A aragon81 macrumors newbie Original poster Jul 13, 2015 #1 hi everyone, i m trying to use arena daemon sdk to build a multiplayer game for iOS. i successfully retrieve the tables list and also the registration goes fine but i cannot understand when a match starts. how can i hook that event? thank you!
hi everyone, i m trying to use arena daemon sdk to build a multiplayer game for iOS. i successfully retrieve the tables list and also the registration goes fine but i cannot understand when a match starts. how can i hook that event? thank you!
C Carl87 macrumors newbie Jul 15, 2015 #2 Hi Aragon! If you want to create a match with 2 or more players, you have to each player register to the same table. When the table is full (no seats left) the match automatically starts and each player receive the event (for iOS) i OS : Code: - (void) arenaPlay:(BDArenaPlayConnector*)connector matchDidStart:(BDArenaMatchData*)matchData; Android : Code: public void arenaPlayMatchDidStart(BDArenaPlayConnector connector, BDArenaMatchData matchInfo) when a match starts, you can exchange messages between player calling the methods you can find under ‘Managing matches’ paragraph of the documentation (http://arenadaemon.com/references/detail/33 | http://arenadaemon.com/references/detail/8) Last edited: Jul 16, 2015
Hi Aragon! If you want to create a match with 2 or more players, you have to each player register to the same table. When the table is full (no seats left) the match automatically starts and each player receive the event (for iOS) i OS : Code: - (void) arenaPlay:(BDArenaPlayConnector*)connector matchDidStart:(BDArenaMatchData*)matchData; Android : Code: public void arenaPlayMatchDidStart(BDArenaPlayConnector connector, BDArenaMatchData matchInfo) when a match starts, you can exchange messages between player calling the methods you can find under ‘Managing matches’ paragraph of the documentation (http://arenadaemon.com/references/detail/33 | http://arenadaemon.com/references/detail/8)