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Ooh, boy, I can't want to buy a $2000 wall-sized TV with a bajillion pixels in order to spend another $8000 on the ugliest monkey JPEG you've ever seen so I can display it as a nightmare-inducing eyesore (until I accidentally click the wrong button on the remote and irrevocably transfer it to an Indonesian teenager who sent me a phishing email).
 
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Finally made the leap to OLED with the LG C1 77” and couldn’t be happier. By far the best gaming TV today with 4K 120hz/120fps 10-bit Dolby Vision gaming, 4:4:4 chroma support, ALLM and FreeSync Premium + GSYNC. Samsung and others remain well behind LG on gaming features and picture quality. Unless your living room is blindingly bright you are better off with an LG OLED over any Samsung alternative.
Agreed, I find burn in to be a none issue and they get extremely bright. The LG C1/G1 are the best TV's you can buy.

People hype Micro-LED without understanding it also has deficiencies other than price. Burn-in can be an issue (brightness burn in vs color shift burn in). They also can't compete with the responsiveness of OLED.

Also until Samsung supports Dolby Vision they are basically out of the running.
 
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But can you pay for games on another payment processor? Can you sideload?
 
Apparently there is no money in TVs, lots of competition not much differentiation
 
There are two types of NFT's. The ridiculous speculative fad sales of digital junk. And NFT's that are now part of online games and virtual worlds.

The second type is here to stay. These online worlds/games all have built in currency, and the game companies clean up from it. They also have built in marketing in the form of major companies doing promos, such as getting famous characters within the games to wear, say, NFTs of a limited Adidas shoe. Players/customers in the game/world can also buy these extremely expensive NFT shoes, of which some of the revenue goes to the game company.

Welcome to the modern world of the kids these days.

How did, I, a man almost old enough to be a boomer even know about this stuff? My teenage son schooled me on it, ha ha.
 
Am I crazy for thinking that a tv needs to do one thing, and that’s display video?

I’m concerned that with the introduction of these “smart appliances” basic “non-smart” appliances will be phased out.

I don’t want ads, data mining, accounts, and software updates when I just wanna watch a ****ing movie.

You don’t get it.

Why would these companies leave money on the table when they can force advertising on you????
 
Still no firmware update for my flagship Q90 set from 2019 thats supposed to bring hdmi 2.1 support that was hinted at, but they have tons of developer time for dumb **** like NFT's on the new sets. Samsung is such hot garbage
 
I've tried hard and long to think of something useful for them. I've parsed them through every scenario thinkable, but if I keep every scenario in my head for a few days then all the downsides start to pile up and the only outcome is that rich kids would buy them all up with daddy's money or some VC firm backing them up. Then they would own all the best stuff and rent them out to the average gamer and make poor people work for them in cyber space or virtual space or metaverse.
It could well be because the actual examples of potential usefulness in things like NFTs or, more broadly speaking, blockchain-type-stuff are so wildly different from anything they're being used for now that it's hard to even connect them.

Mind, I'm not saying that these will be useful examples, only that in the vague hypothetical sense I could imagine them theoretically serving some purpose other than yet another flavor of speculative gambling for people who want to pretend they're not gambling:

You could, hypothetically, use something NFT-ish in place of a centralized license server for video game purchasing. This would both detach the game ownership from the marketplace (that is, two or more competing stores could sell compatible NFTs for the same game), and create a resale market for non-physical game releases that current digital game marketplaces have no incentive to provide, and in the rare cases they exist are completely artificial.

You could argue that these aren't really NFTs, in that there's nothing functionally unique about each individual token for the same game, but at least it would actually provide something to game purchasers at significant cost to Steam (and its smaller competitors). For that reason, and a lot of potential technical problems, I doubt this will happen, but at least it wouldn't just be speculation and buzzword fodder if it were to be built and take off.

I've also heard hypothetical descriptions of using something NFT-ish in place of current ownership tokens like deeds for physical objects. This is of questionable utility, since most people are perfectly fine with a centralized government-run database of their vehicle or real estate ownership, but it at least could have a functioning real-world use that isn't speculation-based, and takes advantage of the inherent structure of NFTs being unique, exchangeable, containing nothing other than some metadata, and retaining a record of all transactions.
 
It could well be because the actual examples of potential usefulness in things like NFTs or, more broadly speaking, blockchain-type-stuff are so wildly different from anything they're being used for now that it's hard to even connect them.

No, thousands of people (devs, gamers, journalists, etc) rebelling online can easily apply foresight to this business model. There's nothing unusual or so strange that the modern mind can't comprehend where it leads to. It's not like a dog being asked to use a laptop and can't understand what a laptop is.

There are also so many game developers attacking it because they have already seen previous examples of very similar ideas implemented in gaming. It always resulted in players developing mental health problems or farms of poor people in Asia playing games 12 hours a day for a rich boss who collects the rewards and gives these poor players a **** unsustainable wage. So they 'work' (not play) these games for rich people to exploit them and because it is so unhealthy they become exhausted after months.

