OS X Civilization V - Retina Display Fuzziness

Discussion in 'Mac and PC Games' started by Ason12, Jan 13, 2015.

  1. Ason12 macrumors newbie

    Joined:
    May 25, 2008
    #1
    I've just purchased a 15" Retina MacBook Pro and decided to install my trusty ole Civ V on it, but I've run into kind of an odd issue. When I have it set to HiDPI mode everything is relatively clear, except for all text and the interface. Those are really quite fuzzy. I'm not sure what I should do? I've scoured the forums and have been unable to find a clear answer. Any help would be appreciated!
     
  2. Aspyr-Blair macrumors 6502

    Joined:
    Aug 20, 2012
    Location:
    Austin Tx
    #2
    Simply turn off HiDPI. You can still select the full retina resolution as Civ V works in retina natively.
     
  3. Ason12 thread starter macrumors newbie

    Joined:
    May 25, 2008
    #3
    I've done that to no avail, the text and interface elements are still fuzzy.
     
  4. Aspyr-Blair macrumors 6502

    Joined:
    Aug 20, 2012
    Location:
    Austin Tx
    #4
    Hmm...give our support team a shout. They will be able to dig in for you.

    Link for support is in my sig.
     
  5. ErikGrim macrumors 68040

    ErikGrim

    Joined:
    Jun 20, 2003
    Location:
    Brisbane, Australia
    #5
    Is there a way to scale the text natively in HiDPI mode at least? I know the icon assets are probably a lost cause, but if the text in HiDPI mode could be sharp, that would go a long way. Once you've played Civ V in full 5K you are not likely to ever switch back, but in Non-HiDPI mode the UI is unusable of course.

    PS. Big up to the last update that brought full Mod and Steamworks support! It's just amazing!

     
  6. puelocesar macrumors member

    Joined:
    Mar 11, 2013
    #6
    I never got this to work well. When I disable HiDPI fonts are just too small for my eyes on 2880x1800. Aspyr support didn't really helped on this, but there's not much they can do I think, it's up to the developers to properly support HiDPI..

    Anyway, to be able to see something and without most of the fuzziness, I'm running it on 1680x1050.
     
  7. ErikGrim macrumors 68040

    ErikGrim

    Joined:
    Jun 20, 2003
    Location:
    Brisbane, Australia
    #7
    It just seems odd that the text would be rendered as if upscaled instead of just native point size.
     
  8. Kissmyne, Jul 25, 2015
    Last edited: Jul 27, 2015

    Kissmyne macrumors 6502

    Kissmyne

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    Apr 21, 2015
  9. puelocesar macrumors member

    Joined:
    Mar 11, 2013
    #9
    Well, that's bad rendering for me. It's rendering the text with a smaller resolution and then upscaling the interface, instead of rendering it on the correct resolution.
     
  10. puelocesar macrumors member

    Joined:
    Mar 11, 2013
    #10
    So I took a screenshot with 2880x1800 with HiDpi off, and now I understand what's happening. Let's say you have a game and you have a window with text in it with the size of 100x100. When you adapt your code to HiDPI, you can do two things: reimplement the window in 200x200 for retina devices, or use the same implementation and just scale it by 2x. Unfortunately it seems like they are using the latter.

    I know because I already did something like that in the past in a MUCH smaller game, you have a deadline, your manager won't give you enough time to implement it the right way, so you do shortcuts..

    Still, it's disappointing, as this game would benefit greatly from a proper retina optimization.
     

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