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d4cloo

macrumors regular
Original poster
Aug 28, 2016
136
309
Los Angeles
I'm not sure what you all think of Control Center on iOS 10, but I'm personally very surprised to see it has such bad U.I in the latest beta.

I think it's a huge mistake to move different controls over different panes to make it 'less cluttered', and at the same time don't allow users to customize a panel used so often.
What does 'cleaner U.I' mean when it affects the user experience?

Suddenly, when brightness is wrong or music is too loud I can't rely on muscle memory anymore (swipe up, adjust, swipe down). Nope, since iOS 10 I could be in one of three panes and have to navigate to it first.
The whole core idea about Control Panel is to super quickly change settings or access commonly used tools, regardless of which context I'm in.

First of all let's take this screenshot:
https://postimg.org/image/6frudh5o9/

Starting at the top, the use of color is misplaced. I'm glad Apple is getting some color back in their operating system (I hope they'll do the same with the Finder's navigation bar) but in this case a toggle button doesn't really benefit from having different colors. Its toggled state is what counts and this should be consistent throughout the 5 icons. Why is the lock icon red? Is it a warning? No it's just the lock rotation being 'locked'. Why is airplane mode orange? Or 'do not disturb' in a slightly different blue tone? These things matter.
(The respective colors in Settings *do* make sense to me. The purpose there is to quickly identify the appropriate icon in a huge list of items)

The fact that I'm still not able to press-and-hold the Bluetooth or Wifi buttons to change Wifi network or Bluetooth devices SUCKS. Still, I have to dive into the Settings menu all the time. And mind you, I have to do this a lot of times. It's so easy to do, yet Apple doesn't allow me.

Next is the brightness slider. I'm not sure about you but when I quickly open the control panel and want to adjust the slider, there's a change I make a mistake and by not properly touching the horizontal slider. In iOS10 I now keep accidentely dragging the entire pane instead of dragging the slider. As if these two are 'fighting' since both the front element is responding to my horizontal input as well as the entire background.

In iOS9 for some reason the slider was more responsive (or at least the perception of it). I think it's a stupid design on Apple's end. It reminds me of embedded Google Maps views in websites, where you accidentally start dragging the map instead of the webpage itself. The latter is harder to fix, the former is just lame design.

Moving on to AirPlay and Airdrop. There is no reason why these buttons couldn't be smaller buttons as well, but I don't think they're necessarily bad either.

But then! Night shift!
What a horrible, horrible waste of space for something that is so rarely interacted with. Which U.I designer came up with THAT? This could have been merged witch the Airdrop/Airplay row.
Something that I'm using much more often is the 'battery saving' setting. The ability to turn battery saving mode on/off is something I'd love to have, yet Apple doesn't want or allow me to.

https://postimg.org/image/h3vlcbfnd/

The second pane... total abuse of valuable space. Just look at it. It's as if is it's a placeholder screen, unfinished

Granted, it's certainly nice to be able to click the application that is claiming the audio, but it could have been solved with a mere clickable audio icon left of the slider.

The play/pause/reverse/buttons just drown in space.

Another horizontal slider that fights with the parent pane's horizontal dragging.

Great to be able to select a different audio output but I'm not so sure why this should be an accordion menu folding out, versus the interaction design used on the home screen (3D touch to open a folding menu that closes on release, in this case selecting the audio outputs)

These two panes could have been consolidated to one, without sacrificing interaction. Perhaps the one panel would have been larger (height), but so what? There's room for it! Maybe the 5s would be in trouble but there are ways to fallback gracefully in U.I.
At least I would have liked the ability to design my own control panel and stick with just one pane.

Apple's sometimes idiotic focus on aesthetics and minimalism ruin basic interaction. Control Center is one example of that.

-------

Ps The above looks even WORSE on iPad. With so much screen estate, there is no reason why there are multiple panes at all.

In the attempt to try to solve an issue (too cluttered? Not enough controls?) they've created one (the need to scroll multiple panes, odd prioritization/spacing for elements).
 
