C4d
I'm a graphic designer, animator, video guy - I've tried Maya (a while ago) and 3DStudio max and Blender...
For me, it was Maxon's C4D that clicked in my brain...it plays nicely with Adobe, specifically cool is exporting 3D work with layered channels, camera and light positions into an Adobe AfterEffects .AEC file - very very cool for post processing, tweaking color, adding motion blur, camera shake or whatever.
3DS and Maya definitely command the broadcast and high-end studio space, but for Freelance-sized corporate gigs and small broadcast needs - I have zero regrets with C4D...I've earned my money back several times with this software.
C4D is very stable on my Mac - and although the base package is affordable, you'll want to pick up the modules or studio bundles that fit your needs.
MoGraph w/ MoDynamics is a must.
Mocca - if you want to do character rigs - keep in mind this is a skill that takes dedication.
Hair and Cloth - is good..
Advanced Renderer (or Vray) if you want GI and AO quality renders.
I'm a graphic designer, animator, video guy - I've tried Maya (a while ago) and 3DStudio max and Blender...
For me, it was Maxon's C4D that clicked in my brain...it plays nicely with Adobe, specifically cool is exporting 3D work with layered channels, camera and light positions into an Adobe AfterEffects .AEC file - very very cool for post processing, tweaking color, adding motion blur, camera shake or whatever.
3DS and Maya definitely command the broadcast and high-end studio space, but for Freelance-sized corporate gigs and small broadcast needs - I have zero regrets with C4D...I've earned my money back several times with this software.
C4D is very stable on my Mac - and although the base package is affordable, you'll want to pick up the modules or studio bundles that fit your needs.
MoGraph w/ MoDynamics is a must.
Mocca - if you want to do character rigs - keep in mind this is a skill that takes dedication.
Hair and Cloth - is good..
Advanced Renderer (or Vray) if you want GI and AO quality renders.