Blender for 3D logo

Discussion in 'Design and Graphics' started by irishgrizzly, Oct 20, 2009.

  1. irishgrizzly macrumors 65816

    irishgrizzly

    Joined:
    May 15, 2006
    #1
    Would people recommend Blender for taking a 2D Illustrator logo so it can be rotated (not animated). Or is there a better program.

    I tried Illustrators 3D tool, but I think the object may be too complex for it as it has 45 degree bevels at the joins.
     
  2. LeviG macrumors 65816

    Joined:
    Nov 6, 2006
    Location:
    Norfolk, UK
    #2
    Blender should be able to do that fine as long as it can import and then be extruded (this adds the 3D depth if you don't know :))
     
  3. irishgrizzly thread starter macrumors 65816

    irishgrizzly

    Joined:
    May 15, 2006
    #3
    Thanks, do you know a format to export to from Illy? I tried the autocad formats but they were grayed out when I tried to open (import).
     
  4. Claytoniss macrumors regular

    Claytoniss

    Joined:
    Apr 9, 2007
    Location:
    Denver
    #4
    Blender likes .svgs. Make sure your original file is very clean and doesn't have any stray points floating around.
     
  5. irishgrizzly thread starter macrumors 65816

    irishgrizzly

    Joined:
    May 15, 2006
    #5
    Thanks I'll try that. Can anyone recommend any guides for a noob?
     
  6. Claytoniss macrumors regular

    Claytoniss

    Joined:
    Apr 9, 2007
    Location:
    Denver
    #6
    I buried myself online for the last two months looking at tutorials.

    There's a book called Blender 3D: Architecture, Buildings and Scenery. Also http://www.blender3darchitect.com/

    Heavily based of of the yafaray raytracing engine.

    Remember that blender is open sourced. Save your work a lot and in stages!
     

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