Console quality games on the iPad?? Upcoming console quality games?? The Future??

Discussion in 'iPad' started by ShaunAFC3, Aug 1, 2016.

  1. ShaunAFC3, Aug 1, 2016
    Last edited: Aug 1, 2016

    ShaunAFC3 macrumors regular

    Joined:
    Feb 28, 2016
    #1
    I have an iPad Air 2 which it is a POWERHOUSE and a BEAST of a tablet especially when playing games. :)

    I think the majority of the games in the App Store are for casual users and the games(like Temple Run, Flappy Bird, Angry Birds, etc) are very simple and to kill time when you are waiting for the doctors and taking a dump on the toilet but all so on the other side of the bandwagon there are quite a few console quality games on the iPad like Grand Theft Auto San Andreas, Asphalt 8, Gangsters Vegas, Dead Trigger 2 which makes gaming on the iPad in general way more enjoyable and better gaming experience and it all so takes advantage of the power of the A8X chip in the iPad.

    But unfortunately we haven't been seeing more console quality games been made for the iPad in the last year or 2 because of the freemium thing that as yous lot have seen by now that most developers are taking advantage which there are a lot more games like Temple Run, Doodle Jump, Angry Bird being made and very unfortunately not many console quality games!! :/

    But with that being said I definitely don't think the freemium thing is a bad thing on IOS very far from it as some people(mainly hardcore gamers) make it out to be and I think it should stay that way because there is definitely nothing wrong with it, I guess there is another way for developers to make money and also I definitely enjoy playing games like Temple Run, Doodle Jump, Lane Racer on the iPad but the problem is that it is PREVENTING having a lot more console quality being made for the iPad!!

    As a human being who likes to game on the iPad for me and many other people who likes to game on there iPads really wish that would be a lot more console quality games being made for the iPad!! What about Grand Theft Auto 4 and 5?? What about the old classics like The Simpsons Hit & Run, Bully?? I am very very sure that iPad Air 2 and newer iPads are definitely powerful enough to be able to run games like The Simpsons Hit & Run, Bully I mean just look at Rockstars brilliant GTA series like 3, San Andreas, Vice City, those games are on the iPad and on Android and be able to run well with out a problem!!

    Maybe the iPad at the moment might not be able to run a current console quality games like Grand Theft Auto 4 and 5 and FIFA 16 but I am sure once the iPad is powerful enough in terms of CPU and GPU and the tech advance a bit more then I really hope we will see games like Grand Theft Auto 4 and 5, FIFA 16 on the iPad which that will definitely be awesome haha!! :D :D

    Developers have Metal API to allow them to create console quality games for the iPad but very sadly and unfortunately at the moment the developers are NOT taking advantage of the Metal API!! :(

    So I really really hope there will be a lot more console quality games like Grand Theft 4 and 5, FIFA 16 and old classics like the The Simpsons Hit & Run, Bully being made for the iPad in the future!!


    Everyone, Do you think that there will be more console quality being made for the iPad in the future?? And is there any upcoming console quality games for the iPad?? Because I haven't seen any upcoming games coming out in the next year for the iPad that are "console quality"....... :( :/

    What is the future for gaming on the iPad?? People......


    I see very very BIG BIG potential in gaming for the iPad in the future!! :)
     
  2. 617aircav Suspended

    Joined:
    Jul 2, 2012
    #2
    I doubt the ipad can run console quality games, even older games.
     
  3. Andres Cantu macrumors 68030

    Andres Cantu

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    May 31, 2015
    Location:
    Rio Grande Valley in South Texas
    #3
    The iPad's graphics processing power has gone up around 300x from the A4 to the A9X in just 6 years (and matches the previous video game consoles' power).

    By the end of the decade, it should be approaching the current generation's power. Obviously by then, we'll probably have the PS5, so the iPad will always be a step behind consoles, but with the graphics it currently produces, I don't see an issue with that.
     
  4. TheRealAlex macrumors 65816

    Joined:
    Sep 2, 2015
    #4

    I think an iPad Pro would or could hit Xbox 360 Graphics or Above if a developer wanted just look at the NVIDiA Shield version of DOOM BFG Edition looks bad on Xbox 360 runs like a dream on the Shield look it up on YouTube
    Now that's attainable on an iPad Pro heck even an iPad Air 2 because it has very powerful GPU. But developers target the largest market segment and there are very few iPad Pros to justify spending Millions of Dollars developing Console quality games which normally cost $59.99 and No One even me Will pay $60.00 for a Console like Game on an iPad. I have PCs and Xbox One for that.

    As time goes on maybe 5 years or so even Basic games will look as good as Xbox 360 games but again No one will pay the Premium the development of console games require unless it's some kind of Easy to Port
     
  5. Michael Goff macrumors G4

    Michael Goff

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    Jul 5, 2012
    #5
    The app economy has screwed over our ability to get console quality games. Even if we have the power, people don't want to pay the price that a AAA game is worth.
     
