It's funny how the same arguments always pop up when it comes to piracy, many of them flawed. Piracy isn't stealing - it may be a crime, but it's not theft. If you steal a car, you deprive the owner of its use; if you pirate software it doesn't affect the legitimate owner. (Aside: wow.. imagine if you had a car that could automagically clone a copy of itself.. that WOULD be piracy!
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On the other hand, the "I can't afford it" argument is over used too. I remember many years ago as a student I pirated a lot of games using that as my excuse - "I'm not depriving anyone of money, since if I couldn't pirate it, I'd just have to do without". Except later when my 'source' of pirated software disappeared and I had a new (blank) Mac, I quickly found ways of scrounging the pennies together to buy two or three new games.
I remember a survey in MacUser (UK) magazine some years ago, where they counted the number of Mac apps bought by users, country by country. In Spain, the average was less than 1! I think that's the 'I can't afford it' argument gone crazy!
Some things the software companies state are deceptive too. If they see 1000 copies of their software pirated, they seem to think "that's 1000 x Our Price of dollars/euros we've been deprived of". Which is very, very unlikely. More likely, if piracy wasn't an option, perhaps 300 or 400 of those might have paid for the software, and the rest done without or gone elsewhere. So when I see figures for the amount of money "costs" software makers, I generally take it with a cardiac arresting amount of salt.
(And "costs" is another deceptive term. Piracy doesn't "cost" the software industry, they don't magically get poorer every time someone makes a copy; it deprives them of extra revenue. Again, it's a crime, but a different one).
On the other hand, the "I can't afford it" argument is over used too. I remember many years ago as a student I pirated a lot of games using that as my excuse - "I'm not depriving anyone of money, since if I couldn't pirate it, I'd just have to do without". Except later when my 'source' of pirated software disappeared and I had a new (blank) Mac, I quickly found ways of scrounging the pennies together to buy two or three new games.
I remember a survey in MacUser (UK) magazine some years ago, where they counted the number of Mac apps bought by users, country by country. In Spain, the average was less than 1! I think that's the 'I can't afford it' argument gone crazy!
Some things the software companies state are deceptive too. If they see 1000 copies of their software pirated, they seem to think "that's 1000 x Our Price of dollars/euros we've been deprived of". Which is very, very unlikely. More likely, if piracy wasn't an option, perhaps 300 or 400 of those might have paid for the software, and the rest done without or gone elsewhere. So when I see figures for the amount of money "costs" software makers, I generally take it with a cardiac arresting amount of salt.
(And "costs" is another deceptive term. Piracy doesn't "cost" the software industry, they don't magically get poorer every time someone makes a copy; it deprives them of extra revenue. Again, it's a crime, but a different one).