Hello,
After solving my first quest of macosx programming, thanks by this forum, I have to start a new thread with another subject...
I need getting audio stream from the default input (microphone or line-in) to process it (for example getting the signal volume) in a loop.
I don't need to store audio data after getting it.
I suppose that CoreAudio is the right place, but as a noob, I cannot understand how to accomplish it...
I would like to do it in pure C++, because this is the first part of a project that will involve OpenGL.
Could someone put me on the right way again
excuse me again if my english is bad...I hope is clear enough...
Thanks a lot!
After solving my first quest of macosx programming, thanks by this forum, I have to start a new thread with another subject...
I need getting audio stream from the default input (microphone or line-in) to process it (for example getting the signal volume) in a loop.
I don't need to store audio data after getting it.
I suppose that CoreAudio is the right place, but as a noob, I cannot understand how to accomplish it...
I would like to do it in pure C++, because this is the first part of a project that will involve OpenGL.
Could someone put me on the right way again
excuse me again if my english is bad...I hope is clear enough...
Thanks a lot!