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clevin

macrumors G3
Original poster
Aug 6, 2006
9,095
1
http://arstechnica.com/apple/news/2009/03/chromium-for-os-x-state-of-the-browser.ars

FirstChromePageEver.png


Chromium has made huge leaps forward. You can load web pages, follow links, and work (somewhat) with tabs. There's no support for plug-ins, and the browser remains fairly unstable, leaving as it did a wake of hung processes which I could follow using Leopard's Activity Monitor. As this second video shows, many features remain unimplemented, and basic features (like closing windows) may fail.
 
I'm not really in a hurry to get Chrome. It's nice and all for Windows, but Safari works just fine for me. When I need an additional browser I fire up Firefox. I don't see Chrome replacing Firefox any time soon, because I would still want the extras I have on Firefox, like Firebug. There's no need for 3 browsers on my Mac.
 
May I make a suggestion about the Stainless website? The download, screencap, and dev links are kinda hard to read..
 
The more I use Safari 4, the more I'm liking it. Minus the lag on loading gifs.

The feature that I like about Chrome, that Apple should adopt is making the url bar the search bar as well.
 
I have no side to stand on this issue. Im just curious why its so difficult to port chrome to osx.
 
I have no side to stand on this issue. Im just curious why its so difficult to port chrome to osx.

I don't believe Google is porting Chrome to OS X. I think that they are actually rebuilding it from the ground up to work on OS X, just with the same features as the Windows version. But i am not an expert on this.
 
I don't believe Google is porting Chrome to OS X. I think that they are actually rebuilding it from the ground up to work on OS X, just with the same features as the Windows version. But i am not an expert on this.

No, they're definitely not doing that. Skia, their WebKit port, V8, etc... are all shared between OSs. It's just a large porting effort. Chrome's multi-process stuff (different from Stainless's) requires a lot of very OS-specific stuff, as does sandboxing, and of course all the UI parts need to have Cocoa versions written.
 
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