I few months ago, it was revealed that Apple is adding bluetooth gam controller support to iOS and Mac. That theoretically could be the start of Apple's initiative to make Macs better for gaming.
Sure, but I have used Mac since 1996 and never actively sort out a Mac game since bootcamp. They are often over priced and often poorly ported. This is why I mention numbers and profits. The games are argued to be more expensive on a Mac because of lower distribution verses the PC counterpart.
Unless the games are going to be priced the same as PC, Apple cannot compete. For the sake of a basic windows OS on bootcamp and there is no point, as you will need a high spec Mac to play anything decent anyway.
I believe that Apple will focus on an integrated and improved iOS gaming platform when it finally get the TV working.., and will rule in that sector.
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LOL What? (and I say that as an MBA who has been managing tech products for 30 years)
Putting a couple of engineers on OpenGL is hardly a major investment. They actually do invest in the Mac business, and improving a feature that would increase sales by 1-2% might actually be justified.
My answer to that is similar to the one answered above and that working on OpenGL, Solves only part of the problem. The problem lies elsewhere in the marketing strategy.
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Sure, but games this days are a lot more than just kids toys and a lot of grown men (and women to) plays one from time to time. It's not huge like phone market, but gaming industry is big at the moment. I Belive that Call of duty beats movie and music industry every year for last 4 years.
Giving that macs are not really all that hot on the market, every bit helps i belive.
Maybe. But I still feel Apple cannot compete in the gaming markets for the reasons I have outlined.
They have had intel for how long now? They have Mac's that can go head to head with half decent gaming PC's (or at least mine meets spec in bootcamp) .Also a steam type delivery service in the App Store and look where they are?