So I just picked up a Playstion VR bundle. I already have the Rift S (since launch). Here's my opinions.
PSVR feels lighter (even though it's not) and more comfortable than the Rift S. The Rift S is comfortable as well, but the PSVR is almost flawless when it comes to comfort, to the point of forgetting you have a huge visor on your face.
The cords from the headset are much lighter than the Rift S cords. The Rift S cords can feel like there's a kryptonite bike chain hanging from the headset.
My only gripe about the PSVR headset design, is you sweat easier and sweat gets everywhere. Although comfortable, I'm not a big fan of the thin rubber. Yes, the sweat is very easy to wipe of the rubber, but sweat also gets on the lens. Something I haven't experienced with any other headset I've used. Not a big deal, but I wish they used foam instead.
I love the earbuds that are included with the PSVR, how they snap-on to the headset, and how they even have holders built in for the buds when not in use. The sound quality from the buds are good enough that I haven't considered using my own headphones on it. The built in ear speakers on the Rift S is pure garbage, just something to get you buy until you use your own headphones or buds.
The Rift S controllers are much better than PS motion controllers. The PS motions controllers are huge and don't have any analog sticks. They take forever to charge and seems to only charge when connected to the PS USB. The Rift S uses regular batteries, easy swap whenever you need. The Rift S controllers can also sense your thumb and index finger movements.
Huge difference in display quality. PSVR is no match for the resolution and clarity, compared to the Rift S. The Oculus Quest is also better. There's an obvious screen door effect on the PSVR, but you don't notice it much. It's definitely nowhere close to being as bad as it is on mobile VR. Also on PC VR, you have much more display settings, just like normal PC vs Console games.
120hz on PSVR makes a HUGE difference. Didn't experience the slightest sign of motion sickness. Everything just seemed to flow so smoothly. Even though I'm pretty used to VR, I still have occasional moments of motion sickness on the Rift S. But I can stream a poor quality roller coaster youtube video on the PSVR and still have no feelings of motion sickness or vertigo. Also, my eyes didn't seem to get fatigue after hours of use. Something that I occasionally experience of the Rift S. I can only imagine how great the experience is on a Valve Index, which has best of both words.
Tracking on the Rift S is so much better than on PSVR. PSVR tracking is pretty limited. I can't imagine playing Robo Recall on PSVR. There's just to much turning and aiming in all directions. A definite plus of having cameras on the headset vs a two lens camera on a stand. Being that said, the PSVR is pretty good and fast at tracking as long as your headset and controls are in line of sight of the cam. I didn't feel any latency difference between the PSVR or Rift S, they both seem instantaneous with tracking. The head tracking on the PSVR would get slightly out of alignment, much more frequent than the Rift S. But just like the Rift S, it's an on the fly adjustment and doesn't take much away from the experience.
I can't pinpoint why, but I feel more immersed with the Rift S. It's most likely the display quality. I doubt the small FOV difference is a factor, as it didn't seem noticeable to me.
The game selection on PSVR is pretty good. There's plenty of good VR games that I couldn't find on Oculus or Steam. It's one of the main reasons I gave PSVR a shot. Plus PS seems to have VR demos on many cross platform games, which there is no demo for those games on other platforms.
Unboxing the PSVR had me in doubt, as the headset and the VR box felt cheap like a kid's toy. But using it, I'm surprisingly impressed. I wouldn't choose it over the Rift S, but it's just as fun to use as any PC VR.
BTW ...
Rift S .. using on a PC with 1080ti GPU, 64gb, Ryzen 2700x.
PSVR .. using on a PS4 Pro, with internal SSD
PSVR feels lighter (even though it's not) and more comfortable than the Rift S. The Rift S is comfortable as well, but the PSVR is almost flawless when it comes to comfort, to the point of forgetting you have a huge visor on your face.
The cords from the headset are much lighter than the Rift S cords. The Rift S cords can feel like there's a kryptonite bike chain hanging from the headset.
My only gripe about the PSVR headset design, is you sweat easier and sweat gets everywhere. Although comfortable, I'm not a big fan of the thin rubber. Yes, the sweat is very easy to wipe of the rubber, but sweat also gets on the lens. Something I haven't experienced with any other headset I've used. Not a big deal, but I wish they used foam instead.
I love the earbuds that are included with the PSVR, how they snap-on to the headset, and how they even have holders built in for the buds when not in use. The sound quality from the buds are good enough that I haven't considered using my own headphones on it. The built in ear speakers on the Rift S is pure garbage, just something to get you buy until you use your own headphones or buds.
The Rift S controllers are much better than PS motion controllers. The PS motions controllers are huge and don't have any analog sticks. They take forever to charge and seems to only charge when connected to the PS USB. The Rift S uses regular batteries, easy swap whenever you need. The Rift S controllers can also sense your thumb and index finger movements.
Huge difference in display quality. PSVR is no match for the resolution and clarity, compared to the Rift S. The Oculus Quest is also better. There's an obvious screen door effect on the PSVR, but you don't notice it much. It's definitely nowhere close to being as bad as it is on mobile VR. Also on PC VR, you have much more display settings, just like normal PC vs Console games.
120hz on PSVR makes a HUGE difference. Didn't experience the slightest sign of motion sickness. Everything just seemed to flow so smoothly. Even though I'm pretty used to VR, I still have occasional moments of motion sickness on the Rift S. But I can stream a poor quality roller coaster youtube video on the PSVR and still have no feelings of motion sickness or vertigo. Also, my eyes didn't seem to get fatigue after hours of use. Something that I occasionally experience of the Rift S. I can only imagine how great the experience is on a Valve Index, which has best of both words.
Tracking on the Rift S is so much better than on PSVR. PSVR tracking is pretty limited. I can't imagine playing Robo Recall on PSVR. There's just to much turning and aiming in all directions. A definite plus of having cameras on the headset vs a two lens camera on a stand. Being that said, the PSVR is pretty good and fast at tracking as long as your headset and controls are in line of sight of the cam. I didn't feel any latency difference between the PSVR or Rift S, they both seem instantaneous with tracking. The head tracking on the PSVR would get slightly out of alignment, much more frequent than the Rift S. But just like the Rift S, it's an on the fly adjustment and doesn't take much away from the experience.
I can't pinpoint why, but I feel more immersed with the Rift S. It's most likely the display quality. I doubt the small FOV difference is a factor, as it didn't seem noticeable to me.
The game selection on PSVR is pretty good. There's plenty of good VR games that I couldn't find on Oculus or Steam. It's one of the main reasons I gave PSVR a shot. Plus PS seems to have VR demos on many cross platform games, which there is no demo for those games on other platforms.
Unboxing the PSVR had me in doubt, as the headset and the VR box felt cheap like a kid's toy. But using it, I'm surprisingly impressed. I wouldn't choose it over the Rift S, but it's just as fun to use as any PC VR.
BTW ...
Rift S .. using on a PC with 1080ti GPU, 64gb, Ryzen 2700x.
PSVR .. using on a PS4 Pro, with internal SSD