A small sample of critical articles and previous examples of play-to-earn and game farming disasters


https://www.forbes.com/sites/paultassi/2022/01/02/why-gaming-nfts-are-not-oblivion-horse-armor-20/







Let's not forget that it also funded the basis for today's fascist and rightwing movements


 
the new m8 monitor looks interesting, but, it seems like everyone is stuck at 4K.

I’m dying for someone to release a 6K monitor other than the apple $5K 6K monitor.
 
There are two types of NFT's. The ridiculous speculative fad sales of digital junk. And NFT's that are now part of online games and virtual worlds.

The second type is here to stay. These online worlds/games all have built in currency, and the game companies clean up from it. They also have built in marketing in the form of major companies doing promos, such as getting famous characters within the games to wear, say, NFTs of a limited Adidas shoe. Players/customers in the game/world can also buy these extremely expensive NFT shoes, of which some of the revenue goes to the game company.

They're still pants-on-head nonsense. There's absolutely nothing about this that requires NFTs or the blockchain, and it's an already-solved problem with a single central database that's part of the game itself. They've been selling Team Fortress 2 hats and Fortnite skins for ages without any crypto ridiculousness. And any claims that this allows portability between games are completely laughable; let me know when a game decides to put in huge amounts of work to let people use items they already paid someone else for.
 
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What makes me sad is big companies supporting this NFT scam will just make more people fall for it. :(
They’re not “falling for it”; they’re expecting to get in on the money-making scheme, because it’s exactly the same laissez-faire capitalist BS we’ve all been subject to for decades now (only this particular revision is transparent to everyone who isn’t a temporarily embarrassed millionaire libertarian tech geek already normalized to insanity by the pathological computer industry).

Money for nothing: Ultimate edition.
 
And if my prior post didn’t make my position clear:

Screw these “smart tv” bastards, and screw this hypercapitalism crypto-BS.
 
They're still pants-on-head nonsense. There's absolutely nothing about this that requires NFTs or the blockchain, and it's an already-solved problem with a single central database that's part of the game itself. They've been selling Team Fortress 2 hats and Fortnite skins for ages without any crypto ridiculousness. And any claims that this allows portability between games are completely laughable; let me know when a game decides to put in huge amounts of work to let people use items they already paid someone else for.
I absolutely agree with you. It's still complete nonsense, and doesn't require any blockchain. But here we are.
 
No, thousands of people (devs, gamers, journalists, etc) rebelling online can easily apply foresight to this business model. There's nothing unusual or so strange that the modern mind can't comprehend where it leads to. It's not like a dog being asked to use a laptop and can't understand what a laptop is.

There are also so many game developers attacking it because they have already seen previous examples of very similar ideas implemented in gaming. It always resulted in players developing mental health problems or farms of poor people in Asia playing games 12 hours a day for a rich boss who collects the rewards and gives these poor players a **** unsustainable wage. So they 'work' (not play) these games for rich people to exploit them and because it is so unhealthy they become exhausted after months.
I may have done a poor job of explaining my point, since it seems like you interpreted what I said to be a defense of NFTs or the current ridiculous ponzi/gambling schemes people want to turn them into.

I'm not saying that users can't understand the real use cases. I'm also not saying users don't understand the current stupid buzzword fodder and outright scams--they clearly do, which is why gamers, at least, are openly rebelling against them as the money grab/attempt to force a speculative bubble they are.

It's heartening to see the only people actually supporting the current NFT stupidity being a richer flavor of the same speculators who blew up the baseball card market in the '80s and comic book market in the '90s, and ruin basically everything they touch.

What I was trying to say is that the entire "business model" of all the NFT things being pushed now is so fundamentally different from the handful of remotely useful use cases of the technology I can think of that they don't even come to mind. That's not a fault of potential users, it's the fault of the people trying to create a speculative market bubble, and that having nothing to do with any of the NFT uses that at least in theory might not be stupid.

NFTs, in any actual productive use, aren't a "market" or "business model", they're just a decentralized ownership tracking database that allows for unique identifiers and easy exchange of ownership. There are some real-world uses for that, although whether any actually are better than a centralized database is another question entirely.

That's why I could see an NFT-based system--hypothetically, because in reality I doubt it would work--being used in place of Steam's proprietary internal ownership database for games (or GoG's, or publishers' internal serial number database, or whatever). In reality I doubt it would work, but at least it could, in part because game licenses are fungible, and generally not artificially scarce.

Of course, nobody is even talking about that option, because it wouldn't make anybody more money, and would make Steam and just about every publisher less money. There's a reason, after all, that you used to be able to transfer a software serial number to a new user, but now you need to "redeem your code" and link that software license to your personal account such that it can no longer be transferred.

I can also think of other reasons that the whole low-friction resale concept would be despised by just about everybody and might screw up the entire market.

