Haven't read the Disney Infinity thread, but having played the game: it's a horrible attempt at an aTV game.
Apple TV user base is tiny compared to consoles, but iPhone/Android? Massively larger than all consoles combined: all consoles account for less than 45 million in 2014 (from 50 in 2013), Android alone sold 1 billion in 2014, iPhones 194 million, both numbers increased in the following years. Unlike consoles, this is a diverse audience, no idea of how many would actually pay for games, but this is a much larger market than consoles, with many companies already producing not only Candy Crush, but high-quality profitable games like Modern Combat 4*, which fill in the gap left by Activision on mobile, and other big players on PC/Console. The sad thing is, people and thus companies will dismiss mobile until it's too late for them, letting history, like that of Nokia, Microsoft, who missed out on mobile, will slowly repeat itself. ¯\_(ツ)_/¯
*Gameloft's a mobile-only company, MC4 is the fourth in the series, they've got more titles that are essentially clones of GTA, and other popular console games. The fact they're still around and releasing new versions seems to suggest mobile is profitable enough for them to do that, which also seems to suggest the audience is there.