Beginner to Mac

Discussion in 'Mac Programming' started by Ajakson, Feb 20, 2007.

  1. Ajakson macrumors newbie

    Feb 20, 2007
    I am a junior in high school who loved programming BASIC and VB on pc. I have recently been converted to the Mac cult :D and want to get some info on where to start programming. for free or very little monetary commitment.
    i am very interested in getting a jump into c or c++ :eek: . any suggestions would be great.

    what is a good book/tutorial to c++?
    what is a good free compiler?
    anything Mac and programming related would be helpful.

    thx so much.:)

    i have an iMac 20".
  2. twoodcc macrumors P6


    Feb 3, 2005
    Right side of wrong
    you can use xcode for a complier. you get it from apple for free, you just have to be an ADC member, which is also free. you just have to join
  3. Ajakson thread starter macrumors newbie

    Feb 20, 2007
    got xcode

    i have xcode. now to start learning the language. any suggestions?

    thx again.
  4. bronxbomber92 macrumors regular

    Nov 23, 2006
    What is your aim? Game? Application? Other?

    Depending on what your goal is, we can't really suggest a suitable language.

    But, even though it sounds like you wish to learn a C syntax based language, you could try RealBasic, if you want to stick with your BASIC syntax. ;)
  5. maxrobertson macrumors 6502a

    Jun 15, 2006
    Don't you have to use Objective-C with XCode? And isn't Objective-C very different syntax-wise from other C languages?
  6. twoodcc macrumors P6


    Feb 3, 2005
    Right side of wrong
    well i currently use Mono with xcode to use CSharp for class.....
  7. hopejr macrumors 6502

    Nov 10, 2005
    New South Wales, Australia
    You can use C++ with carbon, and I think there's still a Java-Cocoa bridge available, but not sure if it's up-to-date with the rest of Cocoa.
  8. bronxbomber92 macrumors regular

    Nov 23, 2006
    You can use any language (or most popular languages) with Xcode. C, C++, Objective-C, Ruby, Python, Java, C# (when adding syntax coloring), and many many more. Xcode is more custom taylored to work with Cocoa and Objective-C though.

    To give a very brief and, general idea of what each language is typically used for:

    • Cocoa & Objective-C(or some other language via a bridge like PyObjc) - Applications

    • C, C++ - Games

    • Java - Anything, but there are disadvantages and advantages (there was a huge thread about Java recently here).

    Don't think you have to follow this at all. Many people use Cocoa & ObjC for games, and C/C++ for Applications (probably via Carbon, wxWidegts or GTK). Just in general this is how I people do things (and how I do also).
  9. Nuc macrumors 6502a


    Jan 20, 2003
    You can also use fortran: clink...

    Also check out the rest of the website.

  10. supermario19 macrumors member

    Aug 17, 2006
    hey so were exactly do i download xcode from? i signed up for adc, but I can only find xcode tools and plug ins
  11. hopejr macrumors 6502

    Nov 10, 2005
    New South Wales, Australia
    Xcode Tools is Xcode.
  12. slooksterPSV macrumors 68040


    Apr 17, 2004
    Personally, depending on what you want to develop there are many different items you can use:
    SDL with Cocoa for games
    SDL with C++ for games
    Cocoa for apps
    Carbon for apps
    Java for basically anything (with drawbacks of course (speed being an issue))
    --I know this was stated already.
    I usually use SDL and C++ for games, I started to develop one, but soon it became too complex for one person to work on (an RPG).
    Now I use Objective-C & Cocoa to build my applications. Once you get the hang of Objective-C you can use CoreData to help create your applications fast and basically effortlessly. To be honest, I would recommend you figure out how this code executes, its where you'll start from in any beginner programming book.

    #include <iostream>

    using namespace std//used so we don't have to put std::cout <<

    int main()
    cout << "Hello, World!" << endl;
  13. iJawn108 macrumors 65816


    Apr 15, 2006
    ADC Home Page>Downloads>Developer Tools
  14. semaja2 macrumors 6502a

    Dec 12, 2005
    I have a great pdf file about using xcode and learning the c languages, from a quick skim reading it looked like a good resource.
    PM me your email and ill send it to you (about 4 mb)
  15. mags631 Guest

    Mar 6, 2007
    If your goal is simply to expand your knowledge about programming, then any modern language will do. For no additional investment, you can follow the tutorials provided by Apple on Cocoa (Objective C). The end result will be a fully functioning application that you can continue to tweak as you learn more about the language and its run-time environment.

    If you can access this link, Apple provides an overview on how to get started.
  16. irbdavid macrumors regular


    Mar 27, 2006
    Good books on programming topics = Anything by O'Reilly

    "C/C++/Java/etc in a nutshell" make good reference books, and their "cookbooks / practical programming ones" make a good place to start a language, I find. Depends how you learn best though, whether you dive straight in or follow instructions :D
  17. Spike099 macrumors regular

    Feb 18, 2007
    Xcode Tools is also available on your OS X install disk 1. Obviously might not be the most recent version but can save you the large download.
  18. NickFalk macrumors 6502


    Jun 9, 2004
    Another basic...

    I have a slightly different tip for you as you state you used to enjoy programming in basic. Blitzmax is a modern basic-dialect modular OOP-based and supports Open-GL.

    This way you can use your knowledge of basic-syntax, get used to the "modern" (it origins lays in the 60's) concept of OOP - which is jas-droppingly effective and a real eye-opener when you first manage to wrap your brain around it. (At least that's how I felt).

    You can download a 30-days demo at (full version $80). After 30 days you either have to pony up the dough or you can go elsewhere, at least you will have had the chance to get into the OOP-side of things without having to learn a brand new (and more abstract) syntax to boot. When you understand the principles it'll probably be easier to dive into that whole C, C++, Objective-C pool...

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