Hello! I thought I'd write this post after browsing Reddit and seeing history repeating itself. I'm sure some of us remember the skepticism of why iPhone, iPad, iPod, Watch would "fail" before their respective releases and the exact opposite happening to all of them.
I have been following the Apple Reality Pro headset like a hawk for almost 10 years now. Seeing it finally assumingly being unveiled this spring is really exciting despite the speculation of it being worth 3000 USD for the first generation model.
Firstly, I noticed a lot of people are very skeptical of "use-cases" for VR and understandably so. VR has been in niche "early-adoption" phase for a good 8 years now. In fact, the only killer apps we have gotten are mostly arcade rhythm games, which is unsettling. AR has yet to have a killer app due to the limitations of AR. Pokemon Go doesn't probably count as no one uses the AR features anyway.
I honestly believe people are looking at VR and AR use-cases the wrong way, and a reason why my Quest 2 was collecting dust for so long, Since Facebook's stance change to Meta and their focus on the "metaverse", their stocks have tanked, trust is being lost and employees are being laid off en-masse. What the adopters and Zuckerberg have envisioned for VR/AR is cool, but not enough for mass adoption.
Reading the rumours and news on the Apple Reality and the future of VR, I feel the future is bright if we don't focus on gaming and virtual experiences exclusively
Virtual and Augmented Reality is not only about gaming. Which is honestly where people are not seeing interest. The latter especially. I've seen comparisons to Google Glass which was 10 years ago mind you. Computing has moved colossally. about as much as the Glass was a failure.
Tim Cook has said multiple times that AR is where the world is heading, not VR and it shows. A use case example is talking to your friends in-person virtually. Being able to have a screen anywhere, of any size. Need For Speed-like arrows pointing where you need to go via GPS. Art installations.
VR is still going to exist, the Quest Pro, rumoured Valve Deckard and Apple Reality are supposed to do both after all. It's just limited what you can do with VR practically as opposed to AR. The metaverse, gaming and immersive experiences are VR's forte, which could be great when combined with AR.
The price is ridiculous but so was the Macbook Air first gen. This is merely a developer SDK, with the second, more affordable generation coming in 2025
I have been following the Apple Reality Pro headset like a hawk for almost 10 years now. Seeing it finally assumingly being unveiled this spring is really exciting despite the speculation of it being worth 3000 USD for the first generation model.
Firstly, I noticed a lot of people are very skeptical of "use-cases" for VR and understandably so. VR has been in niche "early-adoption" phase for a good 8 years now. In fact, the only killer apps we have gotten are mostly arcade rhythm games, which is unsettling. AR has yet to have a killer app due to the limitations of AR. Pokemon Go doesn't probably count as no one uses the AR features anyway.
I honestly believe people are looking at VR and AR use-cases the wrong way, and a reason why my Quest 2 was collecting dust for so long, Since Facebook's stance change to Meta and their focus on the "metaverse", their stocks have tanked, trust is being lost and employees are being laid off en-masse. What the adopters and Zuckerberg have envisioned for VR/AR is cool, but not enough for mass adoption.
Reading the rumours and news on the Apple Reality and the future of VR, I feel the future is bright if we don't focus on gaming and virtual experiences exclusively
Virtual and Augmented Reality is not only about gaming. Which is honestly where people are not seeing interest. The latter especially. I've seen comparisons to Google Glass which was 10 years ago mind you. Computing has moved colossally. about as much as the Glass was a failure.
Tim Cook has said multiple times that AR is where the world is heading, not VR and it shows. A use case example is talking to your friends in-person virtually. Being able to have a screen anywhere, of any size. Need For Speed-like arrows pointing where you need to go via GPS. Art installations.
VR is still going to exist, the Quest Pro, rumoured Valve Deckard and Apple Reality are supposed to do both after all. It's just limited what you can do with VR practically as opposed to AR. The metaverse, gaming and immersive experiences are VR's forte, which could be great when combined with AR.
The price is ridiculous but so was the Macbook Air first gen. This is merely a developer SDK, with the second, more affordable generation coming in 2025