Hi I'm having a small problem with a sound sample I'm playing over & over in a program. It's a wav file set up like this: Code: NSURL *jurl = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/shot.wav", [[NSBundle mainBundle] resourcePath]]]; NSError *jerror; shot = [[AVAudioPlayer alloc] initWithContentsOfURL:jurl error:&jerror]; shot.numberOfLoops = 0; shot.volume = 0.20; [shot play]; // shot sound Now what happens is, it works, but every so often when I play the sound, there is about a half second pause in all the graphics when the sound is about to play. The action resumes just as the sample begins. Any ideas what might be happening? Cheers, Art.