Universal Backpack Harry. Platform game with full featured level creator built in.

Discussion in 'iOS Apps' started by TrueBlou, Dec 3, 2015.

  1. TrueBlou macrumors demi-god


    Sep 16, 2014
    So far I've been talking about this game in the Apple TV forum. But as I'm just days away from submitting it to Apple and, probably the best bit, the level creation tools are exclusive to iOS devices. I figured it was overdue a mention here.

    Aside from being a great platformer with a couple of years of love and attention lavished on it (I've always wanted to make one) the level creator lets anyone who's ever wanted to make their own game a reality. Of course there's a selection of levels included in the game, aside from being fun they are there to get your creative juices flowing and show how the various items can be used. Although you'll probably come up with all sorts of weird and wonderful uses I haven't even considered.

    It's flexible and feature packed enough that you're not just limited to traditional platformers. You can introduce puzzles, make flying levels, auto runners, huge MetroidVania style games. Your imagination is your limit.

    So here's the reveal trailer to give you an idea of what's coming.

    Feel free to make comments and suggestions (that don't relate to my shoddy videography skills ;))

    Prepare yourself for an epic adventure in a classic, retro styled platforming world. Run, jump, fly and bounce your way to victory in this fast and frenzied game made by us but created by you.

    Yes, I did say created by you. If you've ever played a game and thought, I can do better than this, well, here’s your chance to prove it. Because the absolute best bit about Backpack Harry isn't actually our game, it’s yours.

    With the full featured but simple to use level editor built-in to Backpack Harry, you get to create your own worlds, play them, share them and generally prove just how awesome, devious, cruel or sneaky you can be. Choose from three world sizes and create whatever you want to.

    Want to make a classic platforming level, with traps, enemies, obstacles, hidden areas, collectible bonuses and everything else that makes a platform game great? You can. Or perhaps you'd like to create an auto runner level, well with the flick of a switch you can do that too. Fancy trying your hand at making a flying game? Well, good news, we included a jetpack. Or you can combine everything together, choose the largest world size and make a massive MetroidVania (Google it) game.

    The only limit with Backpack Harry is your imagination. And because Backpack Harry is a universal game, you can even play your brilliant platforming creations on the big screen with the new Apple TV.

    Highlight Features:

    Create your own levels and share them online for the world to play.

    Easy to use level creation tools, allowing you to create just about anything you want.

    Play our game, your game and everyone else game.

    Classic platform gaming.

    Pixel perfect, precision controls.

    Four control styles to choose from, find one that suits you best.

    Three different camera styles, reflecting different eras of platform games, find the one you like best.

    Create different types of game. Normal platform, auto runner, flying, or combine everything it’s entirely up to you.

    Levels you create are synced using iCloud. So you can start off making a level on one of your iOS devices and continue making it on any other of your iOS devices when your out and about, at the office, on the train or sitting on the loo.

    Vote for your favourite levels.

    Record gameplay clips of you playing the online levels.

    Did I mention, there’s a Jetpack. You can use it in levels, or make a completely airborne level.

    Compatible with MFI Game Pads on iPhone, iPad, iPod Touch and Apple TV
  2. TrueBlou thread starter macrumors demi-god


    Sep 16, 2014
    Hi again folks,

    One more news update before Christmas. Actually, two, well three in a way I suppose.

    Firstly, Backpack Harry has just been approved by Apple so it's officially launching this Sunday, the 20th. Just a few days later than I'd planned. That's what I get for constantly tinkering with it.

    The second wee snippet is that I'll be submitting the first update shortly. So expect that in the first week or two of the new year. It's got the usual dose of behind the scenes tweaks, especially on Apple TV, where the online functions have been given a bit of a speed boost.

    There's also some new things for the level editor, most importantly, slopes which just couldn't make the cut for the 1.0 release. Basically I just wasn't happy with them until now.

    Needless to say, if there's anything anyone wants to see in an update, just shout at me and I'll see what I can do :D

    Finally and probably most importantly, as you'd expect, well if you've ever read any of my other app threads, I'll be giving out some promo codes for the game to my fellow MacRumors'rs.

    And just in case you didn't already know, yes, you can use the codes tomorrow and get your hands on the game before it goes live on the AppStore.

    I'll also put some codes out on Twitter, so if you're one of the two or three people who follow me, you can get one there.

    Now that the grunt work is wrapped up with the game, I'll be dedicating my time to making lots more levels for the game proper.
    There's 24 levels in the game just now, but they're really just to get you used to how things work in the game and whet your appetite to get crafting your own levels to share.

    The real game, well, I say real game. I mean the levels made by us and added to the non-online section, where you progress through the worlds. Will really start with world three, that's where the training wheels are coming off :D

    The good news is you won't have to wait on me doing app updates and submitting them to Apple to get your hands on them. When I've a selection of at least half a dozen or so levels I'm happy with, you'll get notified of their availability when you start the game up and you can download them straight away.

    Oh, one more thing. Actually, bad choice of phrase ;) I don't think I mentioned before but one more feature that made it into the game is the ability to record yourself playing any of the online user-created levels (if any of you make some that is :D)

    Naturally there's a slight performance hit when you do, so it's disabled by default in case you're on an older device. But it can be enabled in the settings app of your device if you want to play around with it. After that it's all handled automatically. The game will record your platforming prowess and present you with the finished video at the end of the level.

    Right, I think that's it for now. See you tomorrow with the promo codes.
  3. TrueBlou thread starter macrumors demi-god


    Sep 16, 2014
    As promised, I've added some codes to the code sharing forum, which can be found here.

    I'll be throwing some codes up on Twitter shortly as well.

  4. TrueBlou thread starter macrumors demi-god


    Sep 16, 2014
    Here's a quick look at a couple of the new additions to the level editor coming in update 1.0.1. Namely sloped tiles and disappearing/re-appearing tiles. Oh and the chattering teeth enemies, bit like the pumpkins but you can't bounce off the teeth, it's instant death on contact with them.

    Should be available in the first week or two of the new year.

  5. TrueBlou thread starter macrumors demi-god


    Sep 16, 2014
    Well I got the 1.0.1 update in just before the shutdown hit, so it'll be ready and waiting when things fire up again.

    Other than the addition of slopes, water and disappearing/reappearing tiles for the level editor. I also managed to slim down the game size quite considerably. So it takes up almost half the amount of space as it did before on iOS devices. And on the Apple TV the size has been reduced by more than half. It's one of those changes that don't matter to a lot of folk I suppose, but I always think taking up less valuable storage space is better if you can.
  6. TrueBlou thread starter macrumors demi-god


    Sep 16, 2014
    Quick update time, Backpack Harry gets its first update today with some nice new additions, some much needed changes and a massive reduction in the space it takes up on your device.

    Here's a rundown of the changes:

    New items in the U-Craft level editor, including sloped tiles, water and disappearing/re-appearing blocks.

    The tiles in the level editor have been modified so you can easily spot which are platforms, solid blocks or scenery.

    More of the scenery items can now be added to the second layer.

    Preparation for the first batch of (free) new levels getting added to the main Backpack Harry game.

    Significantly reduced the install size of the game so it takes up much less space on your device.

    Some minor under the hood fixes and improvements.

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