Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Because Canon already makes a dual-fisheye lens for their full frame cameras. It costs $2000. This lens costs less than a quarter of that, and it works on their also less expensive APS-C cameras. It opens up the market to more creators.
They also make an $1,100 version of the $2,000 lens for APS-C cameras already. It seems much more robust, has settings for convergence and capable of 180° FOV which makes it compatible with a lot of existing VR180 formats out there. The new lens captures a 60° FOV which seems to align nicely with Spatial Video captured on the iPhone. So I think the new lens targets people looking to capture moments or events where as the 180° options are about a more immersive experience.

Seems the $1k lens can achieve a resolution of about 2k per eye that is detailed enough to upscale to 4k pretty cleanly. I wonder how that will translate to this new lens? I suppose a narrower fov means the video itself taking up less area on the vision pro, so more pixel density?

Both of the APS-C lenses are only compatible with Canon's Flagship APS-C Mirrorless R7 because it's 32MP sensor can record 4K video oversampled from the full 7k width of the sensor that is very sharp and detailed. The R7 has not been a popular Camera for video/content creators for a number of reasons, but mostly because Canon has been slow to license the new RF mount to third-party lens makers nor bring out quality first-party APS-C lenses. Plus, the full-frame, and quite excellent R8 is available for the same price as the R7. Canon Video creators with $1000-$1200 to spend on a camera tend to chose the R8. Those that can afford a little more go for the R6ii, and tighter budgets go for 24MP APS-C R10. None of the 3 VR/3D lenses are compatible with the R6, R8 or R10. So the market it opens up is quite narrow so far, unfortunately.

It would be much better if people could edit a 3D video with a 3D headset, namely Apple Vision Pro.
I've said it already, but I truly think apple should rethink and release a version of all its apps for Vision Pro, including the professional ones.
Everyone seems to forget there was a major hype train for basically the same technology 6 or 7 years ago. It got supplanted when everyone suddenly decided that AR/VR would finally be the problem blockchain and NFTs could solve... VR Headset Support has been a thing in FCP for a few years, just not for the Vision Pro: https://support.apple.com/en-us/119607 I hope Apple is working to fix it ASAP.
 

Blackmagic Design Announcesthe World’s First Commercial Camera Systemand Editing Software for Apple Immersive Video on Apple Vision Pro​



1-apple-immersive-video@2x.jpg

What's wrong with this forum?


Either it's too plastic and too cheap or it's too pricy and not interesting because its out of the financial resources?

Either way people gonna hate it or have Schadenfreude about others perceivably not succeeding.

The Blackmagic and the Canon are very good options to start firming VR content in a meaningful way on two different price and quality levels - what's not to like her?

I guess the
Blackmagic URSA Cine Immersive will make a huge difference in professional filming for the AVP and will bring more headroom for creators - these are extremely useful tools and for the rest of us the canon way offers a much cheaper and probably better option than any SmartPhone can do.

I am happy for all the creators and hobbyists that make use of these tools.

BTW - the Plastic Fantastic from Canon was the bargain of the century - being ultra sharp and ultra affordable.
 
Aren't the lenses too close together for proper 3D cinematography? The distance should be about the same as the average distance between our own eyes, I believe.

Is that even far enough apart for there to be enough parallax for a proper stereoscopic view?
Tell me you’re ignorant about lens physics without telling me you’re ignorant about lens physics.
 
  • Haha
Reactions: SexExpert
Who is making content for the 5 people that own and actually still use an AVP?

If the AVP isn't a consumer-level product, then why is Canon making consumer-level lenses for consumer-level cameras to produce consumer-level content for Vimeo that can only be viewed on an AVP?

Meta users aren't going to care about this unless it's for porn. They buy VR headsets for gaming.
It’s a semi-professional camera - 1300 USD.
 
  • Like
Reactions: Jumpthesnark
Who is making content for the 5 people that own and actually still use an AVP?

If the AVP isn't a consumer-level product, then why is Canon making consumer-level lenses for consumer-level cameras to produce consumer-level content for Vimeo that can only be viewed on an AVP?

Meta users aren't going to care about this unless it's for porn. They buy VR headsets for gaming.
Apple will cancel the avp. No sense in fbis product
 
Reason #2 is the biggest fail for me. It is isolating. It's expensive. They said this would be the next form of computing, but I believe they're wrong. It needed to be something like Iron Man where you interact within the real world, but trapping it all within a device that only one person can do anything with is a failure. They focused so much on jam packing tech into it, but forgot about the practicality of it all. I believe Meta is ahead of Apple in this environment.

I think this actually speaks to what I see as a more fundamental problem Apple has right now.

They seem to be putting all their focus into making everything more like the iPad, their most locked down and IMO least successful software ecosystem.

