cocoa

Discussion in 'iOS Programming' started by eurekor, Dec 21, 2014.

  1. eurekor macrumors newbie

    Joined:
    Mar 12, 2012
    Location:
    UK
    #1
    Hi All

    Back in 2010, when I was studying for iOS programming, COCOA language was sometimes recommended for certain type of iOS programming projects. Is it still the case? Any one using this language / tool?
     
  2. chown33 macrumors 604

    Joined:
    Aug 9, 2009
    #2
    Cocoa is not, and has never been, a language (in the iOS context).

    Cocoa is a framework, or set of class libraries:
    http://en.wikipedia.org/wiki/Cocoa_(API)

    In iOS, its exact name is Cocoa Touch. This distinguishes it from the classical Cocoa framework on Mac OS X, which has quite different classes, and no touch-interaction capabilities at all.
     
  3. eurekor thread starter macrumors newbie

    Joined:
    Mar 12, 2012
    Location:
    UK
  4. 1458279 Suspended

    1458279

    Joined:
    May 1, 2010
    Location:
    California
    #4
    The use of Cocoa Touch is really an issue of what type of app you have. If it's a game you should probably look into other tools like Sprite Kit and Unity.

    However, for most other apps, using Apple's array of tools allows you to quickly adapt to changes because Apple can change things quickly.

    This may or may not make a difference to your app as the changes might be for something you don't use.

    I would look at the goals of the app and see which tools are best for meeting those goals.
     

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