Last edited:
What a rant. But I agree with you on some points. Brightness slider has always been a problem for me.

The second pane too, weird use of space but maybe it's half baked? I don't know but the colors don't bother me it differentiates the options.
 
I agree with most of what you said. I've been running the beta for awhile and I think CC was just redesigned for the sake of change and it's a poor redesign. Having music controls on a separate panel is silly and I can't tell you how many times I've gone to quickly raise or lower the volume in CC and my input doesn't register on the volume slider and the panel swipes over to the toggle panel.
 
Sorry if I ranted. Reading it I think I used too much copy to get my point accross


What a rant. But I agree with you on some points. Brightness slider has always been a problem for me.

The second pane too, weird use of space but maybe it's half baked? I don't know but the colors don't bother me it differentiates the options.
 
I think what they should do is if you swipe up from the left corner, you go to the first panel with the brightness and toggles, and if you swipe up from the right, the music controls pop up.
 
I'm not sure what you all think of Control Center on iOS 10, but I'm personally very surprised to see it has such bad U.I in the latest beta.

I think it's a huge mistake to move different controls over different panes to make it 'less cluttered', and at the same time don't allow users to customize a panel used so often.
What does 'cleaner U.I' mean when it affects the user experience?

Suddenly, when brightness is wrong or music is too loud I can't rely on muscle memory anymore (swipe up, adjust, swipe down). Nope, since iOS 10 I could be in one of three panes and have to navigate to it first.
The whole core idea about Control Panel is to super quickly change settings or access commonly used tools, regardless of which context I'm in.

First of all let's take this screenshot:
https://postimg.org/image/6frudh5o9/

Starting at the top, the use of color is misplaced. I'm glad Apple is getting some color back in their operating system (I hope they'll do the same with the Finder's navigation bar) but in this case a toggle button doesn't really benefit from having different colors. Its toggled state is what counts and this should be consistent throughout the 5 icons. Why is the lock icon red? Is it a warning? No it's just the lock rotation being 'locked'. Why is airplane mode orange? Or 'do not disturb' in a slightly different blue tone? These things matter.
(The respective colors in Settings *do* make sense to me. The purpose there is to quickly identify the appropriate icon in a huge list of items)

The fact that I'm still not able to press-and-hold the Bluetooth or Wifi buttons to change Wifi network or Bluetooth devices SUCKS. Still, I have to dive into the Settings menu all the time. And mind you, I have to do this a lot of times. It's so easy to do, yet Apple doesn't allow me.

Next is the brightness slider. I'm not sure about you but when I quickly open the control panel and want to adjust the slider, there's a change I make a mistake and by not properly touching the horizontal slider. In iOS10 I now keep accidentely dragging the entire pane instead of dragging the slider. As if these two are 'fighting' since both the front element is responding to my horizontal input as well as the entire background.

In iOS9 for some reason the slider was more responsive (or at least the perception of it). I think it's a stupid design on Apple's end. It reminds me of embedded Google Maps views in websites, where you accidentally start dragging the map instead of the webpage itself. The latter is harder to fix, the former is just lame design.

Moving on to AirPlay and Airdrop. There is no reason why these buttons couldn't be smaller buttons as well, but I don't think they're necessarily bad either.

But then! Night shift!
What a horrible, horrible waste of space for something that is so rarely interacted with. Which U.I designer came up with THAT? This could have been merged witch the Airdrop/Airplay row.
Something that I'm using much more often is the 'battery saving' setting. The ability to turn battery saving mode on/off is something I'd love to have, yet Apple doesn't want or allow me to.

https://postimg.org/image/h3vlcbfnd/

The second pane... total abuse of valuable space. Just look at it. It's as if is it's a placeholder screen, unfinished

Granted, it's certainly nice to be able to click the application that is claiming the audio, but it could have been solved with a mere clickable audio icon left of the slider.

The play/pause/reverse/buttons just drown in space.

