Then, unfortunately, I have to say that this product will go down into history as a very good effort and a small number of people undoubtedly will have a lot of fun using the few services and specifically made applications produced for it, but ultimately it will fail as a new product category for the masses.
If Apple is content that it will remain a luxury niche product, they certainly have the money to keep it alive for a long time.
Nothing Apple sells is cheap for their market segment, yet Apple sells about 20-25 million Macs per year and about 200 million iPhones. They have an installed base of something like 1.8 billion devices.
Meta has sold about 20 million Quest units in total over the past 4 years. Not a trivial number, but Apple will see the same revenue at a tenth of that volume. Even at the higher $399 price, I can't imagine Meta is making much money on these, I think they're selling them as a loss leader into the metaverse market-- which shows no signs of materializing. Apple, I'm sure, is making a profit on each unit sold.
It doesn't need to sell in iPhone volumes to be successful, it just needs to sustain it's own cost long enough for the market to develop around it. A fraction of Mac and iPhone users will buy into the Vision, and a fraction of PC and Android users will buy into the Apple ecosystem because that's the only place a headset of this quality exists.
Meta's bargain basement approach doesn't seem to have worked. The novelty of light sabers has worn off, and "feet" wasn't really the killer feature Meta hoped it would be. I'm not sure why Hololens hasn't evolved further than it has, but it's offering significantly lower spec hardware for the same price as Apple.
Apple did the right thing-- they built a great product and they're pricing it to survive on its own merits. If the 3D world is going to enter computing in any significant way this decade, AVP seems to have the best shot.
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