IMO the OP question is functionally moot. Reality [pun intended] is that the AVP allows manipulation of a user's viewing. AR/VR overlap 0-100% as controlled by devs and by the user. E.g. I could envision a product presenter, design engineer, movie director or whomever intentionally moving back and forth AR<-->VR as an intended part of the user experience.I don’t have an answer. I’m just asking the question.
Most of the use cases and applications people seem to be discussing for the AVP are based on virtual reality, with the device provides a total synthetic image to the user. But the AVP is an augmented reality device. It provides an overlay of synthetic images on top of a real scene.
For example, Viewing movies is fine and good but for an AR device Wouldn’t the real world seen behind the movie image actually distract from the movie viewing experience?
Seems like the advantages and disadvantages of augmenting a real world scene Is not really part of the discussion.
Pokémon Go (which I actually detest) Is one of the few actual augmented reality applications I can think of.
So what are the augmented image (not virtual reality) Applications available for the AVP?
And we are at time zero, so IMO questions like "So what are the augmented image (not virtual reality) Applications available for the AVP?" are just semantic distractions. My $0.02 is that the new thoughts and directions that v1 AVP triggers will be what are most interesting. And most important.
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