Another horizontal slider that fights with the parent pane's horizontal dragging.

Great to be able to select a different audio output but I'm not so sure why this should be an accordion menu folding out, versus the interaction design used on the home screen (3D touch to open a folding menu that closes on release, in this case selecting the audio outputs)

These two panes could have been consolidated to one, without sacrificing interaction. Perhaps the one panel would have been larger (height), but so what? There's room for it! Maybe the 5s would be in trouble but there are ways to fallback gracefully in U.I.
At least I would have liked the ability to design my own control panel and stick with just one pane.

Apple's sometimes idiotic focus on aesthetics and minimalism ruin basic interaction. Control Center is one example of that.

-------

Ps The above looks even WORSE on iPad. With so much screen estate, there is no reason why there are multiple panes at all.

In the attempt to try to solve an issue (too cluttered? Not enough controls?) they've created one (the need to scroll multiple panes, odd prioritization/spacing for elements).
You'll get used to it...
 
I'm not sure what you all think of Control Center on iOS 10, but I'm personally very surprised to see it has such bad U.I in the latest beta.

I think it's a huge mistake to move different controls over different panes to make it 'less cluttered', and at the same time don't allow users to customize a panel used so often.
What does 'cleaner U.I' mean when it affects the user experience?

Suddenly, when brightness is wrong or music is too loud I can't rely on muscle memory anymore (swipe up, adjust, swipe down). Nope, since iOS 10 I could be in one of three panes and have to navigate to it first.
The whole core idea about Control Panel is to super quickly change settings or access commonly used tools, regardless of which context I'm in.

First of all let's take this screenshot:
https://postimg.org/image/6frudh5o9/

Starting at the top, the use of color is misplaced. I'm glad Apple is getting some color back in their operating system (I hope they'll do the same with the Finder's navigation bar) but in this case a toggle button doesn't really benefit from having different colors. Its toggled state is what counts and this should be consistent throughout the 5 icons. Why is the lock icon red? Is it a warning? No it's just the lock rotation being 'locked'. Why is airplane mode orange? Or 'do not disturb' in a slightly different blue tone? These things matter.
(The respective colors in Settings *do* make sense to me. The purpose there is to quickly identify the appropriate icon in a huge list of items)

The fact that I'm still not able to press-and-hold the Bluetooth or Wifi buttons to change Wifi network or Bluetooth devices SUCKS. Still, I have to dive into the Settings menu all the time. And mind you, I have to do this a lot of times. It's so easy to do, yet Apple doesn't allow me.

Next is the brightness slider. I'm not sure about you but when I quickly open the control panel and want to adjust the slider, there's a change I make a mistake and by not properly touching the horizontal slider. In iOS10 I now keep accidentely dragging the entire pane instead of dragging the slider. As if these two are 'fighting' since both the front element is responding to my horizontal input as well as the entire background.

In iOS9 for some reason the slider was more responsive (or at least the perception of it). I think it's a stupid design on Apple's end. It reminds me of embedded Google Maps views in websites, where you accidentally start dragging the map instead of the webpage itself. The latter is harder to fix, the former is just lame design.

Moving on to AirPlay and Airdrop. There is no reason why these buttons couldn't be smaller buttons as well, but I don't think they're necessarily bad either.

But then! Night shift!
What a horrible, horrible waste of space for something that is so rarely interacted with. Which U.I designer came up with THAT? This could have been merged witch the Airdrop/Airplay row.
Something that I'm using much more often is the 'battery saving' setting. The ability to turn battery saving mode on/off is something I'd love to have, yet Apple doesn't want or allow me to.

https://postimg.org/image/h3vlcbfnd/

The second pane... total abuse of valuable space. Just look at it. It's as if is it's a placeholder screen, unfinished

Granted, it's certainly nice to be able to click the application that is claiming the audio, but it could have been solved with a mere clickable audio icon left of the slider.

The play/pause/reverse/buttons just drown in space.

Another horizontal slider that fights with the parent pane's horizontal dragging.