They want everything to be these basic SwiftUI apps, for one user with no multi user. The single most useful thing the AVP does is be a big monitor for a Mac, but on its own it's just an even more limited iPad.

I think Apple's focus on making everything more like the iPad is a big mistake, especially when they don't even seem to know what to do with the iPad itself.
 
  • Like
Reactions: arkitect
It would be cool if you can take spatial photos AND raw at the same time. Wonder if this is possible, but it would be nice to take regular photos and preserve the spatial photos if you'd ever like to re-live the moment emotionally using Vision Pro or meta quest
 
Hollywood mostly does 3D in postproduction, anyway. Cheaper and looks better.
Cheaper? Yes. Looks better? No. Passable? When done right, yes. Post Production 3D can really be hit or miss. Marvel typically does a fantastic job with their PP3D but Endgame had the worst PP3D I've ever seen.

The biggest problem with PP3D is that most of the time objects are just layered into a 3D space creating more of a 2.5D depth. Faces and other objects look flat instead of having naturally curved depth.

Usually Computer Animated Movies have great 3D since they can control every aspect of it.

Too many Studios and Directors treat 3D as a gimmick and ruin the experience. When you get a Director like James Cameron who is passionate about 3D, that is when you'll get the best 3D experience available.
 
  • Like
Reactions: lilkwarrior
Who is making content for the 5 people that own and actually still use an AVP?

If the AVP isn't a consumer-level product, then why is Canon making consumer-level lenses for consumer-level cameras to produce consumer-level content for Vimeo that can only be viewed on an AVP?

Meta users aren't going to care about this unless it's for porn. They buy VR headsets for gaming.
Because the Vision Pro is a catalyst of more consumer-oriented hardware to come that supports spatial content with premium HDR aligning with premium home content.

Creative professional companies must step up to enable creators to be able to even have an opportunity to create content best seen and produced on a Vision Pro for now—even if it’s not the target hardware being currently the sole prosumer headset accommodating creating professional with its specs supporting HDR creating professionals need/want.

Meta headsets don’t even support HDR which is problematic for creatives AND normal AAA gamers who play HDR games just fine on non-VR gaming hardware.

With Meta headsets being specifically for VR gaming, the Vision Pro is finally a headset by a major manufacturer and content provider to actually do meaningful things with beyond games.

Accordingly Canon and BlackMagic are by no coincidence now acting to provide hardware creatives can use to make meaningful things on spatial computing hardware beyond non-AAA games Meta has been peddling to the lost of billions of dollars for several years now.
 
Last edited:
Aren't the lenses too close together for proper 3D cinematography? The distance should be about the same as the average distance between our own eyes, I believe.

Is that even far enough apart for there to be enough parallax for a proper stereoscopic view?
they are too close. Apple and canon launched a product without considering that.
 
Who is making content for the 5 people that own and actually still use an AVP?

If the AVP isn't a consumer-level product, then why is Canon making consumer-level lenses for consumer-level cameras to produce consumer-level content for Vimeo that can only be viewed on an AVP?

Meta users aren't going to care about this unless it's for porn. They buy VR headsets for gaming.
Exactly! Apple touts the AVP as a pro, early adopter product, this just seems like a toy. I would rather buy 2 iPhones and strap them together at a reasonable interocular distance.
 
Aren't the lenses too close together for proper 3D cinematography? The distance should be about the same as the average distance between our own eyes, I believe.

Is that even far enough apart for there to be enough parallax for a proper stereoscopic view?

they are too close. Apple and canon launched a product without considering that.
errr you do know that iPhone 15 Pro and all iPhone 16 models have the same camera distance and can take spatial photos and videos right?
 

3rd issue: for any kind of productivity advantage to exist, it should make use of the 3D space and be persistent. If your environment resets every time you power on your device, it's just useless. Imagine arrive at your office and your desk, furniture, computer and documents are all back in their own package and you have to reinstall everything. You can even have the icons on your dock or desktop back at the same place. People customize their experience to their liking and to what they need to do. Remove that ability or just don't build it, and now you are fighting against the product.
We’re encountering problems with the development of your 3rd point for the Quest 3. While it does support spatial anchors, the implementation of these anchors is lacking in quality. I’m not sure if it’s mainly due to a privacy issue but you can’t even get the space scan off of the headset without jumping through hoops.
 
  • Like
Reactions: Dredd67
Aren't the lenses too close together for proper 3D cinematography? The distance should be about the same as the average distance between our own eyes, I believe.

Is that even far enough apart for there to be enough parallax for a proper stereoscopic view?
love people downvoting this for just being an accurate observation. pls downvote me too, i find you hilarious :)
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.