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If you look at Blender on the M4 MacBook Air base [10-Core CPU/8-Core GPU], you can imagine how well the M4 iPad Pro may perform.

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Although they share the same chip and both are passively cooled, keep in mind the iPad has a significantly lower thermal capacity due to its thinness and the fact that one half of its body is a screen which not only is less effective at drawing heat away but also produces more heat, and so sustained performance will likely not be as good as in a MBA. But I’m sure it will be adequate for certain workflows.
 
Although they share the same chip and both are passively cooled, keep in mind the iPad has a significantly lower thermal capacity due to its thinness and the fact that one half of its body is a screen which not only is less effective at drawing heat away but also produces more heat, and so sustained performance will likely not be as good as in a MBA. But I’m sure it will be adequate for certain workflows.
To that point, though, I am looking forward to what sort of improvements can be made with new background task apis on iPadOS 26… maybe some tasks can be done in the background or with the screen off?
 
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To that point, though, I am looking forward to what sort of improvements can be made with new background task apis on iPadOS 26… maybe some tasks can be done in the background or with the screen off?
I’m sure it will do background rendering. I’d be surprised if any rendering app didn’t utilize the new background task API.
 
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If you look at Blender on the M4 MacBook Air base [10-Core CPU/8-Core GPU], you can imagine how well the M4 iPad Pro may perform.

View attachment 2531904
The M4 with ray-tracing especially on the Max is pretty darn good. Apple is on on the right path. Having said that, I don't think anyone will seriously consider Blender rendering on an iPad Pro. The reason I look forward to Blender on the iPad Pro will be for sculpting, painting, compositing, animation and even video editing. Even on my M4 Max Studio while it is good, real good for rendering, it is not yet reason enough to buy an Apple device for rendering. But it's on the right path. I can see the M5 or M6 making the Max Studio a killer all around computer for most everything. The iPad Pro with its pencil support and mobility being a great accessory for it.
 
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Apple is a financial and developer of Blender and provides the Foundation with Apple Devs to keep the macOS port current.
I think they are not. I know that when the M series was launched they funded Blender in a big way but I cannot confirm how many years they sustained that funding.

I checked a year ago (or maybe two) and I couldn’t find Apple in the funder website and I have just checked again now.

But the developer that Apple put to work in Blender may still be working because some time ago, even though Apple was not mentioned he still was working to bring full M3 support of Metal in Cycles.


Here is the Apple developer and he still is working in Cycles Metal (only Apple silicon support that I know off), activity shows he is still active and the responsable member.


So I don’t know if Apple is funding Blender or why it does not appear in the funds website.
 
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If you look at Blender on the M4 MacBook Air base [10-Core CPU/8-Core GPU], you can imagine how well the M4 iPad Pro may perform.

View attachment 2531904

iPad hardware is not the same as Mac hardware. Geekbench tests which are short bursts trick people into believing they are equally powerful with the same chip.

The M chip in the iPad is a lower power version to reduce heat and energy consumption even further and prevent it from heating up the touch display where users put their fingers.

If you tried to do a long high res Blender render on the iPad you better not be holding the device and pray the glass doesn’t crack and battery doesn’t swell. That’s why lower power and throttling will be important in a tablet.
 
Running apps like Blender on iPads with their limiting hardware will be interesting to observe, especially things like i/o, lesser RAM and the lesser versions of M-series chips used in tablets [probably due to heat management issues]. The devs call it an uncompromised Blender, but my guess is that hardware shortcomings inherent to iPads will make the app self-limiting. Hopefully the important tablet functions like sculpting will not be limited.

Blender on Mac Apple silicon should be fine since Macs accept Max M-series chips with their very strong hardware. Note that the next Blender, v5, will no longer run on Intel Macs.
 
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Although they share the same chip and both are passively cooled, keep in mind the iPad has a significantly lower thermal capacity due to its thinness and the fact that one half of its body is a screen which not only is less effective at drawing heat away but also produces more heat, and so sustained performance will likely not be as good as in a MBA. But I’m sure it will be adequate for certain workflows.
And note an MBA's lesser hardware is itself limiting to apps like Blender.
 