Great to be able to select a different audio output but I'm not so sure why this should be an accordion menu folding out, versus the interaction design used on the home screen (3D touch to open a folding menu that closes on release, in this case selecting the audio outputs)

These two panes could have been consolidated to one, without sacrificing interaction. Perhaps the one panel would have been larger (height), but so what? There's room for it! Maybe the 5s would be in trouble but there are ways to fallback gracefully in U.I.
At least I would have liked the ability to design my own control panel and stick with just one pane.

Apple's sometimes idiotic focus on aesthetics and minimalism ruin basic interaction. Control Center is one example of that.

-------

Ps The above looks even WORSE on iPad. With so much screen estate, there is no reason why there are multiple panes at all.

In the attempt to try to solve an issue (too cluttered? Not enough controls?) they've created one (the need to scroll multiple panes, odd prioritization/spacing for elements).
A number of threads discussed it all from basically the first days of early betas. And here we still are close to the release.
 
A number of threads discussed it all from basically the first days of early betas. And here we still are close to the release.
I'd forgive this one sooner than I would the dark mode threads. There's gotta be a dozen of those.
 
This is the first major OS revision for which I haven't stayed with the beta. Given, the primary reason I haven't upgraded was because I lost my iTunes library and as a result, have had to start from scratch on rating my music and Apple have dropped this feature in favor of "Likes" for whatever reason.

The jailbreak for 9.3.3 dropping has made it much more painless than it would be if I were stuck on stock firmware but as time goes on I'm seeing more and more threads like this and am so happy with my decision to stay away from 10. It has it's perks for sure but pretty much everything I liked about it is now available within the jailbreak community.
 
I actually really love the new design of the control center among other ui changes in iOS 10. I'm long time jail breaker and the changes they have made are very similar(if not stolen from) jailbreak tweaks that I used. I've stayed with this beta because of this, not to mention the overall speed and stability of iOS 10. YMMV but that's my opinion.
 
Agree completely. It's unnecessarily complex. There is a moment of confusion every single time I open it as I'm invariably on the wrong pane (I need to lower brightness when I'm on media playback pane and vice versa.

I get Apple needed to expand it for HomeKit, but this implementation is worse for most cases as HomeKit barely gets any traction.
 
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The multi pane control panel obviously design decision by people who don't get it. Make it simple and customizable- not added swipes. I can only think this is related to wanting to push Apple Music or Radio or whatever.

Stuff like Airdop is a fixture using valuable real estate. Why? Because marketing your features rather than my priorities. I have never used airdrop in my life. It's not an every minute control panel priority.

Worse yet, if you are in for example the podcast app and you swipe to control panel below, it bring up the media control panel if that was the control where you were last time. Except where is the logic in me going from podcast player to control panel podcast player?

This is not intelligent design. And it isn't even simplification. Just poor work.
 
The new control panel is a terrible design. I don't know what has been simplified because visually it may be simple but user experience wise it is not simple at all.
 
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The new control panel is a terrible design. I don't know what has been simplified because visually it may be simple but user experience wise it is not simple at all.

I didn't know a separate card for audio control was complicated.

All these "terrible design" claims are funny. If all you arm chair designers are so good and know what's best. Then why aren't you all working at Apple designing the most perfect OS ever created that would end the need for updates and changes ever again? Oh that's right. They already have some of the best designers and developers around.

Some of you are so damn nitpicky about the most irrelevant things because it doesn't suit your absolute desires 100%. Relax and just use the device.
 
You wanna talk bad UI...

12.9" iPad Pro. It's got a bloody 2K resolution display but music text has to scroll?

Apple's QC has gone out the window.
 

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So basically what Apple says is at least not entirely wrong and we need to get used to it. Ok.

It's their software and they can do whatever they deem to it. So yeah, you DO need to get used to it, use the device as it's intended and worry less about stupid nitpicky crap. Again, it's their product and it will always look and function the way they want it to that represents their company.
 
