Heya,
i just took this screenshot : ( its about the numbers chart / Memory Bandwith)
from this thread: ( which has no relation to this topic)
My Topic:
To notes, i am allready on a M2pro, coming from a M1. I ask in regards to my future planning.
I work alots with a professional audio app which runs on itself explicitly on only one core. ( its a pluginhost, used for realtime-play music making purposes. So, Latency plays a big role, i run things with low(er) audio buffer settings)
my Query:
In regards to the different Memory Bandwith of these different AS Macs.
Specifically vs. "single Core only" Audio Apps, where is the limit ? up to which Mac can i gain a win vs, its increased memory/Data Bandwith ?
From which model on are these numbers "for me" pointless ones ?
I´d suspect: up to M2pro do i gain ! but above ?
Please notes, fact is: i was able to run my M1Mini into its knees, bevore i hit the cPU limit ( again: one core usage based)
The only thought that makes sense to me, vs. what i was doing, is, that i was running it into its knees based on the Data Transfer rate.
unimportant, just optional JFYI:
This are very specific audio tasks. Not much people who would ever try such stuff out. But i do.
We could just register it under: "realtimeplay-sounddesign".
It is sound manipulation in realtime, based on manipulating the allready generated audio stream.
Now, "manipulatiing" it in series, on several stages, one behind the other => *at the same time*.
Thats how i was able to run my M1 into its knees, while the CPU load (on just one core) was still fine.
I´ve not donne the same patches on my M2pro yet. So, I´ve not run my M2pro into its knees yet.
i just took this screenshot : ( its about the numbers chart / Memory Bandwith)
from this thread: ( which has no relation to this topic)
My Topic:
To notes, i am allready on a M2pro, coming from a M1. I ask in regards to my future planning.
I work alots with a professional audio app which runs on itself explicitly on only one core. ( its a pluginhost, used for realtime-play music making purposes. So, Latency plays a big role, i run things with low(er) audio buffer settings)
my Query:
In regards to the different Memory Bandwith of these different AS Macs.
Specifically vs. "single Core only" Audio Apps, where is the limit ? up to which Mac can i gain a win vs, its increased memory/Data Bandwith ?
From which model on are these numbers "for me" pointless ones ?
I´d suspect: up to M2pro do i gain ! but above ?
Please notes, fact is: i was able to run my M1Mini into its knees, bevore i hit the cPU limit ( again: one core usage based)
The only thought that makes sense to me, vs. what i was doing, is, that i was running it into its knees based on the Data Transfer rate.
unimportant, just optional JFYI:
This are very specific audio tasks. Not much people who would ever try such stuff out. But i do.
We could just register it under: "realtimeplay-sounddesign".
It is sound manipulation in realtime, based on manipulating the allready generated audio stream.
Now, "manipulatiing" it in series, on several stages, one behind the other => *at the same time*.
Thats how i was able to run my M1 into its knees, while the CPU load (on just one core) was still fine.
I´ve not donne the same patches on my M2pro yet. So, I´ve not run my M2pro into its knees yet.