Running apps like Blender on iPads with their limiting hardware will be interesting to observe, especially things like i/o, lesser RAM and the lesser versions of M-series chips used in tablets [probably due to heat management issues]. The devs call it an uncompromised Blender, but my guess is that hardware shortcomings inherent to iPads will make the app self-limiting.

iPads no longer have limited hardware. The M4+OS 26 superchargers everything. [iPads were never hardware limited, but software limited]

As someone who pushes their M4 13” 2TB/16GB to the limit with Sharper 3D, Nomad Sculpt, Procreate Dreams, and DaVinci Resolve. With background tasks with OS 26, the M4 is no longer limited with hardware.
 
iPads no longer have limited hardware. The M4+OS 26 superchargers everything. [iPads were never hardware limited, but software limited]

As someone who pushes their M4 13” 2TB/16GB to the limit with Sharper 3D, Nomad Sculpt, Procreate Dreams, and DaVinci Resolve. With background tasks with OS 26, the M4 is no longer limited with hardware.
I am glad that your workflow is working for you. It says good things for the Pro tablet as a tool, especially apps like Procreate that are designed for tablet hardware. But yes the limited RAM, limited memory bandwidth, limited CPU/GPU cores and limited i/o of iPad hardware does remain limiting to apps like DaVinci Resolve, Photoshop-type apps, etc.
 
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iPads no longer have limited hardware. The M4+OS 26 superchargers everything. [iPads were never hardware limited, but software limited]

As someone who pushes their M4 13” 2TB/16GB to the limit with Sharper 3D, Nomad Sculpt, Procreate Dreams, and DaVinci Resolve. With background tasks with OS 26, the M4 is no longer limited with hardware.
The 8GB on my M4 iPad Pro have been hugely limiting even with dedicated apps like Procreate, Nomad and Shapr3D where some of my files can't even open or export in higher resolutions without crashing. So hardware has been a limiting factor.

Yes you can get a 16GB for the outlandishly priced 1TB iPad Pro but 16GB, or better yet 24GB should be standard for the iPad Pro and 48GB for the top tier models.
 
But the developer that Apple put to work in Blender may still be working because some time ago, even though Apple was not mentioned he still was working to bring full M3 support of Metal in Cycles.

In the most recent 'Blender Today' (#262), Pablo highlighted some new work having been done by an Apple developer (Michael I believe).
 
This sounds awesome, but just highlights my biggest problem with the iPad Pro with only 8GB standard unless you splurge for the overpriced 1TB iPad Pro.

Also highlights another gripe of folks griping about why the iPad is so powerful, or so thin and light when "NOBODY even asked for that". That nonsense doesn't help innovation.

Anyhow, Blender on the iPad Pro would be amazing with more memory. The new M4 chip with raytracing makes working with Blender and other GPU intensive graphic tasks far more enjoyable and useful. Apple is on the right track with the iPad Pro, I think the standard iPad Pro should come standard with 24GB of memory and the upgraded models with 48.
I just wish the whiners would just stick with the basic iPad and quit whining about why "NOBODY" asks for a better iPad Pro.

ALSO: Blender is free open source app that needs as much help for it's development as it can get. Adding iPad or optimized Metal support or any Mac support to Blender is costly. I hope Apple is generously donating to the Blender foundation as it is not just the right thing to do, but mutually beneficial.
They do. The whole Metal drivers endeavor that fully revived blender on the Mac was kickstarted, developed and maintained by Apple engineers.
“Michael Jones” being one of the ones I remember, he was making the Cycles renderer work on metal with ever increasing feature parity and render times enhancements.
Back at the Blender forums, I could almost hear the cheers after some of his commits would be pushed and merged into the Blender builds.
 
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I am glad that your workflow is working for you. It says good things for the Pro tablet as a tool, especially apps like Procreate that are designed for tablet hardware. But yes the limited RAM, limited memory bandwidth, limited CPU/GPU cores and limited i/o of iPad hardware does remain limiting to apps like DaVinci Resolve, Photoshop-type apps, etc.
Compared to what exactly? An MPB or rather a Threadripper with a 4090 card or two? Absolute performance is not the point. The pencil and versatility is and it is mostly suited for the modelling part not the rendering part of the production. Many uses a modelling computer with lower compute and a (noisy and therefore tucked away) render computer with high compute capacity or use cloud computing.

There are large project and small project. Low end Macs has worked fine for years for smaller projects and you come along way with 16 Gb, but more is better of course. A M4 iPad Pro will furthermore beat my MBP M1 Pro in all tasks related to Blender and video rendering. I did not know the M4 in iPad Pro had slower memory bus compared to Mac M4? A quick Google search suggests 120 Gb/s same as M4 Mac. My M1 Pro has 200 Gb/s but I would believe the compute in M4 will compensate for the slower bus. It seems the latest iPad Pro USB C speed is 40 gbps (I am lazy and used at Google AI summary) equal to or better than most Macs. Only M4 Pro/Max runs at 120 gbps. Most people do not use the latest MBP and they survive just fine.

I judge the M4 iPad Pro has sufficient hardware for smaller projects in the field (which would be consider rather large a few years ago).
 
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I don’t think a Blender app on the iPad needs feature/performance parity with a desktop to be worth having.
 
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