  6. Bbqthis macrumors 6502a

    Bbqthis

    Joined:
    Apr 12, 2015
    Location:
    Bay Area, CA
    #6
    If you have a Mac, use Xcode to side load emulators which allow you to run thousands of *cough* legally obtained console games. Air 2 will run a PS 1 emulator like a champ. Don't think anyone has built anything newer for iOS, minus that very much alpa GameCube emulator.
     
  7. wakinghour macrumors regular

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    Jul 16, 2012
    #7
    The most in complex I've seen was Heroes and Castles 2. That really looks like a console.
     
  8. Skika macrumors 68030

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    Mar 11, 2009
    #8
    Touch screen controls are ****, i have an ipad pro and 6S, still only play portable games on vita and 3DS.
     
  9. Number-Six macrumors 6502

    Number-Six

    Joined:
    Jul 25, 2013
    #9
    Most AAA games out now are not even worth the price they are selling them for, so I totally agree with people not wanting to pay those prices.
     
  10. Michael Goff macrumors G4

    Michael Goff

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    Jul 5, 2012
    #10
    And this train of thought is why we won't get AAA titles on iOS.
     
  11. Number-Six macrumors 6502

    Number-Six

    Joined:
    Jul 25, 2013
    #11
    So you actually want to pay more for sub-par games like what's currently available on consoles? Because I sure don't want to.

    Do I want to take a chance on buying a game from a developer who sells a console game for $60-$70 and then sells a "season pass" for the same price for undefined future content? Heck no !
     
  12. Michael Goff macrumors G4

    Michael Goff

    Joined:
    Jul 5, 2012
    #12
    I don't pay for sub-par games. I do research, I buy games I end up enjoying. Hyrule Warriors, for example, was worth every penny. So was Bloodbourne. So were Dark Souls 1 and 2. Mario games that I've bought? Kid Icarus? All games I researched, bought, and enjoyed. You're not going to get a AAA game for 1, 2, or 5 dollars. It might not be 60, but it will definitely be over 20$.

    And the iOS App Store model doesn't support that really.

    Besides, if all you buy are sub par games with season passes that cost 60-70$? Stop buying Call of Duty or Battlefield. And stop buying sub-par games. Actually do research, don't blame the industry for your failure as a consumer.
     
  13. Drecca macrumors regular

    Joined:
    Aug 30, 2010
    #13
    It might though. There are a greater number of customers, or potential customers on IOS than there are on platforms and pc's. IOS might be capable of letting gaming companies access a far bigger customer base.

    For consoles, you have to go out and buy the console first, and then each game. It's a limited market. On IOS, you already have the console. You just need the right price point or model to make it work and think outside the box a little bit.

    Even Blizzard did that with Starcraft 2. Split it into 3 games, and now some pretty good DLC content for a lower price to give it continuity.

    Lots of ways to get this working. Gaming companies just need to get out of status-quo thinking
     
  14. Michael Goff macrumors G4

    Michael Goff

    Joined:
    Jul 5, 2012
    #14
    By time Blizzard did what you mentioned, they has already made their money because the game had been out and was wildly successful. When it came out, it was 60$, a price the person above just said he wouldn't pay. Do you have any idea how expensive it is to make a game? And they'd have to make the game work on iOS, which likely means touch controls. So we have them working for a console with potential customers when a majority don't want to pay for apps. As opposed to consoles, where the people are willing to pay AAA prices for AAA games. Less work on a console, too, since Nintendo and Microsoft are not likely to change their software and break your game on it.
     
  15. Drecca macrumors regular

    Joined:
    Aug 30, 2010
    #15
    Yeah, tons of big game developers here in Montreal, so I know people in the industry and how long, and how expensive it is to make a game.

    These companies do the math, and their bean counters are telling them ios = not yet. I just feel like they're right on the curve, rather than being slightly ahead of it. More customers means lower pricing.

    Heck, we already see the best model for gaming is freemium on ios, and now there's incoming support for subscriptions. Who wouldn't pay $5 a month to play Starcraft on the ipad or iphone? People think it's easier to swallow than $60 right off the top.

    Anyway, i'm not in the industry myself, i barely play games apart from the occasional desktop based game. But if Apple really wants to push the iPad as a computer replacement, getting some exclusive high-end gaming titles might help.
     
  16. iSheep5S macrumors 6502a

    iSheep5S

    Joined:
    Jun 4, 2013
    Location:
    Scotland
    #16
    I think when Mac's sound like a hoover playing big titles there is little chance of the smaller sibling managing plus...

    The money is in micro transactions so that's how it will stay.
     
  17. Wahlstrm macrumors 6502a

    Wahlstrm

    Joined:
    Dec 4, 2013
    #17
    This.

    And ≈$1 for most paid apps and if you don´t want to pay there are a million more for free..
    That makes a lot of people think "nope" when a game suddenly cost as much as 20-30 other games..

    $15 for a 3ds-game is a bargin even if the game kinda sucks, while even $10 for a really great game on mobile is considered extremely expensive by most people..
     
  18. ShaunAFC3 thread starter macrumors regular

    Joined:
    Feb 28, 2016
    #18
    Fantastic answers here so far!! :D

    Keeps this awesome discussion going!!
     

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