I agree many of them, but color button of those toggles is to echo Apple Watch control centre design.
I do accidentally swipe the panel when trying to adjust brightness or volume slider, occasionally.
The consolidated version of these two panels is here in iOS 9. Do you like that?
Button space waste is a pain indeed, Although it is not a deal breaker for me.
Allowing user to quickly switch between multiple sources is to echo apple decision to ditch headphone jack and favour all wireless audio.
iPad space waste? Oh, just look at home screen and those icons. This does not even change when Steve was still in CEO and iPad 1 was released. Apple is just not able to utilise such huge screen estate properly.
[doublepost=1472427611][/doublepost]
It's their software and they can do whatever they deem to it. So yeah, you DO need to get used to it, use the device as it's intended and worry less about stupid nitpicky crap. Again, it's their product and it will always look and function the way they want it to that represents their company.
Then should we just accept everything Apple introduces and try to get used to it? Then there is no need for beta program and we do not need to send feedback to Apple at all.
[doublepost=1472427720][/doublepost]
You wanna talk bad UI...

12.9" iPad Pro. It's got a bloody 2K resolution display but music text has to scroll?

Apple's QC has gone out the window.
Just again, a blown up version of iPhone interface. Nothing more. Heck, this was approved by Steve jobs back in 2010. ;)
 
I didn't know a separate card for audio control was complicated.

All these "terrible design" claims are funny. If all you arm chair designers are so good and know what's best. Then why aren't you all working at Apple designing the most perfect OS ever created that would end the need for updates and changes ever again? Oh that's right. They already have some of the best designers and developers around.

Some of you are so damn nitpicky about the most irrelevant things because it doesn't suit your absolute desires 100%. Relax and just use the device.

1) separate card is already the hint that simplification design goal was missed

2) Lack of customisation doubles that

3) Yeah I'm demanding - that's why I paid for the most expensive phone on the market

4) but this here is more like design 101 -basics not demanding

5) Ifyou knew anything about design you might be familiar with term like human-centred design. Yes - it means good design is what is easiest for the user!
 
Then should we just accept everything Apple introduces and try to get used to it? Then there is no need for beta program and we do not need to send feedback to Apple at all.

It seems you don't understand what beta is even meant for. It's not to design iOS. It's to find bugs with a wider audience than internal testing (and for developers to get started working on updating their apps for new API's)
 
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It seems you don't understand what beta is even meant for. It's not to design iOS. It's to find bugs with a wider audience than internal testing (and for developers to get started working on updating their apps for new API's)
Oh, so no matter what user says when testing beta, user is unable to persuade Apple to change design. Which means, potential design flaw is not considered as "bug".
Updated.
 
1) separate card is already the hint that simplification design goal was missed

2) Lack of customisation doubles that

3) Yeah I'm demanding - that's why I paid for the most expensive phone on the market

4) but this here is more like design 101 -basics not demanding

5) Ifyou knew anything about design you might be familiar with term like human-centred design. Yes - it means good design is what is easiest for the user!
I personally like the separate cards, one of the best things they have done. Lack of customization has been an Apple staple since the original iPhone, so no news there. Apple didn't force you to buy an iPhone, you could go spend $900 on a Note 7 and get all the customization you want. And good design is in a lot of ways, dependent on the user. Just because you think it's bad, doesn't mean that I do. Use a Samsung device for more than 2 months and you will appreciate 99% of all of apples design choices, I know because I have. Just my 2 cents, I'm not bashing, just giving my opinion.
 
Yep so stupid. I only upgraded my iPad so far. Definitely not upgrading my phone as i use control center with BOTH brightness and music controls a ton. on ipad. LIke you, my muscle memory is confused. If it had always opened on the same pane, i would instinctively swipe over but it's all chaotic. Sometimes it'd be on audio, other times, the main panel

it's ridiculous with such bigness across the entire UI. If it werent for the faster animations, i'd switch back to 9. my phone is still on ios 9.3.1 so it still has the animation glitch
 
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