Yeah it's not Apple causing this, however it still ends up being a limitation of the iPad for the user. When you've been using a platform for about 5 years like I have with the iPad, you realise more and more along the way that for the most part, developers just aren't going to put in the effort for what are always going to be niche use cases for a niche platform.
I would be surprised if there was one single game on iPad where the developers have bothered to allow it to run in 16:9, full screen, on an external display with full mouse and keyboard control. Apple can make it as easy for developers as they like, but the developers just aren't going to do it. I wish they would, but they just don't.
That's where you have to start thinking, if developers aren't going to come to the table, does the iPad have to evolve to meet them halfway? Or does the iPad remain a simplified platform and you just resign yourself to always having an iPad + a computer?
I think some of that is true, some developers are just going to go the lazy route and never add some of those things. But if that is true, then I don’t think “meeting them halfway” will work. Because Apple has already been meeting them halfway for years, they just refuse to adopt full screen. Perhaps there are ways Apple could continue to make it simpler, but Apple can’t really force an app to change ratios without one of two outcomes: stretching content, or cropping out content, neither of which would be a great experience…
Also, even without games fullscreening on an external display, it’s still a good experience. You still get a bigger window, which is essentially what most people are after. A little bit of unused monitor space isn’t the end of the world, though of course it would be optimal for games to support full screen. I don’t think it’s really a major limitation most people would be too upset over, but perhaps I’m wrong…
I think Assassin’s Creed supports 16:9 on an external display, but I could be wrong. I think Asphalt 9 also supports 16:9. There definitely are games out there that do, it’s just that some games don’t.
I think ultimately the problem is that some developers have opted over the years to put in low-effort into their iPad apps. Apple has been pushing for developers to take their iPad apps more seriously and to make them desktop class, and it seems to be paying off and working. Many apps have made major improvements over the past few years to become more desktop-level, and many of the changes in iPadOS 26 will make bigger changes in this area. I think iPadOS has already evolved, it’s just that developers can sometimes be slower on the uptake. But I see a few things converging that could push further desktop-level treatment for iPad apps, and unify the ecosystem further: for one, you have Swift Code and SwiftUI. Apple is pushing for developers to switch to this framework over the older legacy options like AppKit and such, because with Swift, the UI can be written once, and automatically adapt for each of Apple’s platforms. This is a major part of Apple’s push for universal apps: apps that run on all of Apple’s platforms. Apple has been pushing this effort forward for many years now, and it’s beginning to pay off. Another factor in play is the Game Porting Toolkit. With this, game devs can port their game to all of Apple’s platforms. So features expected in the Mac port of the game can also be included in the iPad version (such as external display scaling), unless the game dev specifically decides not to allow that and remove some features like that from some platforms. This will particularly result in more unified console-level gaming on Apple’s platforms in the long run. And another factor that’s converging is the end of life of Intel Macs. Once all Intel Macs are no longer supported, Apple can begin to create even greater unification at the system level, since they won’t need to worry about it running on Intel hardware. I think all of these factors are driving apps towards greater unification and convergence across Apple’s platforms. There will possibly be some holdout developers who are either slow to unify their app offerings, or downright don’t want to create more unification, but I think many of the apps are going to see further convergence, we’re already seeing this trend.
I think people overstate when they call iPadOS a “simplified” system compared to the Mac. Is it more intuitive and simpler to use? Sure, I think so. But that doesn’t equate to “watered down” sense of the word. Outside of a few niche legacy things that likely don’t really make sense on a modern/futuristic OS (like a Terminal command line interaction, which doesn’t make much sense for vast majority of users, and is being displaced by an AI interaction that understands natural language and doesn’t require specific command prompts), iPadOS is mostly on par with conventional OSes now in terms of capability. To my knowledge, there are zero technical hurdles that somehow make it harder to support fullscreen 16:9 on an external monitor on iPadOS than on macOS. This is purely just a matter of some developers deciding not to do it, possibly because they assume most people won’t plug it into a monitor, or because they overlooked it, or who knows. But because iPadOS isn’t macOS and doesn’t include some legacy desktop interactions or paradigms doesn’t mean it’s a “simplified” platform in the negative sense…
Sorry for the
very long comment, this is just a topic that I find very interesting. I hope you don’t take it as me knocking your thoughts or anything, I just really enjoy talking about this, and I’m enjoying this conversation. 🙂👍🏻