I'm just getting started on my next application, and I'm already seeing a minor (possibly unfixable) leak supposedly coming from the OpenGL library. My questions are: (1) Would Apple normally reject an application for a very minor leak? The leaks I'm seeing total something on the order of ~500 bytes. (2) If Apple does reject for such minor leakage, what if the leaks are from Apple library code? (3) Is anyone else seeing leakage in their OpenGL application that is attributed to 'glvmgenerateModularFunctionPointer'?