I understand, right now there isn't an iAds API for tvOS. However, I am sure the free games will have ads using other means of advertising. I think developers will have to be careful to strike a good balance between ad revenue and annoying the user.
Finally, you can't really compare this whole thing to modern consoles. If someone already has a modern console, odds are they aren't going to game on the ATV at all because they are at least a somewhat serious gamer or really want to play the next iteration of same franchise game. Those are not the folks that Apple can go after.
I think Apple needs to sell this as a value proposition. This is why I think they are requiring developers to make games that work with the remote only, and the controller is optional. If the controller is required, the value proposition is ruined.