Construct, you can make games!

Discussion in 'Community Discussion' started by djstarrock, Jan 19, 2008.

  1. djstarrock macrumors 6502a

    djstarrock

    Joined:
    Nov 23, 2006
    Location:
    UK, Scotland, Glasgow
    #1
    Construct is a powerful 2D games creation application only for windows right now, with a simple system of events-conditions management and an upcoming Python support.

    [​IMG]

    But... what are the advantages over scripting a game from scratch or using other game creation engines? Well, Construct has all the basics for a good game, and, in addition, loads of new features. Some of the best plugins or features are : physics, DX9-10 support, pixel shader 3 effects, layer-based creation and an advanced SDK for the creation of new features.

    [​IMG]

    Why using Construct? Everything is easier! You can make a character move without a line of events, add your own attributes for each object and create your sprites directly in your application. Construct has everything you need. You can make complex loops or repeats for different types of games, or even use custom arrays to create grid-based games.

    [​IMG]


    Construct is currently being developed by Scirra.
    http://scirra.com


    You can download Construct and the SDK here : http://scirra.com/download.php

    You can see some of example games here : http://scirra.com/demos.php




    If you need help starting with Construct you can start with the tutorial : http://scirra.com/files/ghostshootertut.zip

    Or check the "learn" section and the Wiki : http://scirra.com/learn.php
     
  2. djstarrock thread starter macrumors 6502a

    djstarrock

    Joined:
    Nov 23, 2006
    Location:
    UK, Scotland, Glasgow
  3. SkyBell macrumors 604

    SkyBell

    Joined:
    Sep 7, 2006
    Location:
    Texas, unfortunately.
    #3
    Most people here don't run Windows unless they have to, and that's not really interesting enough to do it.
     
  4. Mammoth macrumors 6502a

    Mammoth

    Joined:
    Nov 29, 2005
    Location:
    Canada
    #4
    Well I'm slightly intrigued, as I kind of want to make a game that would be optimized for finger controlled interfaces, but I'm in no rush.
     

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