CoreAudio: get bytes from audio stream

Discussion in 'Mac Programming' started by lodevalm, Nov 3, 2009.

  1. lodevalm macrumors newbie


    Oct 26, 2009
    Torino, Italy

    After solving my first quest of macosx programming, thanks by this forum, I have to start a new thread with another subject...

    I need getting audio stream from the default input (microphone or line-in) to process it (for example getting the signal volume) in a loop.

    I don't need to store audio data after getting it.

    I suppose that CoreAudio is the right place, but as a noob, I cannot understand how to accomplish it...

    I would like to do it in pure C++, because this is the first part of a project that will involve OpenGL.

    Could someone put me on the right way again :)

    excuse me again if my english is bad...I hope is clear enough...

    Thanks a lot!

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