Bushido Blade

Discussion in 'Console Games' started by mrgreen4242, Apr 11, 2008.

  1. mrgreen4242 macrumors 601

    mrgreen4242

    Joined:
    Feb 10, 2004
    #1
    Anyone remember this PS1 game? It was one of my favorites (only reason I bought a PS1 over the N64, really... mistake!) but I was thinking that the style of this game would make it a perfect game to resurrect for the Wii.

    If you haven't played it, and have a PS1, PS2, or PS3 (those things are compatible with PS1 games right?) you should check it out, I bet it's like $3 now. It's a 3D fighting game that uses hand weapons (swords, hammers, etc) and has no life bar or power meters or even a timer. It was (semi) realistic in that if you got hit in the arm you would lose the use of that arm, same for a leg, and it took a head or a chest hit to kill you. It was a very sort of strategic fighter where you would spend a lot of time "feeling" your opponent out and then a few fast strikes would end the match.

    The gameplay was great, and graphics were really good (for a PS1 game) and overall it was just good fun.

    The Wii would be great using the Wiimote, not 1:1 motion, but with some almost 1:1 feeling gestures for the different types of attacks and parries. Anyways, it was a cool game that came to mind when I was thinking about what sort of old titles should get modernized for the new controls.
     
  2. 2nyRiggz macrumors 603

    2nyRiggz

    Joined:
    Aug 20, 2005
    Location:
    Thank you Jah...I'm so Blessed
    #2
    Yeah Bushido Blade was a good game back on the PS1....I think it was one of the first fighting titles to focus on disabling parts of the body or one strike kill.

    BB 2 followed the same pattern....It was a good game. I think square soft made it and it was published by Sony so I'll bet if its made again it will hit the PS3.

    I wouldn't mind another Bushido Blade game on the wii if it has 1:1....that would be great.



    Bless
     
  3. mrgreen4242 thread starter macrumors 601

    mrgreen4242

    Joined:
    Feb 10, 2004
    #3
    Ya, I thought that was a Sony published game, but wasn't sure. A similar title, though, would be just as good (there wasn't anything special about the BB characters or other IP).

    It would be especially cool if you not only disabled body parts, but actually cut them off or seriously maimed them. :p Destructible environments seems like it would fit in that game really well, too, for some reason... use parts of the level to block blows, etc.

    As for direct one to one controls for swordplay on the Wii, I've been thinking about and it just wouldn't work for any game. The lack of "feedback" (not rumble, actual feedback) would ruin the illusion and make the whole thing feel off. A "gesture" system for high, low, stab, left to right, right to left, etc. would work just as well and not have it's "feel" ruined. Just my thinking.
     
  4. 2nyRiggz macrumors 603

    2nyRiggz

    Joined:
    Aug 20, 2005
    Location:
    Thank you Jah...I'm so Blessed
    #4
    ^I hear you but to memorize the different gestures in the split seconds you need it would be kind of difficult or it won't be "noob" friendly....I think swinging and thrusting the wiimote would much easier but thats just what I think:)

    They do have a game(very old one) where you can dismember the character though out match....it was very brutal for the time...I think its call Time Killers(different characters from different times fighting) TK was cheesy indeed but it was one of the 1st fighters to start up the "in battle" fatality/dismembering....I loved that title when I was younger.

    My favorite fighter was the one with the chainsaw:)

    Bless
     
  5. mrgreen4242 thread starter macrumors 601

    mrgreen4242

    Joined:
    Feb 10, 2004
    #5
    By gestures I meant you swing this way or that and it makes your character do something very similar and then return to the starting point... one to one tracking would mean that wherever your wiimote is is where the weapon would be. It would be really disorienting, I think, to swing the "sword", watch it hit something but feel your swing continue onwards.

    If you remember the BB game, you could hold your weapon in one of three stances (high, middle, low) and do a few different attacks that were different based on what stance you were in. I'm thinking control your stance with the D-pad and then do different gestures to attack or block. Something like a stab motion for a quick attack, a downward swing for a hard attack, a side to side motion for a slashing attack, etc. You would be performing the same motion physically, but that motion would just trigger the attack rather than actually represent it.
     

Share This Page