cinema 4d or maya

Discussion in 'Mac Apps and Mac App Store' started by diehardmacfan, Apr 17, 2007.

  1. diehardmacfan macrumors regular

    Joined:
    Mar 12, 2007
    #1
    hi everyone

    i have been using 3ds max on a windows machine for almost a year

    i will be getting a mac pro soon and since i am an apple fanatic i want to use mac 3d design software.

    i have narrowed down my choices between cinema 4d and maya

    i would like some feedback on which application is better

    also if anyone has any experience with 3ds max, I am wondering which application would be easier to switch to
     
  2. justG macrumors member

    justG

    Joined:
    Apr 9, 2007
    Location:
    Orlando, FL, US
    #2
    It depends on what you're doing with it. Some random points to consider:

    - Without in any way speaking to the actual capabilities/power of each application, I think it's safe to say that in the entertainment (film production, video game development) industry, C4D is still a hobbyist's tool. Maya most certainly is not. So if you know Maya, you're automatically more marketable.

    - Since Autodesk now owns both 3ds max and Maya, theoretically, they will play nicely with each other. I wouldn't look for the integration that Adobe has achieved with Macromedia's apps in CS3, but still, I remember reading about some UI changes (customisable, of course) in Maya that would make it easier for 3ds max users to transition.

    If I were buying for myself, I'd go with C4D. It looks quite powerful, with a learning curve that isn't as steep as Maya's. But if I were angling for a job, I'd get Maya, no question.

    Hope that helps.
     
  3. bartelby macrumors Core

    Joined:
    Jun 16, 2004
    #3
    As you have experience in 3Dmax, I say go for Maya. Cinema has a different way of working.
    I find Maya tricky as I come from an Infini-D background and find Cinema easy.
    I just can't get my head round Blender either.:eek: :(
    I'm waiting for them to release a new book.
     
  4. nickel macrumors newbie

    Joined:
    Jul 6, 2006
    #4
    Well, if you come from any 3D software to another you're going to have heaps of teething problems and not to mention the "Damn it! It was so much easier in *so and so softwares*"

    Although if you want to develop your own talents and make it viable for jobs in the future, Maya is the way to go. Although some places I know of use 3ds max.

    But coming from my experience with Maya, it actually runs better on windows. There were quite a few Mac pains I had with keyboarding and mouse that I didn't get when running it on my PCs.

    Well, that's my two cents.
     
  5. diehardmacfan thread starter macrumors regular

    Joined:
    Mar 12, 2007
    #5
    hi thanks for your responses

    I will mainly be using the 3d application (either maya or cinema 4d) for modeling separate things like houses and web design for a job. I will also be putting 3d designs into video that i do using final cut studio 2. I was wondering which of the two 3d graphic programs are compatable with apple final cut pro and motion.

    thanks for all your help
     

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