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Civ VI is the only one I've played, and I'm definitely satisfied for now. I haven't even gotten the DLC. Civ seems like the kind of game that you pick the version you like and stick with it for a long, long time. I would guess that VII will pick up after a while.
 
Civ VI is the only one I've played, and I'm definitely satisfied for now. I haven't even gotten the DLC. Civ seems like the kind of game that you pick the version you like and stick with it for a long, long time. I would guess that VII will pick up after a while.

Steam periodically has sales on the DLC. Civ 6 DLC "The Gathering Storm" can be fun with the environmental disasters that can occur (i.e. a landlocked city is now surrounded by water and lowland areas are flooded).
 
For anyone interested Steam is having their big summer sale
Civ VII is now $60.00
Civ VI is now $3.00
Civ V is not 7.49
 
for me it goes past the point of being 'fun game' to being a micromanagement grind
That will scare me away. one of the things that drove me away from Cities:Skylines 2, is that you have to manage to much minutia - that game has other issues, but one of my turn offs was the minutia. I don't. think I'd like VI if I had to play one way and manage much of the small stuff
 
That will scare me away. one of the things that drove me away from Cities:Skylines 2, is that you have to manage to much minutia - that game has other issues, but one of my turn offs was the minutia. I don't. think I'd like VI if I had to play one way and manage much of the small stuff

As in all games of these types, the closer you get to the end, the longer the turns are (more cities / units to control).

In my opinion, both Civ 5 and Civ 6 are similar in micromanagement (just in different ways).
 
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That will scare me away. one of the things that drove me away from Cities:Skylines 2, is that you have to manage to much minutia - that game has other issues, but one of my turn offs was the minutia. I don't. think I'd like VI if I had to play one way and manage much of the small stuff
Yeah I think destacking cities across multiple tiles in particular was quite a bad move for the franchise (at least in my case) now instead of city management just being choosing what you want to build next from a list, you've got to think several steps ahead about what space you'll need, and if you construct this here now, you won't be able to have that later, unless you want to rip this up, etc. Plus the housing, appeal, disasters, climate change and loyalty mechanics on top just gets too much when you consider you'll be doing it on like a dozen cities. I'm sure it's technically a much better game if you do want more of the city building aspect in there (and I guess plenty of people do looking at the huge player base) but it's not really what I want from a civ game.
 
I have played all of them since Civ 2. Every single one has met a lot resistance in the beginning due changes and/or balance and bugs. Usually Civ gets balanced and polished game flow in a year or so after release. But then again we all have our special favorites (thinking about Alpha Centauri, and sighs deep)
 
Long time Civ player and I had Civ VII on my Steam wishlist in hope it would be improved or to justify buying it not at full price. But even at 30% off, I'm not convinced it’s worth buying. Whilst there seem to be some improvements, many basic expectations require additional payment for DLC. What a rip-off. I’ll stick with Civ VI.
 
Long time Civ player and I had Civ VII on my Steam wishlist in hope it would be improved or to justify buying it not at full price. But even at 30% off, I'm not convinced it’s worth buying. Whilst there seem to be some improvements, many basic expectations require additional payment for DLC. What a rip-off. I’ll stick with Civ VI.

Wait a year and it should be much cheaper.
 
This seems brutal but insightful regarding the failure of Civ 7

A screen grab of the YT, in case you want to skip watching
1778848684581.png


Here's how it compares to Civ 6 on steam. Civ VII - 5, 000 players vs. Civ VI 37,000
1778848373871.png

1778848423883.png
 
This seems brutal but insightful regarding the failure of Civ 7

A screen grab of the YT, in case you want to skip watching
View attachment 2630102

Here's how it compares to Civ 6 on steam. Civ VII - 5, 000 players vs. Civ VI 37,000
View attachment 2630100
View attachment 2630101
They did just recently release a huge patch that supposedly fixes some of those things. I haven't yet tried it. I was more annoyed that the Switch 1 version felt like paid demo being locked down to small or tiny maps only. I didn't totally hate it. I think I played more VII than VI tbh.

EDIT: The test of time update I'm talking about is coming in a few days. May 19th.
 
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Looks like the Test of Time update has landed. No word on how well its being received or how game play has been realigned to Civ players who hated the current setup
 
Looks like the Test of Time update has landed. No word on how well its being received or how game play has been realigned to Civ players who hated the current setup

Some civ players might have hated Civ 7 but, for the majority, they feel that 5 and 6 are great and that the changes in 7 were not worth the high price tag.
 
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