Best Renderer for Maya? And the winner is...

Discussion in 'Design and Graphics' started by eriX, May 20, 2007.

  1. eriX macrumors member

    Joined:
    May 11, 2007
    #1
    Hi guys, I´am a designer whos are working in a agency and now we are working on a 3D project with 3DS MAX and rendering with brazil but in a near future we maybe have to switch to Mac (Good News) and as you know 3d max isn´t available for Mac OS X (the bad news) then we must work with Maya i´am pretty sure of that. The question here is What is the best renderer for Maya like brazil is for 3d max as example. It would be nice if it works PPC and Intel...
     
  2. ATD macrumors 6502a

    Joined:
    Sep 25, 2005
    #2
    You have a lot of renderers to choose from with Maya. I work with Mental Ray (it comes standard with Maya) and I like it. Renderman and Maxwell are 2 you might also want to look at. Mayas native renderer is fast but lacks things like GI, HDRI, Caustics... all the fun stuff. It also has a native hardware renderer and a vector/swf renderer to play with.

    If you are new to Maya be prepared for a bit of a learning curve even if you are good with other 3D apps. ;)

    BTW are you sure that 3d max will not work on a Intel mac with bootcamp?
     
  3. ezekielrage_99 macrumors 68040

    ezekielrage_99

    Joined:
    Oct 12, 2005
    #3
    Mental Ray or Renderman. The both do the job very well :apple:
     
  4. LeviG macrumors 65816

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    Nov 6, 2006
    Location:
    Norfolk, UK
    #4
    3ds max will work with bootcamp without any major issues, not keen on parallels due to no dx9 support iirc.

    Maya, not sure but iirc brazil was being ported to it
     
  5. sepu macrumors regular

    Joined:
    Nov 18, 2006
    #5
    You also have now ... V-ray for Maya you can look as well to Turtle very powerful too .... as the other mention you have Renderman, Mental Ray and native Maya render that if you know how to use it you get pretty neat results .
     
  6. ATD macrumors 6502a

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    Sep 25, 2005
    #6
    According to the people at Splutterfish they are working on that, maybe something will be out at the time of Siggraph.
     
  7. eriX thread starter macrumors member

    Joined:
    May 11, 2007
    #7
    Hi Again!

    Thanks for all answers, this is really useful for me I been thinking on Turtle as Mental Ray alternative I herd some good things about Turtle. What do think about it? And yes 3d max runs nicely with bootcamp but here we want use Adobe suits, 3d and Design stuff only with Mac OS.
     
  8. ezekielrage_99 macrumors 68040

    ezekielrage_99

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    Oct 12, 2005
    #8
    Has anyone got or does anyone know if you can get 3D Studio MAX to work in CrossOver on either Linux or Mac OSX?
     
  9. LeviG macrumors 65816

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    Nov 6, 2006
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    Norfolk, UK
    #9
    I very much doubt it will, does either run dx9 or opengl smoothly.
     
  10. ezekielrage_99 macrumors 68040

    ezekielrage_99

    Joined:
    Oct 12, 2005
    #10
    It's stated to have full OpenGL support,I'm running Combustion 3, CoD2 and Jedi Outcast 2 with it and it seems to like OpenGL.
     
  11. LeviG macrumors 65816

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    Nov 6, 2006
    Location:
    Norfolk, UK
    #11
    it might be worth trying the demo then, it wouldn't cost anymore than a few minutes of time to test it.

    The question is then would it perform at an acceptable level.
     
  12. ezekielrage_99 macrumors 68040

    ezekielrage_99

    Joined:
    Oct 12, 2005
    #12
    That was my main concern, is it worth the download and then having the application run like crap :confused:
     
  13. k99 macrumors newbie

    Joined:
    Jan 28, 2007
    #13
    I Agreed, should try out Maya + MentalRay on Mac. Thats what Im using at the moment. Macbook Pro + Maya 8.5 works fine so far.

    Look out Vray when they come out for Maya. :D
     
  14. Nothingness macrumors newbie

    Joined:
    Feb 9, 2008
    #14
    The thread does seem to have come to a halt but let's post anyway:

    It seems Vray for maya beta is comming along nicely but still haven't found any proof it also comes to the osX platform. But the good news is that it does exist for cinema 4d on the mac platform so hopefully it will come soon.

    Also there will soon be the FinalRender for maya on osX. I'm very curious to see what it will give as result.
    Let's hope the availability of more renderers will make the osX a more attractive platform as well as hoping that autodesk will put more effort in the stability of maya and it's productivity.
     

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