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ClaraStahlbaum

macrumors 6502a
Original poster
I don't know if someone already made this topic, if so, a mod can feel free to move/merge it.

I am concerned about MacOS27 not allowing for the support of Flash based Apps such as Pinta, and various games I play that are Flash based. I get warnings now and then popping up on the screen. Should I just avoid updating to MacOS27 all together, or is there a way to get support for Flash based apps for it? Is there any possible fixes I will be able to use?
 
macOS 27 will still have Rosetta support (Apple's plan is to remove it in macOS 28), so your Flash Player should work in macOS 27. I have a few old Flash games and also I think I have a dancing alien and a "Your Base Are Belong To Us" video. 🙂

We're going to lose support for anything that relies on Rosetta (like Flash Player) except for some game "frameworks" that Apple hasn't yet detailed. Safe to say, though, that Flash will not run natively starting with macOS 28.

However, I have Flash Player installed in Windows 11 ARM in a Parallels virtual machine. This will likely be your best solution. If you like to tinker, you can also install DOSBox-X and create a Windows 98 image and install Flash in Windows 98. In my limited tests, it isn't as smooth as using Win11 in Parallels I think because the Flash Player in Windows 98 is an Internet Explorer plug-in, so Flash is played in the browser. Whereas Flash on Win11 is played in the standalone Flash Player I have installed.

Long story short: Win11 in Parallels is probably the best/easiest solution.

Win11ARM_P26.png


Win98DOSBox-X.png
 
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UTM doesn’t support OpenGL or DirectX so the Flash games OP wants to run may not be very enjoyable without hardware acceleration. Parallels DirectX support is quite good, I’ve even run graphics benchmarks in Win11ARM that outperform the same benchmarks on my previous 2019 Intel MBP with 5500M 8GB VRAM. And DOSBox-X (free like UTM) has support for 3Dfx Voodoo and DirectX (I installed DirectX 9.0c to run the 1998 X-Files game). But OP may not want to go that old school and build a Win98 image just for Flash games lol. I’m going to give UTM a try and see what the performance hit (if any) is like with Flash in Win11ARM. They say UTM can run x86 (WinXP etc) in emulation just more slowly so that likely isn’t a solution but will be interesting to see. I’ll report back when I have a chance to test UTM.
 
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