Hey guys,
I have an issue that happens with my Macbook Pro. In certain applications, if I plug in my headphones - or unplug them, switching to speaker - from that point on the rest of the audio that the application outputs is delayed by about half-a-second.
Now I could be talking-out-of-my-ass here, but this seems to *only* happen with applications that would be accessing the audio hardware through a more basic layer than the standard CoreAudio methods. For instance, it occurs in REAPER and Parallels, but not in Quicktime or iTunes.
Does anyone know why this happens, or if there is a way to fix it? I find that if it does happen, if I can get the application to close the hardware and reopen it this fixes it. For instance, in Parallels I switch to a dummy output and then back, and it's fixed.
Thanks!
I have an issue that happens with my Macbook Pro. In certain applications, if I plug in my headphones - or unplug them, switching to speaker - from that point on the rest of the audio that the application outputs is delayed by about half-a-second.
Now I could be talking-out-of-my-ass here, but this seems to *only* happen with applications that would be accessing the audio hardware through a more basic layer than the standard CoreAudio methods. For instance, it occurs in REAPER and Parallels, but not in Quicktime or iTunes.
Does anyone know why this happens, or if there is a way to fix it? I find that if it does happen, if I can get the application to close the hardware and reopen it this fixes it. For instance, in Parallels I switch to a dummy output and then back, and it's fixed.
Thanks!