Likewise for the concept of, say, an NFT-based vehicle ownership tracking. It makes nobody any money at all, and has absolutely nothing to do with the current bubbles, the only advantage would be taking the ownership and control of the database away from the government and decentralizing it, which is of very limited utility.

There's also the attempt to replace the current semi-centralized domain registration system with a NFT-based one, which is at least conceptually about the best one I've seen, since it aligns with the decentralized concept of the whole internet. Hypothetically, that way no entity or group of entities has control over domain name registration. It also has major drawbacks, and in this case even the centralized non-NFT system had a huge speculative bubble with .com then domain extension land rushes and rampant speculative stupidity.

All of which is to say that my point is only that the Venn diagram of "situations in which a decentralized serial number ownership and transfer system is useful" and the current situation of "how can we pick some arbitrary thing with which to create a speculative bubble" have only a tiny sliver of overlap in the circles, and everybody is talking exclusively about the stupid circle, so it's kind of hard to even get a grasp on what things might be in the useful circle.
 
I may have done a poor job of explaining my point, since it seems like you interpreted what I said to be a defense of NFTs or the current ridiculous ponzi/gambling schemes people want to turn them into.

I'm not saying that users can't understand the real use cases. I'm also not saying users don't understand the current stupid buzzword fodder and outright scams--they clearly do, which is why gamers, at least, are openly rebelling against them as the money grab/attempt to force a speculative bubble they are.

It's heartening to see the only people actually supporting the current NFT stupidity being a richer flavor of the same speculators who blew up the baseball card market in the '80s and comic book market in the '90s, and ruin basically everything they touch.

What I was trying to say is that the entire "business model" of all the NFT things being pushed now is so fundamentally different from the handful of remotely useful use cases of the technology I can think of that they don't even come to mind. That's not a fault of potential users, it's the fault of the people trying to create a speculative market bubble, and that having nothing to do with any of the NFT uses that at least in theory might not be stupid.

NFTs, in any actual productive use, aren't a "market" or "business model", they're just a decentralized ownership tracking database that allows for unique identifiers and easy exchange of ownership. There are some real-world uses for that, although whether any actually are better than a centralized database is another question entirely.

That's why I could see an NFT-based system--hypothetically, because in reality I doubt it would work--being used in place of Steam's proprietary internal ownership database for games (or GoG's, or publishers' internal serial number database, or whatever). In reality I doubt it would work, but at least it could, in part because game licenses are fungible, and generally not artificially scarce.

Of course, nobody is even talking about that option, because it wouldn't make anybody more money, and would make Steam and just about every publisher less money. There's a reason, after all, that you used to be able to transfer a software serial number to a new user, but now you need to "redeem your code" and link that software license to your personal account such that it can no longer be transferred.

I can also think of other reasons that the whole low-friction resale concept would be despised by just about everybody and might screw up the entire market.

Likewise for the concept of, say, an NFT-based vehicle ownership tracking. It makes nobody any money at all, and has absolutely nothing to do with the current bubbles, the only advantage would be taking the ownership and control of the database away from the government and decentralizing it, which is of very limited utility.

There's also the attempt to replace the current semi-centralized domain registration system with a NFT-based one, which is at least conceptually about the best one I've seen, since it aligns with the decentralized concept of the whole internet. Hypothetically, that way no entity or group of entities has control over domain name registration. It also has major drawbacks, and in this case even the centralized non-NFT system had a huge speculative bubble with .com then domain extension land rushes and rampant speculative stupidity.

All of which is to say that my point is only that the Venn diagram of "situations in which a decentralized serial number ownership and transfer system is useful" and the current situation of "how can we pick some arbitrary thing with which to create a speculative bubble" have only a tiny sliver of overlap in the circles, and everybody is talking exclusively about the stupid circle, so it's kind of hard to even get a grasp on what things might be in the useful circle.

You didn't need to type so many paragraphs of meandering thought that don't work out in the real world. It doesn't mean anything to say 'car ownership database should be decentralised away from government'.

The internet is decentralised and all this new talk of decentralising is just a sneaky way of avoiding regulations while saying 'Can't sue me for this scheme I run on the internet with my 5 friends in 5 countries'.

In summary the internet, gaming, media, entertainment should never have scarcity as a feature. Everyone should have equal access. That's the premise of the information super highway. Scarcity does nothing but make the rich richer and enforces rigid and oppressive class and caste systems.

The only changes we need to see on the web are action against organised misinformation and cyber crime. Nobody asked for pyramid schemes and scarcity. This has been forced onto the public by rich VCs colluding with financial journalists and celebrities, all of whom are complicit in stealing a lot of money from the public. It's a window of opportunity for a money grab, that's all it is, and the public are furious at it.

Read the comments to the video below. This is every reaction to every NFT launch, but the financial media doesn't want to talk about the reactions. The same financial media who hyped every scam in history and were largely responsible for every bubble and market crash.

 
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